English

AnthroTAP: Learning Point Tracking with Real-World Motion

Computer Vision and Pattern Recognition 2026-03-31 v3

Abstract

Point tracking models often struggle to generalize to real-world videos because large-scale training data is predominantly synthetic\unicodex2014\unicode{x2014}the only source currently feasible to produce at scale. Collecting real-world annotations, however, is prohibitively expensive, as it requires tracking hundreds of points across frames. We introduce \textbf{AnthroTAP}, an automated pipeline that generates large-scale pseudo-labeled point tracking data from real human motion videos. Leveraging the structured complexity of human movement\unicodex2014\unicode{x2014}non-rigid deformations, articulated motion, and frequent occlusions\unicodex2014\unicode{x2014}AnthroTAP fits Skinned Multi-Person Linear (SMPL) models to detected humans, projects mesh vertices onto image planes, resolves occlusions via ray-casting, and filters unreliable tracks using optical flow consistency. A model trained on the AnthroTAP dataset achieves state-of-the-art performance on TAP-Vid, a challenging general-domain benchmark for tracking any point on diverse rigid and non-rigid objects (e.g., humans, animals, robots, and vehicles). Our approach outperforms recent self-training methods trained on vastly larger real datasets, while requiring only one day of training on 4 GPUs. AnthroTAP shows that structured human motion offers a scalable and effective source of real-world supervision for point tracking.

Keywords

Cite

@article{arxiv.2507.06233,
  title  = {AnthroTAP: Learning Point Tracking with Real-World Motion},
  author = {Inès Hyeonsu Kim and Seokju Cho and Jahyeok Koo and Junghyun Park and Jiahui Huang and Honglak Lee and Joon-Young Lee and Seungryong Kim},
  journal= {arXiv preprint arXiv:2507.06233},
  year   = {2026}
}

Comments

CVPR 2026. Project Page: https://cvlab-kaist.github.io/AnthroTAP/

R2 v1 2026-07-01T03:52:06.921Z