English
Related papers

Related papers: Grounding Video Models to Actions through Goal Con…

200 papers

Images are a convenient way to specify which particular object instance an embodied agent should navigate to. Solving this task requires semantic visual reasoning and exploration of unknown environments. We present a system that can perform…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Jacob Krantz , Theophile Gervet , Karmesh Yadav , Austin Wang , Chris Paxton , Roozbeh Mottaghi , Dhruv Batra , Jitendra Malik , Stefan Lee , Devendra Singh Chaplot

Embodied navigation holds significant promise for real-world applications such as last-mile delivery. However, most existing approaches are confined to either indoor or outdoor environments and rely heavily on strong assumptions, such as…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yuxiang Zhao , Yirong Yang , Yanqing Zhu , Yanfen Shen , Chiyu Wang , Zhining Gu , Pei Shi , Wei Guo , Mu Xu

Egocentric videos capture how humans manipulate objects and tools, providing diverse motion cues for learning object manipulation. Unlike the costly, expert-driven manual teleoperation commonly used in training Vision-Language-Action models…

Robotics · Computer Science 2025-09-29 Tomoya Yoshida , Shuhei Kurita , Taichi Nishimura , Shinsuke Mori

Both text and video data are abundant on the internet and support large-scale self-supervised learning through next token or frame prediction. However, they have not been equally leveraged: language models have had significant real-world…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Sherry Yang , Jacob Walker , Jack Parker-Holder , Yilun Du , Jake Bruce , Andre Barreto , Pieter Abbeel , Dale Schuurmans

Humans are excellent at understanding language and vision to accomplish a wide range of tasks. In contrast, creating general instruction-following embodied agents remains a difficult challenge. Prior work that uses pure language-only models…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Hao Liu , Lisa Lee , Kimin Lee , Pieter Abbeel

Large multimodal models exhibit remarkable intelligence, yet their embodied cognitive abilities during motion in open-ended urban 3D space remain to be explored. We introduce a benchmark to evaluate whether video-large language models…

Computer Vision and Pattern Recognition · Computer Science 2025-12-29 Baining Zhao , Jianjie Fang , Zichao Dai , Ziyou Wang , Jirong Zha , Weichen Zhang , Chen Gao , Yue Wang , Jinqiang Cui , Xinlei Chen , Yong Li

Computer-use agents can operate computers and automate laborious tasks, but despite recent rapid progress, they still lag behind human users, especially when tasks require domain-specific procedural knowledge about particular applications,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Yujian Liu , Ze Wang , Hao Chen , Ximeng Sun , Xiaodong Yu , Jialian Wu , Jiang Liu , Emad Barsoum , Zicheng Liu , Shiyu Chang

The adoption of pre-trained language models to generate action plans for embodied agents is a promising research strategy. However, execution of instructions in real or simulated environments requires verification of the feasibility of…

While video-generation-based embodied world models have gained increasing attention, their reliance on large-scale embodied interaction data remains a key bottleneck. The scarcity, difficulty of collection, and high dimensionality of…

World models empower model-based agents to interactively explore, reason, and plan within imagined environments for real-world decision-making. However, the high demand for interactivity poses challenges in harnessing recent advancements in…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Jialong Wu , Shaofeng Yin , Ningya Feng , Xu He , Dong Li , Jianye Hao , Mingsheng Long

Recently, video-based world models that learn to simulate the dynamics have gained increasing attention in robot learning. However, current approaches primarily emphasize visual generative quality while overlooking physical fidelity,…

Robotics · Computer Science 2026-01-21 Baorui Peng , Wenyao Zhang , Liang Xu , Zekun Qi , Jiazhao Zhang , Hongsi Liu , Wenjun Zeng , Xin Jin

Video generation models have emerged as high-fidelity models of the physical world, capable of synthesizing high-quality videos capturing fine-grained interactions between agents and their environments conditioned on multi-modal user…

We are witnessing significant progress on perception models, specifically those trained on large-scale internet images. However, efficiently generalizing these perception models to unseen embodied tasks is insufficiently studied, which will…

Robotics · Computer Science 2023-03-21 Ya Jing , Tao Kong

Embodied world models aim to predict and interact with the physical world through visual observations and actions. However, existing models struggle to accurately translate low-level actions (e.g., joint positions) into precise robotic…

Robotics · Computer Science 2026-04-01 Taiyi Su , Jian Zhu , Yaxuan Li , Chong Ma , Jianjun Zhang , Zitai Huang , Hanli Wang , Yi Xu

The open-domain video generation models are constrained by the scale of the training video datasets, and some less common actions still cannot be generated. Some researchers explore video editing methods and achieve action generation by…

Computer Vision and Pattern Recognition · Computer Science 2024-08-26 Jianzhi Liu , Junchen Zhu , Lianli Gao , Heng Tao Shen , Jingkuan Song

We introduce Genie, the first generative interactive environment trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless variety of action-controllable virtual worlds described…

The ability to plan actions on multiple levels of abstraction enables intelligent agents to solve complex tasks effectively. However, learning the models for both low and high-level planning from demonstrations has proven challenging,…

Artificial Intelligence · Computer Science 2023-05-30 Kalle Kujanpää , Joni Pajarinen , Alexander Ilin

Can we learn robot manipulation for everyday tasks, only by watching videos of humans doing arbitrary tasks in different unstructured settings? Unlike widely adopted strategies of learning task-specific behaviors or direct imitation of a…

Robotics · Computer Science 2023-02-07 Homanga Bharadhwaj , Abhinav Gupta , Shubham Tulsiani , Vikash Kumar

Learning from Demonstrations, particularly from biological experts like humans and animals, often encounters significant data acquisition challenges. While recent approaches leverage internet videos for learning, they require complex,…

Robotics · Computer Science 2024-10-15 Harsh Mahesheka , Zhixian Xie , Zhaoran Wang , Wanxin Jin

Advancements in language foundation models have primarily fueled the recent surge in artificial intelligence. In contrast, generative learning of non-textual modalities, especially videos, significantly trails behind language modeling. This…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Lijun Yu