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Self-play has enabled large language models to autonomously improve through self-generated challenges. However, existing self-play methods for vision-language models rely on passive interaction with static image collections, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Jinghan He , Junfeng Fang , Feng Xiong , Zijun Yao , Fei Shen , Haiyun Guo , Jinqiao Wang , Tat-Seng Chua

Visual grounding tasks aim to localize image regions based on natural language references. In this work, we explore whether generative VLMs predominantly trained on image-text data could be leveraged to scale up the text annotation of…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Shijie Wang , Dahun Kim , Ali Taalimi , Chen Sun , Weicheng Kuo

Symbols representing abstract states such as "dish in dishwasher" or "cup on table" allow robots to reason over long horizons by hiding details unnecessary for high-level planning. Current methods for learning to identify symbolic states in…

Robotics · Computer Science 2022-03-07 Toki Migimatsu , Jeannette Bohg

We investigate whether video generative models can exhibit visuospatial intelligence, a capability central to human cognition, using only visual data. To this end, we present Video4Spatial, a framework showing that video diffusion models…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Zeqi Xiao , Yiwei Zhao , Lingxiao Li , Yushi Lan , Ning Yu , Rahul Garg , Roshni Cooper , Mohammad H. Taghavi , Xingang Pan

Autonomous inspection in hazardous environments requires AI agents that can interpret high-level goals and execute precise control. A key capability for such agents is spatial grounding, for example when a drone must center a detected…

Artificial Intelligence · Computer Science 2025-11-25 Xian Yeow Lee , Lasitha Vidyaratne , Gregory Sin , Ahmed Farahat , Chetan Gupta

We train models to Predict Ego-centric Video from human Actions (PEVA), given the past video and an action represented by the relative 3D body pose. By conditioning on kinematic pose trajectories, structured by the joint hierarchy of the…

Computer Vision and Pattern Recognition · Computer Science 2025-06-27 Yutong Bai , Danny Tran , Amir Bar , Yann LeCun , Trevor Darrell , Jitendra Malik

Previous Vision-Language-Action models face critical limitations in navigation: scarce, diverse data from labor-intensive collection and static representations that fail to capture temporal dynamics and physical laws. We propose NavDreamer,…

Robotics · Computer Science 2026-02-11 Xijie Huang , Weiqi Gai , Tianyue Wu , Congyu Wang , Zhiyang Liu , Xin Zhou , Yuze Wu , Fei Gao

We address the task of generating temporally consistent and physically plausible images of actions and object state transformations. Given an input image and a text prompt describing the targeted transformation, our generated images…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Tomáš Souček , Dima Damen , Michael Wray , Ivan Laptev , Josef Sivic

A key challenge in scaling up robot learning to many skills and environments is removing the need for human supervision, so that robots can collect their own data and improve their own performance without being limited by the cost of…

Machine Learning · Computer Science 2017-03-14 Chelsea Finn , Sergey Levine

We introduce DreamGen, a simple yet highly effective 4-stage pipeline for training robot policies that generalize across behaviors and environments through neural trajectories - synthetic robot data generated from video world models.…

Embodied visual tracking is to follow a target object in dynamic 3D environments using an agent's egocentric vision. This is a vital and challenging skill for embodied agents. However, existing methods suffer from inefficient training and…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Fangwei Zhong , Kui Wu , Hai Ci , Churan Wang , Hao Chen

Video understanding tasks take many forms, from action detection to visual query localization and spatio-temporal grounding of sentences. These tasks differ in the type of inputs (only video, or video-query pair where query is an image…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Raghav Goyal , Effrosyni Mavroudi , Xitong Yang , Sainbayar Sukhbaatar , Leonid Sigal , Matt Feiszli , Lorenzo Torresani , Du Tran

Visual event perception tasks such as action localization have primarily focused on supervised learning settings under a static observer, i.e., the camera is static and cannot be controlled by an algorithm. They are often restricted by the…

Computer Vision and Pattern Recognition · Computer Science 2021-11-11 Shubham Trehan , Sathyanarayanan N. Aakur

Foundation Models (FMs) and World Models (WMs) offer complementary strengths in task generalization at different levels. In this work, we propose FOUNDER, a framework that integrates the generalizable knowledge embedded in FMs with the…

Robotics · Computer Science 2025-07-18 Yucen Wang , Rui Yu , Shenghua Wan , Le Gan , De-Chuan Zhan

Embodied agents in household environments must plan under partial observation: they need to remember objects, track state changes, and recover when actions fail. Existing benchmarks only partially test this ability. Egocentric video…

Artificial Intelligence · Computer Science 2026-05-14 Qinchuan Cheng , Zhantao Gong , Pengzhan Sun , Angela Yao , Xulei Yang , Shijie Li

In real-world sequential decision making tasks like autonomous driving, robotics, and healthcare, learning from observed state-action trajectories is critical for tasks like imitation, classification, and clustering. For example,…

Machine Learning · Computer Science 2025-01-20 Zichang Ge , Changyu Chen , Arunesh Sinha , Pradeep Varakantham

We present a visual imitation learning framework that enables learning of robot action policies solely based on expert samples without any robot trials. Robot exploration and on-policy trials in a real-world environment could often be…

Robotics · Computer Science 2019-10-09 Alan Wu , AJ Piergiovanni , Michael S. Ryoo

Embodiment is an important characteristic for all intelligent agents (creatures and robots), while existing scene description tasks mainly focus on analyzing images passively and the semantic understanding of the scenario is separated from…

Robotics · Computer Science 2020-05-08 Sinan Tan , Huaping Liu , Di Guo , Xinyu Zhang , Fuchun Sun

Infants are experts at playing, with an amazing ability to generate novel structured behaviors in unstructured environments that lack clear extrinsic reward signals. We seek to mathematically formalize these abilities using a neural network…

Machine Learning · Computer Science 2018-11-01 Nick Haber , Damian Mrowca , Li Fei-Fei , Daniel L. K. Yamins

We address goal-based imitation learning, where the aim is to output the symbolic goal from a third-person video demonstration. This enables the robot to plan for execution and reproduce the same goal in a completely different environment.…