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In this paper we present an approach for localizing steps of procedural activities in narrated how-to videos. To deal with the scarcity of labeled data at scale, we source the step descriptions from a language knowledge base (wikiHow)…

Computer Vision and Pattern Recognition · Computer Science 2023-06-07 Effrosyni Mavroudi , Triantafyllos Afouras , Lorenzo Torresani

Video action understanding tasks in real-world scenarios always suffer data limitations. In this paper, we address the data-limited action understanding problem by bridging data scarcity. We propose a novel method that employs a…

Computer Vision and Pattern Recognition · Computer Science 2025-10-13 Wei Li , Dezhao Luo , Dongbao Yang , Zhenhang Li , Weiping Wang , Yu Zhou

We consider the problem of learning useful robotic skills from previously collected offline data without access to manually specified rewards or additional online exploration, a setting that is becoming increasingly important for scaling…

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

Video temporal grounding (VTG) takes an untrimmed video and a natural-language query as input and localizes the temporal moment that best matches the query. Existing methods rely on large, task-specific datasets requiring costly manual…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Minjoon Jung , Byoung-Tak Zhang , Lorenzo Torresani

A natural approach to generative modeling of videos is to represent them as a composition of moving objects. Recent works model a set of 2D sprites over a slowly-varying background, but without considering the underlying 3D scene that gives…

Computer Vision and Pattern Recognition · Computer Science 2021-03-26 Paul Henderson , Christoph H. Lampert

What if a video generation model could not only imagine a plausible future, but the correct one, accurately reflecting how the world changes with each action? We address this question by presenting the Egocentric World Model (EgoWM), a…

Computer Vision and Pattern Recognition · Computer Science 2026-01-22 Anurag Bagchi , Zhipeng Bao , Homanga Bharadhwaj , Yu-Xiong Wang , Pavel Tokmakov , Martial Hebert

Multimodal Large Language Models (MLLMs) have demonstrated a wide range of capabilities across many domains, including Embodied AI. In this work, we study how to best ground a MLLM into different embodiments and their associated action…

Machine Learning · Computer Science 2024-12-10 Andrew Szot , Bogdan Mazoure , Harsh Agrawal , Devon Hjelm , Zsolt Kira , Alexander Toshev

Pretrained video generation models provide strong priors for robot control, but existing unified world action models still struggle to decode reliable actions without substantial robot-specific training. We attribute this limitation to a…

Robotics · Computer Science 2026-04-14 Liaoyuan Fan , Zetian Xu , Chen Cao , Wenyao Zhang , Mingqi Yuan , Jiayu Chen

Pre-training large models on vast amounts of web data has proven to be an effective approach for obtaining powerful, general models in domains such as language and vision. However, this paradigm has not yet taken hold in reinforcement…

Machine Learning · Computer Science 2024-03-28 Dominik Schmidt , Minqi Jiang

Video-based representations have gained prominence in planning and decision-making due to their ability to encode rich spatiotemporal dynamics and geometric relationships. These representations enable flexible and generalizable solutions…

Robotics · Computer Science 2026-02-11 Po-Chen Ko , Jiayuan Mao , Yu-Hsiang Fu , Hsien-Jeng Yeh , Chu-Rong Chen , Wei-Chiu Ma , Yilun Du , Shao-Hua Sun

Autonomous artificial agents must be able to learn behaviors in complex environments without humans to design tasks and rewards. Designing these functions for each environment is not feasible, thus, motivating the development of intrinsic…

Machine Learning · Computer Science 2025-02-20 Alana Santana , Paula P. Costa , Esther L. Colombini

Long-term video generation and prediction remain challenging tasks in computer vision, particularly in partially observable scenarios where cameras are mounted on moving platforms. The interaction between observed image frames and the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Meenakshi Sarkar , Debasish Ghose

The development of Multimodal Virtual Agents has made significant progress through the integration of Multimodal Large Language Models. However, mainstream training paradigms face key challenges: Behavior Cloning is simple and effective…

Machine Learning · Computer Science 2026-01-06 Keyu Wang , Bingchen Miao , Wendong Bu , Yu Wu , Juncheng Li , Shengyu Zhang , Wenqiao Zhang , Siliang Tang , Jun Xiao , Yueting Zhuang

Large multi-modal models (LMMs) show increasing performance in realistic visual tasks for images and, more recently, for videos. For example, given a video sequence, such models are able to describe in detail objects, the surroundings and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Daniel Harari , Michael Sidorov , Chen Shterental , Liel David , Abrham Kahsay Gebreselasie , Muhammad Haris Khan

Motion understanding is fundamental to physical reasoning, enabling models to infer dynamics and predict future states. However, state-of-the-art models still struggle on recent motion benchmarks, primarily due to the scarcity of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Yulu Gan , Ligeng Zhu , Dandan Shan , Baifeng Shi , Hongxu Yin , Boris Ivanovic , Song Han , Trevor Darrell , Jitendra Malik , Marco Pavone , Boyi Li

Our aim is to build autonomous agents that can solve tasks in environments like Minecraft. To do so, we used an imitation learning-based approach. We formulate our control problem as a search problem over a dataset of experts'…

Machine Learning · Computer Science 2023-04-18 Federico Malato , Florian Leopold , Amogh Raut , Ville Hautamäki , Andrew Melnik

Large language models (LLMs) have enabled the automatic generation of step-by-step augmented reality (AR) instructions for a wide range of physical tasks. However, existing LLM-based AR guidance often lacks rich visual augmentations to…

Human-Computer Interaction · Computer Science 2025-09-25 Ada Yi Zhao , Aditya Gunturu , Ellen Yi-Luen Do , Ryo Suzuki

Imitation learning is an effective tool for robotic learning tasks where specifying a reinforcement learning (RL) reward is not feasible or where the exploration problem is particularly difficult. Imitation, typically behavior cloning or…

Robotics · Computer Science 2021-03-19 Yuxiang Zhou , Yusuf Aytar , Konstantinos Bousmalis

Visual imitation learning enables robotic agents to acquire skills by observing expert demonstration videos. In the one-shot setting, the agent generates a policy after observing a single expert demonstration without additional fine-tuning.…

Robotics · Computer Science 2026-01-01 Raktim Gautam Goswami , Prashanth Krishnamurthy , Yann LeCun , Farshad Khorrami
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