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We propose an efficient method to ground pretrained text-only language models to the visual domain, enabling them to process arbitrarily interleaved image-and-text data, and generate text interleaved with retrieved images. Our method…

Computation and Language · Computer Science 2023-06-16 Jing Yu Koh , Ruslan Salakhutdinov , Daniel Fried

The recently proposed ALFRED challenge task aims for a virtual robotic agent to complete complex multi-step everyday tasks in a virtual home environment from high-level natural language directives, such as "put a hot piece of bread on a…

Computation and Language · Computer Science 2020-10-28 Peter A. Jansen

Observing a human demonstrator manipulate objects provides a rich, scalable and inexpensive source of data for learning robotic policies. However, transferring skills from human videos to a robotic manipulator poses several challenges, not…

Robotics · Computer Science 2023-03-08 Minttu Alakuijala , Gabriel Dulac-Arnold , Julien Mairal , Jean Ponce , Cordelia Schmid

This paper focuses on activity retrieval from a video query in an imbalanced scenario. In current query-by-activity-video literature, a common assumption is that all activities have sufficient labelled examples when learning an embedding.…

Computer Vision and Pattern Recognition · Computer Science 2023-11-27 Tao Hu , William Thong , Pascal Mettes , Cees G. M. Snoek

Instruction-following agents must ground language into their observation and action spaces. Learning to ground language is challenging, typically requiring domain-specific engineering or large quantities of human interaction data. To…

Artificial Intelligence · Computer Science 2023-06-16 Theodore Sumers , Kenneth Marino , Arun Ahuja , Rob Fergus , Ishita Dasgupta

We propose to decompose instruction execution to goal prediction and action generation. We design a model that maps raw visual observations to goals using LINGUNET, a language-conditioned image generation network, and then generates the…

Computation and Language · Computer Science 2019-03-19 Dipendra Misra , Andrew Bennett , Valts Blukis , Eyvind Niklasson , Max Shatkhin , Yoav Artzi

One of the main goals of robotics and intelligent agent research is to enable natural communication with humans in physically situated settings. While recent work has focused on verbal modes such as language and speech, non-verbal…

Robotics · Computer Science 2025-09-17 Anna Deichler , Siyang Wang , Simon Alexanderson , Jonas Beskow

Recent progress in generative models has stimulated significant innovations in many fields, such as image generation and chatbots. Despite their success, these models often produce sketchy and misleading solutions for complex multi-agent…

Artificial Intelligence · Computer Science 2024-10-04 Zeyang Liu , Xinrui Yang , Shiguang Sun , Long Qian , Lipeng Wan , Xingyu Chen , Xuguang Lan

Video generative models trained on expert demonstrations have been utilized as performant text-conditioned visual planners for solving robotic tasks. However, generalization to unseen tasks remains a challenge. Whereas improved…

Robotics · Computer Science 2026-03-12 Calvin Luo , Zilai Zeng , Mingxi Jia , Yilun Du , Chen Sun

Vision-Language-Action (VLA) models have gained popularity for learning robotic manipulation tasks that follow language instructions. State-of-the-art VLAs, such as OpenVLA and $\pi_{0}$, were trained on large-scale, manually labeled action…

Robotics · Computer Science 2025-09-24 Bahey Tharwat , Yara Nasser , Ali Abouzeid , Ian Reid

Recent advancements in predictive models have demonstrated exceptional capabilities in predicting the future state of objects and scenes. However, the lack of categorization based on inherent characteristics continues to hinder the progress…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Yiran Qin , Zhelun Shi , Jiwen Yu , Xijun Wang , Enshen Zhou , Lijun Li , Zhenfei Yin , Xihui Liu , Lu Sheng , Jing Shao , Lei Bai , Wanli Ouyang , Ruimao Zhang

Embodied instruction following is a challenging problem requiring an agent to infer a sequence of primitive actions to achieve a goal environment state from complex language and visual inputs. Action Learning From Realistic Environments and…

Artificial Intelligence · Computer Science 2021-01-12 Shane Storks , Qiaozi Gao , Govind Thattai , Gokhan Tur

We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We incorporate three key ingredients: 1) an internet-scale video-action…

Computer Vision and Pattern Recognition · Computer Science 2026-01-07 Loïc Magne , Anas Awadalla , Guanzhi Wang , Yinzhen Xu , Joshua Belofsky , Fengyuan Hu , Joohwan Kim , Ludwig Schmidt , Georgia Gkioxari , Jan Kautz , Yisong Yue , Yejin Choi , Yuke Zhu , Linxi "Jim" Fan

The scalability of embodied intelligence is fundamentally constrained by the scarcity of real-world interaction data. While simulation platforms provide a promising alternative, existing approaches often suffer from a substantial visual and…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Zhengqing Gao , Ziwen Li , Xin Wang , Jiaxin Huang , Zhenyang Ren , Mingkai Shao , Hanlue Zhang , Tianyu Huang , Yongkang Cheng , Yandong Guo , Runqi Lin , Yuanyuan Wang , Tongliang Liu , Kun Zhang , Mingming Gong

In the real world, linguistic agents are also embodied agents: they perceive and act in the physical world. The notion of Language Grounding questions the interactions between language and embodiment: how do learning agents connect or…

Machine Learning · Computer Science 2020-06-15 Cédric Colas , Ahmed Akakzia , Pierre-Yves Oudeyer , Mohamed Chetouani , Olivier Sigaud

Advances in deep learning have enabled the development of models that have exhibited a remarkable tendency to recognize and even localize actions in videos. However, they tend to experience errors when faced with scenes or examples beyond…

Computer Vision and Pattern Recognition · Computer Science 2022-03-15 Sathyanarayanan N. Aakur , Sanjoy Kundu , Nikhil Gunti

This work explores whether a deep generative model can learn complex knowledge solely from visual input, in contrast to the prevalent focus on text-based models like large language models (LLMs). We develop VideoWorld, an auto-regressive…

Computer Vision and Pattern Recognition · Computer Science 2025-03-06 Zhongwei Ren , Yunchao Wei , Xun Guo , Yao Zhao , Bingyi Kang , Jiashi Feng , Xiaojie Jin

As general intelligent agents are poised for widespread deployment in diverse households, evaluation tailored to each unique unseen 3D environment has become a critical prerequisite. However, existing benchmarks suffer from severe data…

Artificial Intelligence · Computer Science 2026-02-06 Xinyi He , Ying Yang , Chuanjian Fu , Sihan Guo , Songchun Zhu , Lifeng Fan , Zhenliang Zhang , Yujia Peng

This study explores the potential of open-source video conditional generation models as encoders for downstream tasks, focusing on instance segmentation using the BAIR Robot Pushing Dataset. The researchers propose using video prediction…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 James Maier , Nishanth Mohankumar

We show that goal-directed action planning and generation in a teleological framework can be formulated using the free energy principle. The proposed model, which is built on a variational recurrent neural network model, is characterized by…

Robotics · Computer Science 2022-04-13 Takazumi Matsumoto , Wataru Ohata , Fabien C. Y. Benureau , Jun Tani