Related papers: Chip Firing on Directed $k$-ary Trees
We consider a card guessing game with complete feedback. A ordered deck of n cards labeled 1 up to n is riffle-shuffled exactly one time. Then, the goal of the game is to maximize the number of correct guesses of the cards, where one after…
We introduce a quantum cloning game in which $k$ separate collaborative parties receive a classical input, determining which of them has to share a maximally entangled state with an additional party (referee). We provide the optimal winning…
The Firefighter problem is to place firefighters on the vertices of a graph to prevent a fire with known starting point from lighting up the entire graph. In each time step, a firefighter may be permanently placed on an unburned vertex and…
We study the behavior of the activity of the parallel chip-firing upon increasing the number of chips on an Erd\H{o}s--R\'enyi random graph. We show that in various situations the resulting activity diagrams converge to a devil's staircase…
In this paper, we analyse a misere tree searching game, where players take turns to guess vertices in a tree with a secret `poisoned' vertex. After each turn, the guessed vertex is removed from the tree and the game continues on the…
This paper studies a single-suit version of the card game War on a finite deck of cards. There are varying methods of how players put the cards that they win back into their hands, but we primarily consider randomly putting the cards back…
The $K$-core of a graph is the unique maximum subgraph within which each vertex connects to $K$ or more other vertices. The optimal $K$-core attack problem asks to delete the minimum number of vertices from the $K$-core to induce its…
In this paper, we study the complexity of the chip-firing reachability problem. We show that for Eulerian digraphs, the reachability problem can be decided in strongly polynomial time, even if the digraph has multiple edges. We also show a…
We prove that the difference between the paint number and the choice number of a complete bipartite graph $K_{N,N}$ is $\Theta(\log \log N )$. That answers the question of Zhu (2009) whether this difference, for all graphs, can be bounded…
Graph burning is a graph process that models the spread of social contagion. Initially, all the vertices of a graph $G$ are unburnt. At each step, an unburnt vertex is put on fire and the fire from burnt vertices of the previous step…
Chip-firing and rotor-routing are two well-studied examples of abelian networks. We study the complexity of their respective reachability problems. We show that the rotor-routing reachability problem is decidable in polynomial time, and we…
We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is shelf-shuffled exactly one time. One after the other a single card is drawn from the shuffled deck. The guesser makes has guess…
Graph burning studies how fast a contagion, modeled as a set of fires, spreads in a graph. The burning process takes place in synchronous, discrete rounds. In each round, a fire breaks out at a vertex, and the fire spreads to all vertices…
This paper introduced a pursuit and evasion game to be played on a connected graph. One player moves invisibly around the graph, and the other player must guess his position. At each time step the second player guesses a vertex, winning if…
A cellular game is a dynamical system in which cells, placed in some discrete structure, are regarded as playing a game with their immediate neighbors. Individual strategies may be either deterministic or stochastic. Strategy success is…
We introduce a new combinatorial game, named Triangle Game. In this game, a directed $3$-cycle graph is given, and tokens are placed on each vertex. The player chooses an edge and takes at least one token from the initial vertex. At the…
The burning number is a recently introduced graph parameter indicating the spreading speed of content in a graph through its edges. While the conjectured upper bound on the necessary numbers of time steps until all vertices are reached is…
An out-branching of a directed graph is a rooted spanning tree with all arcs directed outwards from the root. We consider the problem of deciding whether a given directed graph D has an out-branching with at least k leaves (Directed…
We define a two-player combinatorial game in which players take alternate turns; each turn consists on deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player's move then…
We show a simple method for constructing an infinite family of graph formation games with link bias so that the resulting games admits, as a \textit{pairwise stable} solution, a graph with an arbitrarily specified degree distribution.…