Related papers: Chip Firing on Directed $k$-ary Trees
A configuration of a graph is an assignment of one of two states, on or off, to each vertex of it. A regular move at a vertex changes the states of the neighbors of that vertex. A valid move is a regular move at an on vertex. The following…
This paper considers a class of two-player zero-sum games on directed graphs whose vertices are equipped with random payoffs of bounded support known by both players. Starting from a fixed vertex, players take turns to move a token along…
The $k$-cap (or $k$-winners-take-all) process on a graph works as follows: in each iteration, exactly $k$ vertices of the graph are in the cap (i.e., winners); the next round winners are the vertices that have the highest total degree to…
The \emph{stationary set splitting game} is a game of perfect information of length $\omega_{1}$ between two players, \unspls and \spl, in which \unspls chooses stationarily many countable ordinals and \spls tries to continuously divide…
Jim Propp recently introduced a variant of chip-firing on a line where the chips are given distinct integer labels. Hopkins, McConville, and Propp showed that this process is confluent from some (but not all) initial configurations of…
A \emph{$k$-tree} is a chordal graph with no $(k+2)$-clique. An \emph{$\ell$-tree-partition} of a graph $G$ is a vertex partition of $G$ into `bags', such that contracting each bag to a single vertex gives an $\ell$-tree (after deleting…
We study how parallel chip-firing on the complete graph K_n changes behavior as we vary the total number of chips. Surprisingly, the activity of the system, defined as the average number of firings per time step, does not increase smoothly…
Graph burning is a natural discrete graph algorithm inspired by the spread of social contagion. Despite its simplicity, some open problems remain steadfastly unsolved, notably the burning number conjecture, which says that every connected…
Graph burning is a discrete-time process that models the propagation of information in a network. Initially, we have an undirected graph of unburned vertices. At each time step, an unburned vertex is chosen to burn; additionally, unburned…
Graph burning is a discrete-time process on graphs, where vertices are sequentially burned, and burned vertices cause their neighbours to burn over time. We consider extremal properties of this process in the new setting where the…
We introduce a new type of positional games, played on a vertex set of a graph. Given a graph $G$, two players claim vertices of $G$, where the outcome of the game is determined by the subgraphs of $G$ induced by the vertices claimed by…
The applications of graph coloring are diverse and many so lots of new types of coloring are being proposed and explored. Here we define a safe k-coloring, motivated by the application of coloring to secret sharing. Secret sharing is a way…
This paper provides a friendly introduction to chip-firing games and graph gonality. We use graphs coming from the five Platonic solids to illustrate different tools and techniques for studying these games, including independent sets,…
Combinatorial Game Theory is a branch of mathematics and theoretical computer science that studies sequential 2-player games with perfect information. Normal play is the convention where a player who cannot move loses. Here, we generalize…
In this paper, we consider the \emph{firefighter problem} on a graph $G=(V,E)$ that is either finite or infinite. Suppose that a fire breaks out at a given vertex $v \in V$. In each subsequent time unit, a firefighter protects one vertex…
Graph games lie at the algorithmic core of many automated design problems in computer science. These are games usually played between two players on a given graph, where the players keep moving a token along the edges according to…
Vertex coloring and multicoloring of graphs are a well known subject in graph theory, as well as their applications. In vertex multicoloring, each vertex is assigned some subset of a given set of colors. Here we propose a new kind of vertex…
We introduce a new two-player game on graphs, in which players alternate choosing vertices until the set of chosen vertices forms a dominating set. The last player to choose a vertex is the winner. The game fits into the scheme of several…
A configuration of the lit-only $\sigma$-game on a finite graph $\Gamma$ is an assignment of one of two states, on or off, to all vertices of $\Gamma.$ Given a configuration, a move of the lit-only $\sigma$-game on $\Gamma$ allows the…
The problem of finding a spanning forest of a graph in a distributed-processing environment is studied. If an input graph is weighted, then the goal is to find a minimum-weight spanning forest. The processors communicate by broadcasting.…