Related papers: Chip Firing on Directed $k$-ary Trees
We consider a pursuit-evasion game that describes the process of extinguishing a fire burning on the nodes of an undirected graph. We denote the minimum number of firefighters required by ffn(G) and provide almost sharp bounds to this graph…
In chomp on graphs, two players alternatingly pick an edge or a vertex from a graph. The player that cannot move any more loses. The questions one wants to answer for a given graph are: Which player has a winning strategy? Can a explicit…
A team of players plays the following game. After a strategy session, each player is randomly fitted with a blue or red hat. Then, without further communication, everybody can try to guess simultaneously his or her own hat color by looking…
Given a graph G and an integer k, two players take turns coloring the vertices of G one by one using k colors so that neighboring vertices get different colors. The first player wins iff at the end of the game all the vertices of $G$ are…
Go gaming is a struggle for territory control between rival, black and white, stones on a board. We model the Go dynamics in a game by means of the Ising model whose interaction coefficients reflect essential rules and tactics employed in…
A pebbling move refers to the act of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The goal of graph pebbling is: Given an initial distribution of pebbles, use pebbling moves to reach a specified goal…
The 21-card trick is a way of dealing cards in order to predict the card selected by a volunteer. We give a mathematical explanation of why the well-known 21-card trick works using a simple linear discrete function. The function has a…
We study finite automata running over infinite binary trees. A run of such an automaton is usually said to be accepting if all its branches are accepting. In this article, we relax the notion of accepting run by allowing a certain quantity…
We consider random dynamics on the edges of a uniform Cayley tree with $n$ vertices, in which edges are either inflammable, fireproof, or burt. Every inflammable edge is replaced by a fireproof edge at unit rate, while fires start at…
Given a finite directed graph, a coloring of its edges turns the graph into a finite-state automaton. A k-synchronizing word of a deterministic automaton is a word in the alphabet of colors at its edges that maps the state set of the…
The Cops and Robber game is played on undirected finite graphs. $k$ cops and one robber are positioned on vertices and take turn in moving along edges. The cops win if, after a move, a cop and the robber are on the same vertex. A graph is…
Liminal burning generalizes both the burning and cooling processes in graphs. In $k$-liminal burning, a Saboteur reveals $k$-sets of vertices in each round, with the goal of extending the length of the game, and the Arsonist must choose…
A star $k$-coloring is a proper $k$-coloring where the union of two color classes induces a star forest. While every planar graph is 4-colorable, not every planar graph is star 4-colorable. One method to produce a star 4-coloring is to…
Flip a coin repeatedly, and stop whenever you want. Your payoff is the proportion of heads, and you wish to maximize this payoff in expectation. This so-called Chow-Robbins game is amenable to computer analysis, but while simple-minded…
Brushing of graphs is a graph searching process in which the searching agents are called brushes. We focus on brushing directed graphs based on a new model in which the brushes can only travel in the same direction as the orientation of the…
We study a two-player game played on undirected graphs called {\sc Trail Trap}, which is a variant of a game known as {\sc Partizan Edge Geography}. One player starts by choosing any edge and moving a token from one endpoint to the other;…
In the concurrent graph sharing game, two players, called First and Second, share the vertices of a connected graph with positive vertex-weights summing up to $1$ as follows. The game begins with First taking any vertex. In each proceeding…
Snort is a two-player game played on a simple graph in which players alternately colour a vertex such that they do not colour adjacent to their opponents' vertex. In combinatorial game theory, the temperature of a position is a measure of…
The multilevel reverse Stackelberg game is considered. In this game, the leader controls the outcome by announcing a strategy as a function of decision variables of the followers to his/her own decision space. Corresponding to the leader's…
In this paper, we consider the following \emph{$k$-many firefighter problem} on a finite graph $G=(V,E)$. Suppose that a fire breaks out at a given vertex $v \in V$. In each subsequent time unit, a firefighter protects $k$ vertices which…