English

The Stationary Set Splitting Game

Logic 2010-03-15 v1

Abstract

The \emph{stationary set splitting game} is a game of perfect information of length ω1\omega_{1} between two players, \unspls and \spl, in which \unspls chooses stationarily many countable ordinals and \spls tries to continuously divide them into two stationary pieces. We show that it is possible in ZFC to force a winning strategy for either player, or for neither. This gives a new counterexample to Σ22\Sigma^{2}_{2} maximality with a predicate for the nonstationary ideal on ω1\omega_{1}, and an example of a consistently undetermined game of length ω1\omega_{1} with payoff definable in the second-order monadic logic of order. We also show that the determinacy of the game is consistent with Martin's Axiom but not Martin's Maximum.

Keywords

Cite

@article{arxiv.1003.2425,
  title  = {The Stationary Set Splitting Game},
  author = {Paul Larson and Saharon Shelah},
  journal= {arXiv preprint arXiv:1003.2425},
  year   = {2010}
}
R2 v1 2026-06-21T14:56:55.152Z