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We present a new, fast and flexible pipeline for indoor scene synthesis that is based on deep convolutional generative models. Our method operates on a top-down image-based representation, and inserts objects iteratively into the scene by…

Computer Vision and Pattern Recognition · Computer Science 2018-12-03 Daniel Ritchie , Kai Wang , Yu-an Lin

AI-generated content has attracted lots of attention recently, but photo-realistic video synthesis is still challenging. Although many attempts using GANs and autoregressive models have been made in this area, the visual quality and length…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Yingqing He , Tianyu Yang , Yong Zhang , Ying Shan , Qifeng Chen

We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face key challenges: 2D-lifting approaches suffer from geometric…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Sikuang Li , Chen Yang , Jiemin Fang , Taoran Yi , Jia Lu , Jiazhong Cen , Lingxi Xie , Wei Shen , Qi Tian

Choreographies are global descriptions of interactions among concurrent components, most notably used in the settings of verification (e.g., Multiparty Session Types) and synthesis of correct-by-construction software (Choreographic…

Programming Languages · Computer Science 2017-08-09 Luís Cruz-Filipe , Kim S. Larsen , Fabrizio Montesi

Automatically generating natural, diverse and rhythmic human dance movements driven by music is vital for virtual reality and film industries. However, generating dance that naturally follows music remains a challenge, as existing methods…

Multimedia · Computer Science 2025-07-21 Congyi Fan , Jian Guan , Xuanjia Zhao , Dongli Xu , Youtian Lin , Tong Ye , Pengming Feng , Haiwei Pan

Music-to-dance generation has broad applications in virtual reality, dance education, and digital character animation. However, the limited coverage of existing 3D dance datasets confines current models to a narrow subset of music styles…

Artificial Intelligence · Computer Science 2026-03-31 Ziyue Yang , Kaixing Yang , Xulong Tang

Creating high-dynamic videos such as motion-rich actions and sophisticated visual effects poses a significant challenge in the field of artificial intelligence. Unfortunately, current state-of-the-art video generation methods, primarily…

Computer Vision and Pattern Recognition · Computer Science 2023-11-21 Yan Zeng , Guoqiang Wei , Jiani Zheng , Jiaxin Zou , Yang Wei , Yuchen Zhang , Hang Li

Large-scale video generative models can synthesize diverse and realistic visual content for dynamic world creation, but they often lack element-wise controllability, hindering their use in editing scenes and training embodied AI agents. We…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Sicheng Mo , Ziyang Leng , Leon Liu , Weizhen Wang , Honglin He , Bolei Zhou

Artificially evolving foraging behavior in simulated legged animals has proved to be a notoriously difficult task. Here, we co-evolve the morphology and controller for virtual organisms in a three-dimensional physically realistic…

Neural and Evolutionary Computing · Computer Science 2011-12-22 Nicolas Chaumont , Christoph Adami

Walking in place for moving through virtual environments has attracted noticeable attention recently. Recent attempts focused on training a classifier to recognize certain patterns of gestures (e.g., standing, walking, etc) with the use of…

Human-Computer Interaction · Computer Science 2021-08-24 Lizhi Zhao , Xuequan Lu , Min Zhao , Meili Wang

Classifier guidance -- using the gradients of an image classifier to steer the generations of a diffusion model -- has the potential to dramatically expand the creative control over image generation and editing. However, currently…

Computer Vision and Pattern Recognition · Computer Science 2023-06-02 Bram Wallace , Akash Gokul , Stefano Ermon , Nikhil Naik

Three-dimensional building generation is vital for applications in gaming, virtual reality, and digital twins, yet current methods face challenges in producing diverse, structured, and hierarchically coherent buildings. We propose…

Graphics · Computer Science 2025-05-08 Junming Huang , Chi Wang , Letian Li , Changxin Huang , Qiang Dai , Weiwei Xu

Controllable ultra-long video generation is a fundamental yet challenging task. Although existing methods are effective for short clips, they struggle to scale due to issues such as temporal inconsistency and visual degradation. In this…

Computer Vision and Pattern Recognition · Computer Science 2025-08-06 Jianxiong Gao , Zhaoxi Chen , Xian Liu , Jianfeng Feng , Chenyang Si , Yanwei Fu , Yu Qiao , Ziwei Liu

Staircases are some of the most common building structures in urban environments. Stair detection is an important task for various applications, including the environmental perception of exoskeleton robots, humanoid robots, and rescue…

Computer Vision and Pattern Recognition · Computer Science 2022-02-07 Chen Wang , Zhongcai Pei , Shuang Qiu , Zhiyong Tang

In this paper, we introduce LGTM, a novel Local-to-Global pipeline for Text-to-Motion generation. LGTM utilizes a diffusion-based architecture and aims to address the challenge of accurately translating textual descriptions into…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Haowen Sun , Ruikun Zheng , Haibin Huang , Chongyang Ma , Hui Huang , Ruizhen Hu

Spatio-temporal coherency is a major challenge in synthesizing high quality videos, particularly in synthesizing human videos that contain rich global and local deformations. To resolve this challenge, previous approaches have resorted to…

Computer Vision and Pattern Recognition · Computer Science 2024-11-13 Yaohui Wang , Xin Ma , Xinyuan Chen , Cunjian Chen , Antitza Dantcheva , Bo Dai , Yu Qiao

Generative AI has made significant strides in computer vision, particularly in text-driven image/video synthesis (T2I/T2V). Despite the notable advancements, it remains challenging in human-centric content synthesis such as realistic dance…

Computer Vision and Pattern Recognition · Computer Science 2024-04-08 Tan Wang , Linjie Li , Kevin Lin , Yuanhao Zhai , Chung-Ching Lin , Zhengyuan Yang , Hanwang Zhang , Zicheng Liu , Lijuan Wang

Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body parts. This…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Minyue Dai , Ke Fan , Bin Ji , Haoran Xu , Haoyu Zhao , Junting Dong , Jingbo Wang , Bo Dai

This paper introduces the concept of choreography with respect to inter-organizational innovation networks, as they constitute an attractive environment to create innovation in different sectors. We argue that choreography governs…

Social and Information Networks · Computer Science 2017-02-14 Giovanna Ferraro , Antonio Iovanella

The diffusion model performs remarkable in generating high-dimensional content but is computationally intensive, especially during training. We propose Progressive Growing of Diffusion Autoencoder (PaGoDA), a novel pipeline that reduces the…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Dongjun Kim , Chieh-Hsin Lai , Wei-Hsiang Liao , Yuhta Takida , Naoki Murata , Toshimitsu Uesaka , Yuki Mitsufuji , Stefano Ermon