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We propose a novel task for generating 3D dance movements that simultaneously incorporate both text and music modalities. Unlike existing works that generate dance movements using a single modality such as music, our goal is to produce…

Computer Vision and Pattern Recognition · Computer Science 2023-10-03 Kehong Gong , Dongze Lian , Heng Chang , Chuan Guo , Zihang Jiang , Xinxin Zuo , Michael Bi Mi , Xinchao Wang

In this paper, we introduce a MusIc conditioned 3D Dance GEneraTion model, named MIDGET based on Dance motion Vector Quantised Variational AutoEncoder (VQ-VAE) model and Motion Generative Pre-Training (GPT) model to generate vibrant and…

Sound · Computer Science 2024-04-19 Jinwu Wang , Wei Mao , Miaomiao Liu

Extending the generation horizon of video diffusion models to long sequences remains a long-standing and important challenge. Existing training-free approaches fall into two categories: extensions of bidirectional models, which are tightly…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Jangho Park , Geon Yeong Park , Gihyun Kwon , Jong Chul Ye

In recent years, deep neural network approaches have naturally extended to the video domain, in their simplest case by aggregating per-frame classifications as a baseline for action recognition. A majority of the work in this area extends…

Computer Vision and Pattern Recognition · Computer Science 2018-01-24 Daniel Castro , Steven Hickson , Patsorn Sangkloy , Bhavishya Mittal , Sean Dai , James Hays , Irfan Essa

Generative video modeling has made significant strides, yet ensuring structural and temporal consistency over long sequences remains a challenge. Current methods predominantly rely on RGB signals, leading to accumulated errors in object…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Zhiheng Liu , Xueqing Deng , Shoufa Chen , Angtian Wang , Qiushan Guo , Mingfei Han , Zeyue Xue , Mengzhao Chen , Ping Luo , Linjie Yang

Dance requires skillful composition of complex movements that follow rhythmic, tonal and timbral features of music. Formally, generating dance conditioned on a piece of music can be expressed as a problem of modelling a high-dimensional…

To generate dance that temporally and aesthetically matches the music is a challenging problem, as the following factors need to be considered. First, the aesthetic styles and messages conveyed by the motion and music should be consistent.…

Multimedia · Computer Science 2022-07-18 Ho Yin Au , Jie Chen , Junkun Jiang , Yike Guo

Stylized motion generation is actively studied in computer graphics, especially benefiting from the rapid advances in diffusion models. The goal of this task is to produce a novel motion respecting both the motion content and the desired…

Graphics · Computer Science 2026-01-27 Lei Zhong , Yi Yang , Changjian Li

We introduce Multimodal DuetDance (MDD), a diverse multimodal benchmark dataset designed for text-controlled and music-conditioned 3D duet dance motion generation. Our dataset comprises 620 minutes of high-quality motion capture data…

Graphics · Computer Science 2025-08-26 Prerit Gupta , Jason Alexander Fotso-Puepi , Zhengyuan Li , Jay Mehta , Aniket Bera

Gesture-driven music generation is an emerging human-computer interaction paradigm for touch-free and expressive musical interaction. However, many existing approaches treat the task as isolated gesture classification or map gestures to…

Multimedia · Computer Science 2026-04-29 Rathinaraja Jeyaraj , Barathi Subramanian , Kapilya Gangadharan , Anand Paul

Video generation requires modeling a vast spatiotemporal space, which demands significant computational resources and data usage. To reduce the complexity, the prevailing approaches employ a cascaded architecture to avoid direct training…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Yang Jin , Zhicheng Sun , Ningyuan Li , Kun Xu , Kun Xu , Hao Jiang , Nan Zhuang , Quzhe Huang , Yang Song , Yadong Mu , Zhouchen Lin

Dance performance traditionally follows a unidirectional relationship where movement responds to music. While AI has advanced in various creative domains, its application in dance has primarily focused on generating choreography from…

Sound · Computer Science 2025-06-16 Olga Vechtomova , Jeff Bos

Generating long, high-quality videos remains a challenge due to the complex interplay of spatial and temporal dynamics and hardware limitations. In this work, we introduce MaskFlow, a unified video generation framework that combines…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Michael Fuest , Vincent Tao Hu , Björn Ommer

We address the challenging problem of fine-grained text-driven human motion generation. Existing works generate imprecise motions that fail to accurately capture relationships specified in text due to: (1) lack of effective text parsing for…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Yin Wang , Mu Li , Jiapeng Liu , Zhiying Leng , Frederick W. B. Li , Ziyao Zhang , Xiaohui Liang

The proliferation of wearable technology has established multi-device ecosystems comprising smartphones, smartwatches, and headphones as critical enablers for ubiquitous pedestrian localization. However, traditional pedestrian dead…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Lan Sun , Songpengcheng Xia , Jiarui Yang , Ling Pei

We tackle the long video generation problem, i.e.~generating videos beyond the output length of video generation models. Due to the computation resource constraints, video generation models can only generate video clips that are relatively…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Hsin-Ping Huang , Yu-Chuan Su , Ming-Hsuan Yang

We present CycleDance, a dance style transfer system to transform an existing motion clip in one dance style to a motion clip in another dance style while attempting to preserve motion context of the dance. Our method extends an existing…

Machine Learning · Computer Science 2023-04-04 Wenjie Yin , Hang Yin , Kim Baraka , Danica Kragic , Mårten Björkman

Adapting pretrained video generation models into controllable world models via latent actions is a promising step towards creating generalist world models. The dominant paradigm adopts a two-stage approach that trains latent action model…

Machine Learning · Computer Science 2026-04-07 Yucen Wang , Fengming Zhang , De-Chuan Zhan , Li Zhao , Kaixin Wang , Jiang Bian

Text-conditioned diffusion models have emerged as a promising tool for neural video generation. However, current models still struggle with intricate spatiotemporal prompts and often generate restricted or incorrect motion. To address these…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Long Lian , Baifeng Shi , Adam Yala , Trevor Darrell , Boyi Li

Synthesising appropriate choreographies from music remains an open problem. We introduce MDLT, a novel approach that frames the choreography generation problem as a translation task. Our method leverages an existing data set to learn to…

Sound · Computer Science 2024-10-18 André Correia , Luís A. Alexandre