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We study the visual quality judgments of human subjects on digital human avatars (sometimes referred to as "holograms" in the parlance of virtual reality [VR] and augmented reality [AR] systems) that have been subjected to distortions. We…

Image and Video Processing · Electrical Eng. & Systems 2024-10-04 Yu-Chih Chen , Avinab Saha , Alexandre Chapiro , Christian Häne , Jean-Charles Bazin , Bo Qiu , Stefano Zanetti , Ioannis Katsavounidis , Alan C. Bovik

This work focuses on full-body co-speech gesture generation. Existing methods typically employ an autoregressive model accompanied by vector-quantized tokens for gesture generation, which results in information loss and compromises the…

Graphics · Computer Science 2025-03-19 Binjie Liu , Lina Liu , Sanyi Zhang , Songen Gu , Yihao Zhi , Tianyi Zhu , Lei Yang , Long Ye

Navigational aids for blind and low vision individuals struggle conveying dynamic real-world environments, leading to cognitive overload from continuous, undifferentiated feedback. We present AMAVA, a novel real-time video-to-audio…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Benjamin Klein , Kazi Ruslan Rahman , Sanchita Ghose

We present X-Avatar, a novel avatar model that captures the full expressiveness of digital humans to bring about life-like experiences in telepresence, AR/VR and beyond. Our method models bodies, hands, facial expressions and appearance in…

Computer Vision and Pattern Recognition · Computer Science 2023-03-10 Kaiyue Shen , Chen Guo , Manuel Kaufmann , Juan Jose Zarate , Julien Valentin , Jie Song , Otmar Hilliges

Integrating audio and visual data for training multimodal foundational models remains a challenge. The Audio-Video Vector Alignment (AVVA) framework addresses this by considering AV scene alignment beyond mere temporal synchronization, and…

Multimedia · Computer Science 2025-11-12 Ali Vosoughi , Dimitra Emmanouilidou , Hannes Gamper

We present the Moments in Time Dataset, a large-scale human-annotated collection of one million short videos corresponding to dynamic events unfolding within three seconds. Modeling the spatial-audio-temporal dynamics even for actions…

Computer Vision and Pattern Recognition · Computer Science 2019-02-19 Mathew Monfort , Alex Andonian , Bolei Zhou , Kandan Ramakrishnan , Sarah Adel Bargal , Tom Yan , Lisa Brown , Quanfu Fan , Dan Gutfruend , Carl Vondrick , Aude Oliva

Emotions conveyed through voice and face shape engagement and context in human AI interaction. Despite rapid progress in omni modal large language models, the holistic evaluation of emotional reasoning with audiovisual cues remains limited.…

Real-time text-driven joint audio-video avatar generation requires jointly synthesizing portrait video and speech with high fidelity and precise synchronization, yet existing audio-visual diffusion models remain too slow for interactive use…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Chunyu Li , Jiaye Li , Ruiqiao Mei , Haoyuan Xia , Hao Zhu , Jingdong Wang , Siyu Zhu

In this paper, we present TalkingMachines -- an efficient framework that transforms pretrained video generation models into real-time, audio-driven character animators. TalkingMachines enables natural conversational experiences by…

Sound · Computer Science 2025-06-04 Chetwin Low , Weimin Wang

Interactive virtual humanoid agent is a crucial interface with the physical world. A relatively complete humanoid agent first needs to have face and body, then possess both verbal and non-verbal (such as eye contact, facial expression, lip…

Computer Vision and Pattern Recognition · Computer Science 2024-08-07 Tenglong Ao

We introduce Argoverse 2 (AV2) - a collection of three datasets for perception and forecasting research in the self-driving domain. The annotated Sensor Dataset contains 1,000 sequences of multimodal data, encompassing high-resolution…

Synthesizing high-fidelity head avatars is a central problem for computer vision and graphics. While head avatar synthesis algorithms have advanced rapidly, the best ones still face great obstacles in real-world scenarios. One of the vital…

Computer Vision and Pattern Recognition · Computer Science 2023-05-24 Dongwei Pan , Long Zhuo , Jingtan Piao , Huiwen Luo , Wei Cheng , Yuxin Wang , Siming Fan , Shengqi Liu , Lei Yang , Bo Dai , Ziwei Liu , Chen Change Loy , Chen Qian , Wayne Wu , Dahua Lin , Kwan-Yee Lin

We propose a real-time system for synthesizing gestures directly from speech. Our data-driven approach is based on Generative Adversarial Neural Networks to model the speech-gesture relationship. We utilize the large amount of speaker video…

Computer Vision and Pattern Recognition · Computer Science 2022-08-08 Manuel Rebol , Christian Gütl , Krzysztof Pietroszek

In human dialogue, nonverbal information such as nodding and facial expressions is as crucial as verbal information, and spoken dialogue systems are also expected to express such nonverbal behaviors. We focus on nodding, which is critical…

Human-Computer Interaction · Computer Science 2025-08-05 Kazushi Kato , Koji Inoue , Divesh Lala , Keiko Ochi , Tatsuya Kawahara

Graphical User Interfaces (GUIs) are central to human-computer interaction, yet automating complex GUI tasks remains a major challenge for autonomous agents, largely due to a lack of scalable, high-quality training data. While recordings of…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Yichun Zhang , Xiangwu Guo , Yauhong Goh , Jessica Hu , Zhiheng Chen , Xin Wang , Difei Gao , Mike Zheng Shou

Although significant progress has been made in the field of speech-driven 3D facial animation recently, the speech-driven animation of an indispensable facial component, eye gaze, has been overlooked by recent research. This is primarily…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Yixiang Zhuang , Chunshan Ma , Yao Cheng , Xuan Cheng , Jing Liao , Juncong Lin

As embodied agents become central to VR, telepresence, and digital human applications, their motion must go beyond speech-aligned gestures: agents should turn toward users, respond to their movement, and maintain natural gaze. Current…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Evonne Ng , Siwei Zhang , Zhang Chen , Michael Zollhoefer , Alexander Richard

This paper focuses on enhancing human-agent communication by integrating spatial context into virtual agents' non-verbal behaviors, specifically gestures. Recent advances in co-speech gesture generation have primarily utilized data-driven…

Human-Computer Interaction · Computer Science 2024-08-09 Anna Deichler , Simon Alexanderson , Jonas Beskow

Human-centric generative models are becoming increasingly popular, giving rise to various innovative tools and applications, such as talking face videos conditioned on text or audio prompts. The core of these capabilities lies in powerful…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Donglin Di , He Feng , Wenzhang Sun , Yongjia Ma , Hao Li , Wei Chen , Lei Fan , Tonghua Su , Xun Yang

This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these…

Human-Computer Interaction · Computer Science 2022-08-23 Youngwoo Yoon , Pieter Wolfert , Taras Kucherenko , Carla Viegas , Teodor Nikolov , Mihail Tsakov , Gustav Eje Henter