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We study the visual quality judgments of human subjects on digital human avatars (sometimes referred to as "holograms" in the parlance of virtual reality [VR] and augmented reality [AR] systems) that have been subjected to distortions. We…
This work focuses on full-body co-speech gesture generation. Existing methods typically employ an autoregressive model accompanied by vector-quantized tokens for gesture generation, which results in information loss and compromises the…
Navigational aids for blind and low vision individuals struggle conveying dynamic real-world environments, leading to cognitive overload from continuous, undifferentiated feedback. We present AMAVA, a novel real-time video-to-audio…
We present X-Avatar, a novel avatar model that captures the full expressiveness of digital humans to bring about life-like experiences in telepresence, AR/VR and beyond. Our method models bodies, hands, facial expressions and appearance in…
Integrating audio and visual data for training multimodal foundational models remains a challenge. The Audio-Video Vector Alignment (AVVA) framework addresses this by considering AV scene alignment beyond mere temporal synchronization, and…
We present the Moments in Time Dataset, a large-scale human-annotated collection of one million short videos corresponding to dynamic events unfolding within three seconds. Modeling the spatial-audio-temporal dynamics even for actions…
Emotions conveyed through voice and face shape engagement and context in human AI interaction. Despite rapid progress in omni modal large language models, the holistic evaluation of emotional reasoning with audiovisual cues remains limited.…
Real-time text-driven joint audio-video avatar generation requires jointly synthesizing portrait video and speech with high fidelity and precise synchronization, yet existing audio-visual diffusion models remain too slow for interactive use…
In this paper, we present TalkingMachines -- an efficient framework that transforms pretrained video generation models into real-time, audio-driven character animators. TalkingMachines enables natural conversational experiences by…
Interactive virtual humanoid agent is a crucial interface with the physical world. A relatively complete humanoid agent first needs to have face and body, then possess both verbal and non-verbal (such as eye contact, facial expression, lip…
We introduce Argoverse 2 (AV2) - a collection of three datasets for perception and forecasting research in the self-driving domain. The annotated Sensor Dataset contains 1,000 sequences of multimodal data, encompassing high-resolution…
Synthesizing high-fidelity head avatars is a central problem for computer vision and graphics. While head avatar synthesis algorithms have advanced rapidly, the best ones still face great obstacles in real-world scenarios. One of the vital…
We propose a real-time system for synthesizing gestures directly from speech. Our data-driven approach is based on Generative Adversarial Neural Networks to model the speech-gesture relationship. We utilize the large amount of speaker video…
In human dialogue, nonverbal information such as nodding and facial expressions is as crucial as verbal information, and spoken dialogue systems are also expected to express such nonverbal behaviors. We focus on nodding, which is critical…
Graphical User Interfaces (GUIs) are central to human-computer interaction, yet automating complex GUI tasks remains a major challenge for autonomous agents, largely due to a lack of scalable, high-quality training data. While recordings of…
Although significant progress has been made in the field of speech-driven 3D facial animation recently, the speech-driven animation of an indispensable facial component, eye gaze, has been overlooked by recent research. This is primarily…
As embodied agents become central to VR, telepresence, and digital human applications, their motion must go beyond speech-aligned gestures: agents should turn toward users, respond to their movement, and maintain natural gaze. Current…
This paper focuses on enhancing human-agent communication by integrating spatial context into virtual agents' non-verbal behaviors, specifically gestures. Recent advances in co-speech gesture generation have primarily utilized data-driven…
Human-centric generative models are becoming increasingly popular, giving rise to various innovative tools and applications, such as talking face videos conditioned on text or audio prompts. The core of these capabilities lies in powerful…
This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these…