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In this paper, we reflect on the educational challenges and research opportunities in running data visualization design activities in the context of large courses. With the increasing number and sizes of data visualization course, we need…

For two days in February 2018, 17 cybersecurity educators and professionals from government and industry met in a "hackathon" to refine existing draft multiple-choice test items, and to create new ones, for a Cybersecurity Concept Inventory…

Although many Computer Science (CS) programs offer cybersecurity courses, they are typically optional and placed at the periphery of the program. We advocate to integrate cybersecurity as a crosscutting concept in CS curricula, which is…

Cryptography and Security · Computer Science 2024-01-17 Azqa Nadeem

Instructors and students alike are often focused on the grade in programming assignments as a key measure of how well a student is mastering the material and whether a student is struggling. This can be, however, misleading. Especially when…

Computers and Society · Computer Science 2023-01-09 Chuqin Geng , Wenwen Xu , Yingjie Xu , Brigitte Pientka , Xujie Si

Learning Analytics (LA) is nowadays ubiquitous in many educational systems, providing the ability to collect and analyze student data in order to understand and optimize learning and the environments in which it occurs. On the other hand,…

The paper develops datasets and methods to assess student participation in real-life collaborative learning environments. In collaborative learning environments, students are organized into small groups where they are free to interact…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Wenjing Shi , Phuong Tran , Sylvia Celedón-Pattichis , Marios S. Pattichis

A challenge is to develop cyber-physical system scenarios that reflect the diversity and complexity of real-life cyber-physical systems in the research questions that they address. Time-bounded collaborative events, such as hackathons, jams…

Online tools provide unique access to research students' study habits and problem-solving behavior. In MOOCs, this online data can be used to inform instructors and to provide automatic guidance to students. However, these techniques may…

Computers and Society · Computer Science 2019-04-17 Adithya Sheshadri , Niki Gitinabard , Collin F. Lynch , Tiffany Barnes , Sarah Heckman

In hackathons, small teams work together over a specified period of time to complete a project of interest. Such time-bounded hackathon-style events have become increasingly popular across different domains in recent years. Collegiate…

Computers and Society · Computer Science 2019-01-10 Ei Pa Pa Pe-Than , Alexander Nolte

Continual learning (CL) is a major challenge of machine learning (ML) and describes the ability to learn several tasks sequentially without catastrophic forgetting (CF). Recent works indicate that CL is a complex topic, even more so when…

Machine Learning · Computer Science 2022-06-09 Benedikt Bagus , Alexander Gepperth

Understanding student perceptions of assessment is vital for designing inclusive and effective learning environments, especially in technical education. This study explores engineering students' perceptions of assessment practices in an…

Hackathons are intensive innovation-oriented events where participants work in teams to solve problems or create projects in as little as 24 or 48 hours. These events are common in startup culture, open source communities and mainstream…

Activity-based learning helps students to learn through participation. A virtual codeathon activity, as part of this learning scheme, was conducted for 180 undergraduate students to focus on analysis and design of solutions to crucial…

Computers and Society · Computer Science 2021-07-23 Preetha S , Rajeshwari K , Anitha C , Kausthub Narayan

The study introduces a new analysis scheme to analyze trace data and visualize students' self-regulated learning strategies in a mastery-based online learning modules platform. The pedagogical design of the platform resulted in fewer event…

Physics Education · Physics 2021-12-06 Tom Zhang , Michelle Taub , Zhongzhou Chen

This Work-In-Progress Paper for the Innovative Practice Category presents a novel experiment in active learning of cybersecurity. We introduced a new workshop on hacking for an existing science-popularizing program at our university. The…

Computers and Society · Computer Science 2019-03-12 Valdemar Švábenský , Jan Vykopal

We redesigned an advanced physics laboratory course to include a project component. The intention was to address learning outcomes such as modeling, design of experiments, teamwork, and developing technical skills in using apparatus and…

Physics Education · Physics 2022-07-06 Bei Cai , Lindsay Mainhood , Robert G. Knobel

Emergence of latest technologies has diverted the focus of people form Computer-Supported Collaborative Learning (CSCL) to mobile supported collaborative learning. MCL is highly demanded in educational organizations to substantiate the…

Computers and Society · Computer Science 2014-10-21 Khaled Elleithy , Abdul Razaque

We present a new method for measuring the effectiveness of online learning resources, through the analysis of time-stamped log data of students' interaction with a sequence of online learning modules created based on the concept of mastery…

Physics Education · Physics 2019-03-20 Zhongzhou Chen , Matthew Guthrie

We reflect on our ongoing journey in the educational Cybersecurity Assessment Tools (CATS) Project to create two concept inventories for cybersecurity. We identify key steps in this journey and important questions we faced. We explain the…

A considerable increase in enrollment numbers poses major challenges in course management, such as fragmented information sharing, inefficient meetings, and poor understanding of course activities among a large team of teaching assistants.…

Computers and Society · Computer Science 2023-11-27 Ildar Akhmetov , Sadaf Ahmed , Kezziah Ayuno