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Federated learning (FL) is a new paradigm for training machine learning (ML) models without sharing data. While applying FL in cross-silo scenarios, where organizations collaborate, it is necessary that the FL system is reliable; however,…
In real-world applications, data do not reflect the ones commonly used for neural networks training, since they are usually few, unlabeled and can be available as a stream. Hence many existing deep learning solutions suffer from a limited…
Over the past decade, undergraduate Computer Science (CS) programs across the nation have experienced an explosive growth in enrollment as computational skills have proven increasingly important across many domains and in the workforce at…
Hackathons are time-bounded collaborative events which have become a global phenomenon adopted by both researchers and practitioners in a plethora of contexts. Hackathon events are generally used to accelerate the development of, for…
Long-horizon, repetitive workflows are common in professional settings, such as processing expense reports from receipts and entering student grades from exam papers. These tasks are often tedious for humans since they can extend to extreme…
Most attention in K-12 artificial intelligence and machine learning (AI/ML) education has been given to having youths train models, with much less attention to the equally important testing of models when creating machine learning…
As generative AI becomes embedded in higher education, it increasingly shapes how students complete academic tasks. While these systems offer efficiency and support, concerns persist regarding over-automation, diminished student agency, and…
In response to the exponential growth in the use of artificial intelligence and machine learning applications, educators, researchers and policymakers have taken steps to integrate artificial intelligence applications into K-12 education.…
With the rapid emergence of K-12 online learning platforms, a new era of education has been opened up. It is crucial to have a dropout warning framework to preemptively identify K-12 students who are at risk of dropping out of the online…
In programming education, fostering self-regulated learning (SRL) skills is essential for both students and teachers. This paper introduces TrackThinkDashboard, an application designed to visualize the learning workflow by integrating web…
While the literature presents various advantages of using blended learning, policymakers must identify the barriers and challenges faced by students that may cripple their online learning experience. Understanding these barriers can help…
Progress in deep reinforcement learning (RL) is heavily driven by the availability of challenging benchmarks used for training agents. However, benchmarks that are widely adopted by the community are not explicitly designed for evaluating…
If students have a broad spectrum of study skills, learning will likely be positively affected, since they can adapt the way they learn in different situations. Such study skills can be learned in for example learning-to-learn courses.…
Large Language Models (LLMs) such as ChatGPT have quickly become part of student programmers' toolkits, whether allowed by instructors or not. This paper examines how introductory programming (CS1) students integrate LLMs into their…
Microscopy is a primary source of information on materials structure and functionality at nanometer and atomic scales. The data generated is often well-structured, enriched with metadata and sample histories, though not always consistent in…
Hackathons have emerged as pivotal platforms in the software industry, driving both innovation and skill development for organizations and students alike. These events enable companies to quickly prototype new ideas while offering students…
This study examines the effect of adopting cybersecurity concepts on the IT curriculum and determines the potential effect on students' knowledge of cybersecurity practices and level of awareness. To this end, a pilot study was first…
This dissertation presents three years of research on how design processes in game jams and hackathons can be understood as accelerated. Hackathons and game jams can both be described as formats where participants engage in designing and…
This paper presents the course design titled "Learning Management" of which the goal is to "learn collaborative learning" for a first-year undergraduate student. The objective of the class design is to help transform the student's belief of…
Reflective writing is part of many higher education courses across the globe. It is often considered a challenging task for students as it requires self-regulated learning skills to appropriately plan, timely engage and deeply reflect on…