English

Gathering Insights from Teenagers' Hacking Experience with Authentic Cybersecurity Tools

Computers and Society 2019-03-12 v1

Abstract

This Work-In-Progress Paper for the Innovative Practice Category presents a novel experiment in active learning of cybersecurity. We introduced a new workshop on hacking for an existing science-popularizing program at our university. The workshop participants, 28 teenagers, played a cybersecurity game designed for training undergraduates and professionals in penetration testing. Unlike in learning environments that are simplified for young learners, the game features a realistic virtual network infrastructure. This allows exploring security tools in an authentic scenario, which is complemented by a background story. Our research aim is to examine how young players approach using cybersecurity tools by interacting with the professional game. A preliminary analysis of the game session showed several challenges that the workshop participants faced. Nevertheless, they reported learning about security tools and exploits, and 61% of them reported wanting to learn more about cybersecurity after the workshop. Our results support the notion that young learners should be allowed more hands-on experience with security topics, both in formal education and informal extracurricular events.

Keywords

Cite

@article{arxiv.1903.04174,
  title  = {Gathering Insights from Teenagers' Hacking Experience with Authentic Cybersecurity Tools},
  author = {Valdemar Švábenský and Jan Vykopal},
  journal= {arXiv preprint arXiv:1903.04174},
  year   = {2019}
}

Comments

IEEE FIE 2018 conference, 4 pages, 1 figure, 1 table

R2 v1 2026-06-23T08:03:57.685Z