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In whiteboard-based remote communication, the seamless integration of drawn content and hand-screen interactions is essential for an immersive user experience. Previous methods either require bulky device setups for capturing hand gestures…

Human-Computer Interaction · Computer Science 2024-09-23 Xinshuang Liu , Yizhong Zhang , Xin Tong

We present a novel method for real-time pose and shape reconstruction of two strongly interacting hands. Our approach is the first two-hand tracking solution that combines an extensive list of favorable properties, namely it is marker-less,…

Computer Vision and Pattern Recognition · Computer Science 2021-06-16 Franziska Mueller , Micah Davis , Florian Bernard , Oleksandr Sotnychenko , Mickeal Verschoor , Miguel A. Otaduy , Dan Casas , Christian Theobalt

In this paper, we concern with the problem of how to automatically extract the steps that compose real-life hand activities. This is a key competence towards processing, monitoring and providing video guidance in Mixed Reality systems. We…

Computer Vision and Pattern Recognition · Computer Science 2021-10-01 Yao Lu , Walterio W. Mayol-Cuevas

To achieve human-level dexterity, robots must infer spatial awareness from multimodal sensing to reason over contact interactions. During in-hand manipulation of novel objects, such spatial awareness involves estimating the object's pose…

We address the challenging task of anticipating human-object interaction in first person videos. Most existing methods ignore how the camera wearer interacts with the objects, or simply consider body motion as a separate modality. In…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Miao Liu , Siyu Tang , Yin Li , James Rehg

We build a low-level reflex control layer driven by fast tactile feedback for multifinger grasp stabilization. Our hybrid approach combines learned tactile slip detection with model-based internal-force control to halt in-hand slip while…

Robotics · Computer Science 2026-03-24 Théo Ayral , Saifeddine Aloui , Mathieu Grossard

In this paper, we present an approach to tactile pose estimation from the first touch for known objects. First, we create an object-agnostic map from real tactile observations to contact shapes. Next, for a new object with known geometry,…

Robotics · Computer Science 2020-12-10 Maria Bauza , Eric Valls , Bryan Lim , Theo Sechopoulos , Alberto Rodriguez

In this paper, we address the problem of estimating the in-hand 6D pose of an object in contact with multiple vision-based tactile sensors. We reason on the possible spatial configurations of the sensors along the object surface.…

Robotics · Computer Science 2023-02-01 Gabriele M. Caddeo , Nicola A. Piga , Fabrizio Bottarel , Lorenzo Natale

Vision based text entry systems aim to help disabled people achieve text communication using eye movement. Most previous methods have employed an existing eye tracker to predict gaze direction and design an input method based upon that.…

Computer Vision and Pattern Recognition · Computer Science 2017-07-04 Chi Zhang , Rui Yao , Jinpeng Cai

Long-term action anticipation from egocentric video is critical for applications such as human-computer interaction and assistive technologies, where anticipating user intent enables proactive and context-aware AI assistance. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Qiaohui Chu , Haoyu Zhang , Meng Liu , Yisen Feng , Haoxiang Shi , Liqiang Nie

This UIST Vision argues that "touch" input and interaction remains in its infancy when viewed in context of the seen but unnoticed vocabulary of natural human behaviors, activity, and environments that surround direct interaction with…

Human-Computer Interaction · Computer Science 2023-10-09 Ken Hinckley

This paper presents a novel design of a soft tactile finger with omni-directional adaptation using multi-channel optical fibers for rigid-soft interactive grasping. Machine learning methods are used to train a model for real-time prediction…

Robotics · Computer Science 2021-02-01 Linhan Yang , Xudong Han , Weijie Guo , Fang Wan , Jia Pan , Chaoyang Song

This paper presents a novel vision-based proprioception approach for a soft robotic finger that can estimate and reconstruct tactile interactions in both terrestrial and aquatic environments. The key to this system lies in the finger's…

Robotics · Computer Science 2024-07-23 Ning Guo , Xudong Han , Shuqiao Zhong , Zhiyuan Zhou , Jian Lin , Jian S. Dai , Fang Wan , Chaoyang Song

Long-term object detection requires the integration of frame-based results over several seconds. For non-deformable objects, long-term detection is often addressed using object detection followed by video tracking. Unfortunately, tracking…

Computer Vision and Pattern Recognition · Computer Science 2021-10-15 Sravani Teeparthi , Venkatesh Jatla , Marios S. Pattichis , Sylvia Celedon Pattichis , Carlos LopezLeiva

Hand keypoints detection and pose estimation has numerous applications in computer vision, but it is still an unsolved problem in many aspects. An application of hand keypoints detection is in performing cognitive assessments of a subject…

Computer Vision and Pattern Recognition · Computer Science 2018-04-05 Srujana Gattupalli , Ashwin Ramesh Babu , James Robert Brady , Fillia Makedon , Vassilis Athitsos

With the ubiquity of touchscreens, touch input modality has become a popular way of interaction. However, current touchscreen technology is limiting in its design as it restricts touch interactions to specially instrumented touch surfaces.…

Human-Computer Interaction · Computer Science 2021-05-04 Sarnab Bhattacharya , Keum San Chun , Edison Thomaz

This paper introduces a motion retargeting method that preserves self-contacts and prevents interpenetration. Self-contacts, such as when hands touch each other or the torso or the head, are important attributes of human body language and…

Computer Vision and Pattern Recognition · Computer Science 2021-09-16 Ruben Villegas , Duygu Ceylan , Aaron Hertzmann , Jimei Yang , Jun Saito

In this work, a real-time hand gesture recognition system-based human-computer interface (HCI) is presented. The system consists of six stages: (1) hand detection, (2) gesture segmentation, (3) use of five pre-trained convolutional neural…

Computer Vision and Pattern Recognition · Computer Science 2023-01-18 Abir Sen , Tapas Kumar Mishra , Ratnakar Dash

Human gaze offers rich supervisory signals for understanding visual attention in complex visual environments. In this paper, we propose Eyes on Target, a novel depth-aware and gaze-guided object detection framework designed for egocentric…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Vishakha Lall , Yisi Liu

Despite progress in both traditional dexterous grasping pipelines and recent Vision-Language-Action (VLA) approaches, the grasp execution stage remains prone to pose inaccuracies, especially in long-horizon tasks, which undermines overall…

Robotics · Computer Science 2025-10-01 Shuaijun Wang , Haoran Zhou , Diyun Xiang , Yangwei You