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Can a robot grasp an unknown object without seeing it? In this paper, we present a tactile-sensing based approach to this challenging problem of grasping novel objects without prior knowledge of their location or physical properties. Our…

Robotics · Computer Science 2018-05-14 Adithyavairavan Murali , Yin Li , Dhiraj Gandhi , Abhinav Gupta

Tactile sensing represents a crucial technique that can enhance the performance of robotic manipulators in various tasks. This work presents a novel bioinspired neuromorphic vision-based tactile sensor that uses an event-based camera to…

Robotics · Computer Science 2024-03-18 Omar Faris , Mohammad I. Awad , Murana A. Awad , Yahya Zweiri , Kinda Khalaf

Text entry is a critical capability for any modern computing experience, with lightweight augmented reality (AR) glasses being no exception. Designed for all-day wearability, a limitation of lightweight AR glass is the restriction to the…

Computer Vision and Pattern Recognition · Computer Science 2024-10-25 Junxiao Shen , Roger Boldu , Arpit Kalla , Michael Glueck , Hemant Bhaskar Surale Amy Karlson

We introduce a multi-stage framework that uses mean curvature on a hand surface and focuses on learning interaction between hand and object by analyzing hand grasp type for hand action recognition in egocentric videos. The proposed method…

Computer Vision and Pattern Recognition · Computer Science 2021-09-09 Sangpil Kim , Jihyun Bae , Hyunggun Chi , Sunghee Hong , Byoung Soo Koh , Karthik Ramani

This work deals with a practical everyday problem: stable object placement on flat surfaces starting from unknown initial poses. Common object-placing approaches require either complete scene specifications or extrinsic sensor measurements,…

In Virtual, augmented, and mixed reality, the use of hand gestures is increasingly becoming popular to reduce the difference between the virtual and real world. The precise location of the fingertip is essential/crucial for a seamless…

Computer Vision and Pattern Recognition · Computer Science 2020-05-15 Purnendu Mishra , Kishor Sarawadekar

In this paper, we present a method to manipulate unknown objects in-hand using tactile sensing without relying on a known object model. In many cases, vision-only approaches may not be feasible; for example, due to occlusion in cluttered…

Robotics · Computer Science 2023-03-14 Chaoyi Pan , Marion Lepert , Shenli Yuan , Rika Antonova , Jeannette Bohg

We revisit the study of a wrist-mounted camera system (referred to as HandCam) for recognizing activities of hands. HandCam has two unique properties as compared to egocentric systems (referred to as HeadCam): (1) it avoids the need to…

Computer Vision and Pattern Recognition · Computer Science 2016-03-23 Cheng-Sheng Chan , Shou-Zhong Chen , Pei-Xuan Xie , Chiung-Chih Chang , Min Sun

Tracking the pose of an object while it is being held and manipulated by a robot hand is difficult for vision-based methods due to significant occlusions. Prior works have explored using contact feedback and particle filters to localize…

Robotics · Computer Science 2020-11-09 Jacky Liang , Ankur Handa , Karl Van Wyk , Viktor Makoviychuk , Oliver Kroemer , Dieter Fox

3D hand tracking from a monocular video is a very challenging problem due to hand interactions, occlusions, left-right hand ambiguity, and fast motion. Most existing methods rely on RGB inputs, which have severe limitations under low-light…

Computer Vision and Pattern Recognition · Computer Science 2023-12-22 Christen Millerdurai , Diogo Luvizon , Viktor Rudnev , André Jonas , Jiayi Wang , Christian Theobalt , Vladislav Golyanik

Multi-view egocentric hand tracking is a challenging task and plays a critical role in VR interaction. In this report, we present a method that uses multi-view input images and camera extrinsic parameters to estimate both hand shape and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Minqiang Zou , Zhi Lv , Riqiang Jin , Tian Zhan , Mochen Yu , Yao Tang , Jiajun Liang

Interactive object understanding, or what we can do to objects and how is a long-standing goal of computer vision. In this paper, we tackle this problem through observation of human hands in in-the-wild egocentric videos. We demonstrate…

Computer Vision and Pattern Recognition · Computer Science 2022-04-11 Mohit Goyal , Sahil Modi , Rishabh Goyal , Saurabh Gupta

We develop a real-time state estimation system to recover the pose and contact formation of an object relative to its environment. In this paper, we focus on the application of inserting an object picked by a suction cup into a tight space,…

Robotics · Computer Science 2018-03-22 Kuan-Ting Yu , Alberto Rodriguez

Mobile devices store a diverse set of private user data and have gradually become a hub to control users' other personal Internet-of-Things devices. Access control on mobile devices is therefore highly important. The widely accepted…

Cryptography and Security · Computer Science 2019-11-26 Neil Zhenqiang Gong , Mathias Payer , Reza Moazzezi , Mario Frank

We present a novel underactued humanoid five finger soft hand, the KIT \softhand, which is equipped with cameras in the fingertips and integrates a high performance embedded system for visual processing and control. We describe the…

Robotics · Computer Science 2020-06-08 Felix Hundhausen , Julia Starke , Tamim Asfour

Accurate estimation of the relative pose between an object and a robot hand is critical for many manipulation tasks. However, most of the existing object-in-hand pose datasets use two-finger grippers and also assume that the object remains…

Robotics · Computer Science 2023-04-11 Yuyang Tu , Junnan Jiang , Shuang Li , Norman Hendrich , Miao Li , Jianwei Zhang

The current practice of dexterous manipulation generally relies on a single wrist-mounted view, which is often occluded and limits performance on tasks requiring multi-view perception. In this work, we present FingerViP, a learning system…

Robotics · Computer Science 2026-05-06 Zhen Zhang , Weinan Wang , Hejia Sun , Qingpeng Ding , Xiangyu Chu , Guoxin Fang , K. W. Samuel Au

Understanding the camera wearer's activity is central to egocentric vision, yet one key facet of that activity is inherently invisible to the camera--the wearer's body pose. Prior work focuses on estimating the pose of hands and arms when…

Computer Vision and Pattern Recognition · Computer Science 2016-03-28 Hao Jiang , Kristen Grauman

Wearable e-textile interfaces require gesture recognition capabilities but face severe constraints in power consumption, computational capacity, and form factor that make traditional deep learning impractical. While lightweight…

Machine Learning · Computer Science 2026-02-16 Daniel Schwartz , Dario Salvucci , Yusuf Osmanlioglu , Richard Vallett , Genevieve Dion , Ali Shokoufandeh

We present a technique for providing remote tactile feedback to the thumb and index finger via a wristband device. This enables haptics for touch and pinch interactions in mixed reality (MR) while keeping the hand entirely free. We achieve…

Human-Computer Interaction · Computer Science 2024-10-31 Yudai Tanaka , Neil Weiss , Robert Cole Bolger-Cruz , Jess Hartcher-O'Brien , Brendan Flynn , Roger Boldu , Nicholas Colonnese
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