Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera
Abstract
We present a novel method for real-time pose and shape reconstruction of two strongly interacting hands. Our approach is the first two-hand tracking solution that combines an extensive list of favorable properties, namely it is marker-less, uses a single consumer-level depth camera, runs in real time, handles inter- and intra-hand collisions, and automatically adjusts to the user's hand shape. In order to achieve this, we embed a recent parametric hand pose and shape model and a dense correspondence predictor based on a deep neural network into a suitable energy minimization framework. For training the correspondence prediction network, we synthesize a two-hand dataset based on physical simulations that includes both hand pose and shape annotations while at the same time avoiding inter-hand penetrations. To achieve real-time rates, we phrase the model fitting in terms of a nonlinear least-squares problem so that the energy can be optimized based on a highly efficient GPU-based Gauss-Newton optimizer. We show state-of-the-art results in scenes that exceed the complexity level demonstrated by previous work, including tight two-hand grasps, significant inter-hand occlusions, and gesture interaction.
Cite
@article{arxiv.2106.08059,
title = {Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera},
author = {Franziska Mueller and Micah Davis and Florian Bernard and Oleksandr Sotnychenko and Mickeal Verschoor and Miguel A. Otaduy and Dan Casas and Christian Theobalt},
journal= {arXiv preprint arXiv:2106.08059},
year = {2021}
}
Comments
ACM Transactions on Graphics (Proceedings SIGGRAPH 2019)