Related papers: The Closed Geodetic Game: algorithms and strategie…
Let $S$ be an oriented surface of type $(g, n)$. We are interested in geodesics in the curve complex $\mathcal C(S)$ of $S$. In general, two $0$-simplexes in $\mathcal C(S)$ have infinitely many geodesics connecting the two simplexes while…
We introduce a new graph-theoretic concept in the area of network monitoring. In this area, one wishes to monitor the vertices and/or the edges of a network (viewed as a graph) in order to detect and prevent failures. Inspired by two…
We investigate a graph theoretic analog of geodesic geometry. In a graph $G=(V,E)$ we consider a system of paths $\mathcal{P}=\{P_{u,v}|u,v\in V\}$ where $P_{u,v}$ connects vertices $u$ and $v$. This system is consistent in that if vertices…
Given a non empty set $S$ of vertices of a graph, the partiality of a vertex with respect to $S$ is the difference between maximum and minimum of the distances of the vertex to the vertices of $S$. The vertices with minimum partiality…
Consider a vertex colouring game played on a simple graph with $k$ permissible colours. Two players, a maker and a breaker, take turns to colour an uncoloured vertex such that adjacent vertices receive different colours. The game ends once…
A directed graph where there is exactly one edge between every pair of vertices is called a {\em tournament}. Finding the "best" set of vertices of a tournament is a well studied problem in social choice theory. A {\em tournament solution}…
Foucaud, Krishna and Lekshmi recently introduced the concept of monitoring edge-geodetic sets in graphs, and a related graph invariant. These are sets of vertices such that the removal of any edge changes the distance between some pair of…
Combinatorial game theory (CGT), as introduced by Berlekamp, Conway and Guy, involves two players who move alternately in a perfect information, zero-sum game, and there are no chance devices. Also the games have the finite descent property…
The domination game is an optimization game played by two players, Dominator and Staller, who alternately select vertices in a graph $G$. A vertex is said to be dominated if it has been selected or is adjacent to a selected vertex. Each…
We introduce CUT, the class of 2-player partition games. These are NIM type games, played on a finite number of heaps of beans. The rules are given by a set of positive integers, which specifies the number of allowed splits a player can…
A graph is $c$-closed when every pair of nonadjacent vertices has at most $c-1$ common neighbors. In $c$-Closed Vertex Deletion, the input is a graph $G$ and an integer $k$ and we ask whether $G$ can be transformed into a $c$-closed graph…
Subtraction games is a class of combinatorial games. It was solved since the Sprague-Grundy Theory was put forward. This paper described a new algorithm for subtraction games. The new algorithm can find win or lost positions in subtraction…
We study the parameterized complexity of several positional games. Our main result is that Short Generalized Hex is W[1]-complete parameterized by the number of moves. This solves an open problem from Downey and Fellows' influential list of…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We study the discrete Voronoi game, where two players alternately claim vertices of a graph for t rounds. In the end, the remaining vertices are divided such that each player receives the vertices that are closer to his or her claimed…
K-geodetic graphs (K capital) are defined as graphs in which each pair of nonadjacent vertices has at most K paths of minimum length between them. A K-geodetic graph is geodetic if K=1, bigeodetic if K=2 and trigeodetic if K=3. K-geodetic…
We introduce a search game for two players played on a "scenario" consisting of a ground set together with a collection of feasible partitions. This general setting allows us to obtain new characterisations of many width parameters such as…
Motivated by the success of domination games and by a variation of the coloring game called the indicated coloring game, we introduce a version of domination games called the indicated domination game. It is played on an arbitrary graph $G$…
A graph $G = (V,E)$ is said to be saturated with respect to a monotone increasing graph property ${\mathcal P}$, if $G \notin {\mathcal P}$ but $G \cup \{e\} \in {\mathcal P}$ for every $e \in \binom{V}{2} \setminus E$. The saturation game…
Geodesic distance, commonly called shortest path length, has proved useful in a great variety of disciplines. It has been playing a significant role in search engine at present and so attracted considerable attention at the last few…