Related papers: The Closed Geodetic Game: algorithms and strategie…
We introduce the game of Cat Herding, where an omnipresent herder slowly cuts down a graph until an evasive cat player has nowhere to go. The number of cuts made is the score of a game, and we study the score under optimal play. In this…
A Stackelberg Vertex Cover game is played on an undirected graph $\mathcal{G}$ where some of the vertices are under the control of a \emph{leader}. The remaining vertices are assigned a fixed weight. The game is played in two stages. First,…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We consider a simple game, the $k$-regular graph game, in which players take turns adding edges to an initially empty graph subject to the constraint that the degrees of vertices cannot exceed $k$. We show a sharp topological threshold for…
A graph is Hamiltonian if it contains a cycle which goes through all vertices exactly once. Determining if a graph is Hamiltonian is known as a NP-complete problem and no satisfactory characterization for these graphs has been found. In…
For the complex of curves of a closed orientable surface of genus $g$, $\mathcal{C}(S_{g>1})$, the notion of efficient geodesic in was introduced in arXiv:1408.4133. There it was established that there always exists (finitely many)…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
The simplest way to make a dynamical system out of a finite connected graph $G$ is to give it a polarization, that is to say a cyclic ordering of the edges incident to a vertex, for each vertex. The phase space $\mathcal{P}(G)$ then…
Triadic closure, the formation of a connection between two nodes in a network sharing a common neighbor, is considered a fundamental mechanism determining the clustered nature of many real-world topologies. In this work we define a static…
In the geodetic convexity, a set of vertices $S$ of a graph $G$ is $\textit{convex}$ if all vertices belonging to any shortest path between two vertices of $S$ lie in $S$. The cardinality $con(G)$ of a maximum proper convex set $S$ of $G$…
The strong geodetic problem is to find the smallest number of vertices such that by fixing one shortest path between each pair, all vertices of the graph are covered. In this paper we study the strong geodetic problem on complete bipartite…
Let v(G) be the number of vertices and t(G,k) the maximum number of disjoint k-edge trees in G. In this paper we show that (a1) if G is a graph with every vertex of degree at least two and at most s, where s > 3, then t(G,2) is at least…
Without further ado, we present the P_3-game. The P_3-game is decidable for elementary classes of graphs such as paths and cycles. From an algorithmic point of view, the connected P_3-game is fascinating. We show that the connected P_3-game…
The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…
Motivated by the fact that in a space where shortest paths are unique, no two shortest paths meet twice, we study a question posed by Greg Bodwin: Given a geodetic graph $G$, i.e., an unweighted graph in which the shortest path between any…
A set $S \subseteq V$ of the graph $G = (V, E)$ is called a $[1, 2]$-set of $G$ if any vertex which is not in $S$ has at least one but no more than two neighbors in $S$. A set $S \subseteq V$ is called a $[1, 2]$-total set of $G$ if any…
In this paper, we provide an algorithm for traversing geometric graphs which visits all vertices, and reports every vertex and edge exactly once. To achieve this, we combine a given geometric graph $G$ with the integer lattice, seen as a…
The game Arc-Kayles is played on an undirected graph with two players taking turns deleting an edge and its endpoints from the graph. We study a generalization of this game, Weighted Arc Kayles (WAK for short), played on graphs with…
A set of n boxes, located on the vertices of a hypergraph G, contain known but different rewards. A Searcher opens all the boxes in some hyperedge of G with the objective of collecting the maximum possible total reward. Some of the boxes,…
This paper considers the classic Online Steiner Forest problem where one is given a (weighted) graph $G$ and an arbitrary set of $k$ terminal pairs $\{\{s_1,t_1\},\ldots ,\{s_k,t_k\}\}$ that are required to be connected. The goal is to…