Related papers: The Closed Geodetic Game: algorithms and strategie…
In 1962, Oystein Ore asked in which graphs there is exactly one geodesic between any two vertices. He called such graphs geodetic. In this paper, we systematically study properties of geodetic graphs, and also consider antipodal graphs, in…
Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…
Let $G$ be a finite, simple, and undirected graph and let $S$ be a set of vertices of $G$. In the geodetic convexity, a set of vertices $S$ of a graph $G$ is convex if all vertices belonging to any shortest path between two vertices of $S$…
We study a two-player game played on undirected graphs called {\sc Trail Trap}, which is a variant of a game known as {\sc Partizan Edge Geography}. One player starts by choosing any edge and moving a token from one endpoint to the other;…
The strong geodetic number, $\text{sg}(G),$ of a graph $G$ is the smallest number of vertices such that by fixing one geodesic between each pair of selected vertices, all vertices of the graph are covered. In this paper, the study of the…
A connected graph is called \emph{geodetic} if there is a unique geodesic between each pair of vertices. In this paper we prove that if a finitely generated group admits a Cayley graph which is geodetic, then the group must be virtually…
The connected domination game is played just as the domination game, with an additional requirement that at each stage of the game the vertices played induce a connected subgraph. The number of moves in a D-game (an S-game, resp.) on a…
Simple Stochastic Games (SSGs) were introduced by Anne Condon in 1990, as the simplest version of Stochastic Games for which there is no known polynomial-time algorithm. Condon showed that Stochastic Games are polynomial-time reducible to…
We study hedonic coalition formation games in which cooperation among the players is restricted by a graph structure: a subset of players can form a coalition if and only if they are connected in the given graph. We investigate the…
A set of vertices $X$ of a graph $G$ is a strong edge geodetic set if to any pair of vertices from $X$ we can assign one (or zero) shortest path between them such that every edge of $G$ is contained in at least one on these paths. The…
Parity games are games that are played on directed graphs whose vertices are labeled by natural numbers, called priorities. The players push a token along the edges of the digraph. The winner is determined by the parity of the greatest…
A picture P of a graph G = (V,E) consists of a point P(v) for each vertex v in V and a line P(e) for each edge e in E, all lying in the projective plane over a field k and subject to containment conditions corresponding to incidence in G. A…
The undirected edge geography is a two-player combinatorial game on an undirected rooted graph. The players alternatively perform a move consisting of choosing an edge incident to the root vertex, removing the chosen edge, and marking the…
The graph coloring game is a famous two-player game (re)introduced by Bodlaender in $1991$. Given a graph $G$ and $k \in \mathbb{N}$, Alice and Bob alternately (starting with Alice) color an uncolored vertex with some color in…
We introduce and analyze the Walker-Breaker game, a variant of Maker-Breaker games where Maker is constrained to choose edges of a walk or path in a given graph G, with the goal of visiting as many vertices of the underlying graph as…
We call a graph $k$-geodetic, for some $k\geq 1$, if it is connected and between any two vertices there are at most $k$ geodesics. It is shown that any hyperbolic group with a $k$-geodetic Cayley graph is virtually-free. Furthermore, in…
A set $S$ of vertices in a graph is an open packing if (open) neighborhoods of any two distinct vertices in $S$ are disjoint. In this paper, we consider the graphs that have a unique maximum open packing. We characterize the trees with this…
A consistent path system in a graph $G$ is an collection of paths, with exactly one path between any two vertices in $G$. A path system is said to be consistent if it is intersection-closed. We say that $G$ is strictly metrizable if every…
The UNIQUE GAMES problem is a central problem in algorithms and complexity theory. Given an instance of UNIQUE GAMES, the STRONG UNIQUE GAMES problem asks to find the largest subset of vertices, such that the UNIQUE GAMES instance induced…
For an integer $s\geq1$ and a graph $\Gamma$, a path $(u_0, u_1, \ldots, u_{s})$ of vertices of $\Gamma$ is called an {\em $s$-geodesic} if it is a shortest path from $u_0$ to $u_{s}$. We say that $\Gamma$ is {\em $s$-geodesic transitive}…