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Conducting empirical research in software engineering industry is a process, and as such, it should be generalizable. The aim of this paper is to discuss how academic researchers may address some of the challenges they encounter during…

Software Engineering · Computer Science 2020-03-17 Katarzyna Biesialska , Xavier Franch , Victor Muntés-Mulero

For offering proactive services to students in intelligent education, one of the fundamental tasks is predicting their performance (e.g., scores) on future exercises, where it is necessary to track each student's knowledge acquisition…

Computers and Society · Computer Science 2019-06-14 Qi Liu , Zhenya Huang , Yu Yin , Enhong Chen , Hui Xiong , Yu Su , Guoping Hu

Achievement systems have been actively adopted in gaming platforms to maintain players' interests. Among them, trophies in PlayStation games are one of the most successful achievement systems. While the importance of trophy design has been…

Human-Computer Interaction · Computer Science 2022-05-31 Haewoon Kwak

Professional team sports provide an excellent domain for studying the dynamics of social competitions. These games are constructed with simple, well-defined rules and payoffs that admit a high-dimensional set of possible actions and…

Data Analysis, Statistics and Probability · Physics 2016-06-17 Leto Peel , Aaron Clauset

e-Research is a rapidly growing research area, both in terms of publications and in terms of funding. In this article we argue that it is necessary to reconceptualize the ways in which we seek to measure and understand e-Research by…

Computers and Society · Computer Science 2009-08-17 Eric T. Meyer , Ralph Schroeder

In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of secondary studies (e.g., systematic literature reviews) in this…

Human-Computer Interaction · Computer Science 2021-07-23 Wilk Oliveira , Olena Pastushenko , Luiz Rodrigues , Armando M. Toda , Paula T. Palomino , Juho Hamari , Seiji Isotani

Sports video analysis is a widespread research topic. Its applications are very diverse, like events detection during a match, video summary, or fine-grained movement analysis of athletes. As part of the MediaEval 2022 benchmarking…

Sports video data is recorded for nearly every major tournament but remains archived and inaccessible to large scale data mining and analytics. It can only be viewed sequentially or manually tagged with higher-level labels which is time…

Computer Vision and Pattern Recognition · Computer Science 2017-12-27 Anurag Ghosh , Suriya Singh , C. V. Jawahar

The long-term sustainability of research software is a critical challenge, as it usually suffers from poor maintainability, lack of adaptability, and eventual obsolescence. This paper proposes a novel approach to addressing this issue by…

Software Engineering · Computer Science 2025-09-15 Philipp Zech , Irdin Pekaric

Motivated by the goal of evaluating real-time forecasts of home team win probabilities in the National Basketball Association, we develop new tools for measuring the quality of continuously updated probabilistic forecasts. This includes…

Methodology · Statistics 2020-10-05 Chi-Kuang Yeh , Gregory Rice , Joel A. Dubin

This paper presents a robust end-to-end method for sports cameras extrinsic parameters optimization using a novel evolution strategy. First, we developed a neural network architecture for an edge or area-based segmentation of a sports…

Neural and Evolutionary Computing · Computer Science 2023-10-10 Grzegorz Rypeść , Grzegorz Kurzejamski , Jacek Komorowski

Stochastic optimization algorithms have been successfully applied in several domains to find optimal solutions. Because of the ever-growing complexity of the integrated systems, novel stochastic algorithms are being proposed, which makes…

Artificial Intelligence · Computer Science 2024-06-04 Sowmya Chandrasekaran , Thomas Bartz-Beielstein

In most team-based esports, voice communications are prominent in the team efficiency and synergy. In fact it has been observed that not only the skill aspect of the team but also the team effective voice communication comes into play when…

Sound · Computer Science 2024-12-02 Aymeric Vinot , Nicolas Perez

Approachability has become a standard tool in analyzing earning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set,…

Statistics Theory · Mathematics 2012-02-17 Shie Mannor , Vianney Perchet , Gilles Stoltz

We study the problem of characterizing the set of games that are consistent with observed equilibrium play. Our contribution is to develop and analyze a new methodology based on convex optimization to address this problem for many classes…

Computer Science and Game Theory · Computer Science 2017-03-23 Juba Ziani , Venkat Chandrasekaran , Katrina Ligett

Computer-aided support and analysis are becoming increasingly important in the modern world of sports. The scouting of potential prospective players, performance as well as match analysis, and the monitoring of training programs rely more…

Computer Vision and Pattern Recognition · Computer Science 2021-10-22 Jonas Theiner , Wolfgang Gritz , Eric Müller-Budack , Robert Rein , Daniel Memmert , Ralph Ewerth

Artificial intelligence is more ubiquitous in multiple domains. Smartphones, social media platforms, search engines, and autonomous vehicles are just a few examples of applications that utilize artificial intelligence technologies to…

Machine Learning · Computer Science 2025-06-24 Teemu Niskanen , Tuomo Sipola , Olli Väänänen

Discovering features that set elite players apart is of great significance for eSports coaches as it enables them to arrange a more effective training program focused on improving those features. Moreover, finding such features results in a…

Human-Computer Interaction · Computer Science 2024-07-18 Amin Noroozi , Mohammad S. Hasan , Maryam Ravan , Elham Norouzi , Ying-Ying Law

Problem definition: Professional sports leagues may be suspended due to various reasons such as the recent COVID-19 pandemic. A critical question the league must address when re-opening is how to appropriately select a subset of the…

Optimization and Control · Mathematics 2024-04-02 Ali Hassanzadeh , Mojtaba Hosseini , John G. Turner

Serious games and gamification (SGG) have shown to have positive effects on health outcomes of eHealth applications. However, research has shown that a shift towards a personalized approach is needed, considering the diversity of users.…

Human-Computer Interaction · Computer Science 2026-03-31 Stéphanie Carlier , Femke De Backere , Filip De Turck