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In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the…

Computers and Society · Computer Science 2018-06-11 Barbara Solenthaler , Severin Klingler , Tanja Käser , Markus Gross

The introduction of optical tracking data across sports has given rise to the ability to dissect athletic performance at a level unfathomable a decade ago. One specific area that has seen substantial benefit is sports science, as high…

Applications · Statistics 2020-01-22 Jacob Mortensen , Luke Bornn

Context: Research software is essential for developing advanced tools and models to solve complex research problems and drive innovation across domains. Therefore, it is essential to ensure its correctness. Software testing plays a vital…

Software Engineering · Computer Science 2025-01-30 Nasir U. Eisty , Upulee Kanewala , Jeffrey C. Carver

The use of statistical software in academia and enterprises has been evolving over the last years. More often than not, students, professors, workers, and users, in general, have all had, at some point, exposure to statistical software.…

Applications · Statistics 2019-08-21 Rui Portocarrero Sarmento , Vera Costa

The reproduction and replication of research results has become a major issue for a number of scientific disciplines. In computer science and related computational disciplines such as systems biology, the challenges closely revolve around…

Software Engineering · Computer Science 2017-07-31 Tom Crick , Benjamin A. Hall , Samin Ishtiaq

Score-P is a measurement infrastructure originally designed for the analysis and optimization of the performance of HPC codes. Recent extensions of Score-P and its associated tools now also allow the investigation of energy-related…

Software Engineering · Computer Science 2016-11-03 Kai Diethelm

Educational Process Mining (EPM) is a data analysis technique that is used to improve educational processes. It is based on Process Mining (PM), which involves gathering records (logs) of events to discover process models and analyze the…

Databases · Computer Science 2025-06-27 Daniel Calegari , Andrea Delgado

The rankability of data is a recently proposed problem that considers the ability of a dataset, represented as a graph, to produce a meaningful ranking of the items it contains. To study this concept, a number of rankability measures have…

Combinatorics · Mathematics 2022-03-15 Nathan McJames , David Malone , Oliver Mason

Sports data has become widely available in the recent past. With the improvement of machine learning techniques, there have been attempts to use sports data to analyze not only the outcome of individual games but also to improve insights…

Artificial Intelligence · Computer Science 2020-07-21 Ashwin Vaswani , Rijul Ganguly , Het Shah , Sharan Ranjit S , Shrey Pandit , Samruddhi Bothara

Precise Event Spotting (PES) aims to identify events and their class from long, untrimmed videos, particularly in sports. The main objective of PES is to detect the event at the exact moment it occurs. Existing methods mainly rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Sanchayan Santra , Vishal Chudasama , Pankaj Wasnik , Vineeth N. Balasubramanian

In contrast to most scientific disciplines, sports science research has been characterized by comparatively little effort investment in the development of relevant phenomenological models. Scarcer yet is the application of said models in…

Computer Vision and Pattern Recognition · Computer Science 2013-06-21 Ognjen Arandjelovic

In this data-rich era of astronomy, there is a growing reliance on automated techniques to discover new knowledge. The role of the astronomer may change from being a discoverer to being a confirmer. But what do astronomers actually look at…

Instrumentation and Methods for Astrophysics · Physics 2017-04-26 C. J. Fluke , L. Parrington , S. Hegarty , C. MacMahon , S. Morgan , A. H. Hassan , V. A. Kilborn

Global Positioning Systems (GPS) are nowadays intensively used in Sport Science as they permit to capture the space-time trajectories of players, with the aim to infer useful information to coaches in addition to traditional statistics. In…

Applications · Statistics 2017-07-05 Rodolfo Metulini , Marica Manisera , Paola Zuccolotto

Background: Sustainable software engineering (SSE) means creating software in a way that meets present needs without undermining our collective capacity to meet our future needs. It is typically conceptualized as several intersecting…

Software Engineering · Computer Science 2024-04-02 Sean McGuire , Erin Shultz , Bimpe Ayoola , Paul Ralph

Game development is an interdisciplinary concept that embraces software engineering, business, management, and artistic disciplines. This research facilitates a better understanding of the business dimension of digital games. The main…

Computers and Society · Computer Science 2015-11-16 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

In the software development process, model transformation is increasingly assimilated. However, systems being developed with model transformation sometimes grow in size and become complex. Meanwhile, the performance of model transformation…

Software Engineering · Computer Science 2020-04-21 Vijayshree Vijayshree , Markus Frank , Steffen Becker

Basketball games evolve continuously in space and time as players constantly interact with their teammates, the opposing team, and the ball. However, current analyses of basketball outcomes rely on discretized summaries of the game that…

Applications · Statistics 2017-01-11 Daniel Cervone , Alex D'Amour , Luke Bornn , Kirk Goldsberry

This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…

Computer Science and Game Theory · Computer Science 2026-02-04 Melih İşeri , Erhan Bayraktar

Any collection can be ranked. Sports and games are common examples of ranked systems: players and teams are constantly ranked using different methods. The statistical properties of rankings have been studied for almost a century in a…

Social and Information Networks · Computer Science 2026-02-04 José Antonio Morales , Jorge Flores , Carlos Gershenson , Carlos Pineda

Tracking objects in soccer videos is extremely important to gather both player and team statistics, whether it is to estimate the total distance run, the ball possession or the team formation. Video processing can help automating the…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Anthony Cioppa , Silvio Giancola , Adrien Deliege , Le Kang , Xin Zhou , Zhiyu Cheng , Bernard Ghanem , Marc Van Droogenbroeck