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In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the…
The introduction of optical tracking data across sports has given rise to the ability to dissect athletic performance at a level unfathomable a decade ago. One specific area that has seen substantial benefit is sports science, as high…
Context: Research software is essential for developing advanced tools and models to solve complex research problems and drive innovation across domains. Therefore, it is essential to ensure its correctness. Software testing plays a vital…
The use of statistical software in academia and enterprises has been evolving over the last years. More often than not, students, professors, workers, and users, in general, have all had, at some point, exposure to statistical software.…
The reproduction and replication of research results has become a major issue for a number of scientific disciplines. In computer science and related computational disciplines such as systems biology, the challenges closely revolve around…
Score-P is a measurement infrastructure originally designed for the analysis and optimization of the performance of HPC codes. Recent extensions of Score-P and its associated tools now also allow the investigation of energy-related…
Educational Process Mining (EPM) is a data analysis technique that is used to improve educational processes. It is based on Process Mining (PM), which involves gathering records (logs) of events to discover process models and analyze the…
The rankability of data is a recently proposed problem that considers the ability of a dataset, represented as a graph, to produce a meaningful ranking of the items it contains. To study this concept, a number of rankability measures have…
Sports data has become widely available in the recent past. With the improvement of machine learning techniques, there have been attempts to use sports data to analyze not only the outcome of individual games but also to improve insights…
Precise Event Spotting (PES) aims to identify events and their class from long, untrimmed videos, particularly in sports. The main objective of PES is to detect the event at the exact moment it occurs. Existing methods mainly rely on…
In contrast to most scientific disciplines, sports science research has been characterized by comparatively little effort investment in the development of relevant phenomenological models. Scarcer yet is the application of said models in…
In this data-rich era of astronomy, there is a growing reliance on automated techniques to discover new knowledge. The role of the astronomer may change from being a discoverer to being a confirmer. But what do astronomers actually look at…
Global Positioning Systems (GPS) are nowadays intensively used in Sport Science as they permit to capture the space-time trajectories of players, with the aim to infer useful information to coaches in addition to traditional statistics. In…
Background: Sustainable software engineering (SSE) means creating software in a way that meets present needs without undermining our collective capacity to meet our future needs. It is typically conceptualized as several intersecting…
Game development is an interdisciplinary concept that embraces software engineering, business, management, and artistic disciplines. This research facilitates a better understanding of the business dimension of digital games. The main…
In the software development process, model transformation is increasingly assimilated. However, systems being developed with model transformation sometimes grow in size and become complex. Meanwhile, the performance of model transformation…
Basketball games evolve continuously in space and time as players constantly interact with their teammates, the opposing team, and the ball. However, current analyses of basketball outcomes rely on discretized summaries of the game that…
This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…
Any collection can be ranked. Sports and games are common examples of ranked systems: players and teams are constantly ranked using different methods. The statistical properties of rankings have been studied for almost a century in a…
Tracking objects in soccer videos is extremely important to gather both player and team statistics, whether it is to estimate the total distance run, the ball possession or the team formation. Video processing can help automating the…