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Collaborative competitions have gained popularity in the scientific and technological fields. These competitions involve defining tasks, selecting evaluation scores, and devising result verification methods. In the standard scenario,…

Machine Learning · Computer Science 2024-08-22 Sergio Nava-Muñoz , Mario Graff , Hugo Jair Escalante

Gamification is a technological, economic, cultural, and societal development toward promoting a more game-like reality. As this emergent phenomenon has been gradually consolidated into our daily lives, especially in educational settings,…

Computers and Society · Computer Science 2023-09-27 Ana Carolina Tomé Klock , Brenda Salenave Santana , Juho Hamari

Software engineering concepts and processes are worthy of formal study; and yet we seldom formalize them. This "research ideas" article explores what a theory of software engineering could and should look like. Software engineering research…

Software Engineering · Computer Science 2025-02-25 Bertrand Meyer

Process mining has gained traction over the past decade and an impressive body of research has resulted in the introduction of a variety of process mining approaches measuring process performance. Having this set of techniques available,…

Performance · Computer Science 2018-04-12 Fredrik Milani , Fabrizio M. Maggi

The present work introduces floodlight, an open source Python package built to support and automate team sport data analysis. It is specifically designed for the scientific analysis of spatiotemporal tracking data, event data, and game…

Human-Computer Interaction · Computer Science 2022-06-07 Dominik Raabe , Henrik Biermann , Manuel Bassek , Martin Wohlan , Rumena Komitova , Robert Rein , Tobias Kuppens Groot , Daniel Memmert

This survey comprehensively reviews the multi-dimensionality of game scenario diversity, spotlighting the innovative use of procedural content generation and other fields as cornerstones for enriching player experiences through diverse game…

Artificial Intelligence · Computer Science 2025-01-17 Yuchen Li , Ziqi Wang , Qingquan Zhang , Bo Yuan , Jialin Liu

We present SMPLOlympics, a collection of physically simulated environments that allow humanoids to compete in a variety of Olympic sports. Sports simulation offers a rich and standardized testing ground for evaluating and improving the…

Data analytics in sports is crucial to evaluate the performance of single players and the whole team. The literature proposes a number of tools for both offence and defence scenarios. Data coming from tracking location of players, in this…

Applications · Statistics 2019-06-28 Tullio Facchinetti , Rodolfo Metulini , Paola Zuccolotto

Development effort is an undeniable part of the project management which considerably influences the success of project. Inaccurate and unreliable estimation of effort can easily lead to the failure of project. Due to the special…

Software Engineering · Computer Science 2012-09-13 Elham Khatibi , Roliana Ibrahim

The use of statistical methods in sport analytics has gained a rapidly growing interest over the last decade, and nowadays is common practice. In particular, the interest in understanding and predicting an athlete's performance throughout…

Methodology · Statistics 2021-01-21 Patric Dolmeta , Raffaele Argiento , Silvia Montagna

Augmented sports videos, which combine visualizations and video effects to present data in actual scenes, can communicate insights engagingly and thus have been increasingly popular for sports enthusiasts around the world. Yet, creating…

Human-Computer Interaction · Computer Science 2024-05-14 Chen Zhu-Tian , Qisen Yang , Xiao Xie , Johanna Beyer , Haijun Xia , Yingcai Wu , Hanspeter Pfister

As machine learning becomes increasingly central to molecular design, it is vital to ensure the reliability of learnable protein-ligand scoring functions on novel protein targets. While many scoring functions perform well on standard…

Machine Learning · Computer Science 2025-12-08 Jakub Kopko , David Graber , Saltuk Mustafa Eyrilmez , Stanislav Mazurenko , David Bednar , Jiri Sedlar , Josef Sivic

We consider two-person sports where each rally is initiated by a \emph{server}, the other player (the \emph{receiver}) becoming the server when he/she wins a rally. Historically, these sports used a scoring based on the \emph{side-out…

Probability · Mathematics 2011-12-02 Davy Paindaveine , Yvik Swan

This chapter explores the complexities of sports governance, taxation, dispute resolution, and the impact of digital transformation within the sports sector. This study identifies a critical research gap regarding the integration of…

Computers and Society · Computer Science 2026-01-13 Sahibpreet Singh , Pawan Kumar

Usually, it is the software manufacturer who employs verification or testing to ensure that the software embedded in a device meets its main objectives. However, these days we are confronted with the situation that economical or…

Logic in Computer Science · Computer Science 2017-02-16 Pedro R. D'Argenio , Gilles Barthe , Sebastian Biewer , Bernd Finkbeiner , Holger Hermanns

The community of program optimisation and analysis, code performance evaluation, parallelisation and optimising compilation has published since many decades hundreds of research and engineering articles in major conferences and journals.…

Performance · Computer Science 2009-07-06 Sid Touati

The aim of this paper is to present a procedure for video analysis applied in an innovative way to diving performance assessment. Sport performance analysis is a trend that is growing exponentially for all level athletes. The technique here…

Computer Vision and Pattern Recognition · Computer Science 2017-05-10 Stefano Frassinelli , Alessandro Niccolai , Riccardo E. Zich

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

We propose a way of extracting and aggregating per-move evaluations from sets of Go game records. The evaluations capture different aspects of the games such as played patterns or statistic of sente/gote sequences. Using machine learning…

Artificial Intelligence · Computer Science 2015-12-31 Josef Moudřík , Petr Baudiš , Roman Neruda

Increasing numbers of athletes and sports teams use data collection technologies to improve athletic development and athlete health with the goal of improving competitive performance. Personal data privacy is managed but it is not always a…

Human-Computer Interaction · Computer Science 2025-02-06 Brad Stenger , Yuanyuan Feng