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Point cloud video transmission is challenging due to high encoding/decoding complexity, high video bitrate, and low latency requirement. Consequently, conventional adaptive streaming methodologies often find themselves unsatisfactory to…

Multimedia · Computer Science 2023-01-05 Yu Gao , Pengyuan Zhou , Zhi Liu , Bo Han , Pan Hui

High-resolution video generation, while crucial for digital media and film, is computationally bottlenecked by the quadratic complexity of diffusion models, making practical inference infeasible. To address this, we introduce HiStream, an…

Computer Vision and Pattern Recognition · Computer Science 2025-12-29 Haonan Qiu , Shikun Liu , Zijian Zhou , Zhaochong An , Weiming Ren , Zhiheng Liu , Jonas Schult , Sen He , Shoufa Chen , Yuren Cong , Tao Xiang , Ziwei Liu , Juan-Manuel Perez-Rua

Video frame interpolation aims at synthesizing intermediate frames from nearby source frames while maintaining spatial and temporal consistencies. The existing deep-learning-based video frame interpolation methods can be roughly divided…

Computer Vision and Pattern Recognition · Computer Science 2021-03-19 Zhihao Shi , Xiaohong Liu , Kangdi Shi , Linhui Dai , Jun Chen

In this work, we propose a novel framework to enable diffusion models to adapt their generation quality based on real-time network bandwidth constraints. Traditional diffusion models produce high-fidelity images by performing a fixed number…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Xi Zhang , Hanwei Zhu , Yan Zhong , Jiamang Wang , Weisi Lin

As mobile devices become increasingly popular for video streaming, it's crucial to optimize the streaming experience for these devices. Although deep learning-based video enhancement techniques are gaining attention, most of them cannot…

Networking and Internet Architecture · Computer Science 2023-07-25 Zhaoyuan He , Yifan Yang , Lili Qiu , Kyoungjun Park

3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key requirement for immersive applications. However, the extension of 3DGS to dynamic scenes remains limitations on the substantial data volume of dense Gaussians and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-01 Jiayu Yang , Weijian Su , Songqian Zhang , Yuqi Han , Jinli Suo , Qiang Zhang

Deep reinforcement learning (DRL) demonstrates its promising potential in the realm of adaptive video streaming and has recently received increasing attention. However, existing DRL-based methods for adaptive video streaming use only…

Multimedia · Computer Science 2025-01-03 Lingzhi Zhao , Ying Cui , Yuhang Jia , Yunfei Zhang , Klara Nahrstedt

Streaming video understanding requires models to robustly encode, store, and retrieve information from a continuous video stream to support accurate video question answering (VQA). Existing state-of-the-art approaches rely on key-value…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Vatsal Agarwal , Saksham Suri , Matthew Gwilliam , Pulkit Kumar , Abhinav Shrivastava

The rise of Extended Reality (XR) requires efficient streaming of 3D online worlds, challenging current 3DGS representations to adapt to bandwidth-constrained environments. This paper proposes LapisGS, a layered 3DGS that supports adaptive…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 Yuang Shi , Géraldine Morin , Simone Gasparini , Wei Tsang Ooi

Capturing general deforming scenes from monocular RGB video is crucial for many computer graphics and vision applications. However, current approaches suffer from drawbacks such as struggling with large scene deformations, inaccurate shape…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Erik C. M. Johnson , Marc Habermann , Soshi Shimada , Vladislav Golyanik , Christian Theobalt

Solving image-to-3D from a single view is an ill-posed problem, and current neural reconstruction methods addressing it through diffusion models still rely on scene-specific optimization, constraining their generalization capability. To…

Computer Vision and Pattern Recognition · Computer Science 2024-01-09 Christian Simon , Sen He , Juan-Manuel Perez-Rua , Mengmeng Xu , Amine Benhalloum , Tao Xiang

Volumetric video enables immersive and interactive visual experiences by supporting free viewpoint exploration and realistic motion parallax. However, existing volumetric representations from explicit point clouds to implicit neural fields,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-20 Kaiyuan Hu , Yili Jin , Junhua Liu , Xize Duan , Hong Kang , Xue Liu

5G communication brings substantial improvements in the quality of service provided to various applications by achieving higher throughput and lower latency. However, interactive multimedia applications (e.g., ultra high definition video…

Multimedia · Computer Science 2022-09-14 Muhammad Asif Khan , Emna Baccour , Zina Chkirbene , Aiman Erbad , Ridha Hamila , Mounir Hamdi , Moncef Gabbouj

Over the last few years, 360{\deg} video traffic on the network has grown significantly. A key challenge of 360{\deg} video playback is ensuring a high quality of experience (QoE) with limited network bandwidth. Currently, most studies…

Multimedia · Computer Science 2024-05-21 Haopeng Wang , Zijian Long , Haiwei Dong , Abdulmotaleb El Saddik

Understanding long videos with multimodal large language models (MLLMs) remains challenging due to the heavy redundancy across frames and the need for temporally coherent representations. Existing static strategies, such as sparse sampling,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Naishan Zheng , Jie Huang , Qingpei Guo , Feng Zhao

Large Language Models have shown remarkable efficacy in generating streaming data such as text and audio, thanks to their temporally uni-directional attention mechanism, which models correlations between the current token and previous…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Zhening Xing , Gereon Fox , Yanhong Zeng , Xingang Pan , Mohamed Elgharib , Christian Theobalt , Kai Chen

The knowledge of future throughput variations in mobile networks becomes more and more possible today thanks to the rich contextual information provided by mobile applications and services and smartphone sensors. It is even likely that such…

Multimedia · Computer Science 2018-01-26 Imen Triki , Rachid El-Azouzi , Majed Haddad

MPEG has recently proposed Server and Network Assisted Dynamic Adaptive Streaming over HTTP (SAND-DASH) for video streaming over the Internet. In contrast to the purely client-based video streaming in which each client makes its own…

Multimedia · Computer Science 2017-08-10 Abbas Mehrabi , Matti Siekkinen , Antti Ylä-Jääski

We propose ASL360, an adaptive deep reinforcement learning-based scheduler for on-demand 360$^\circ$ video streaming to mobile VR users in next generation wireless networks. We aim to maximize the overall Quality of Experience (QoE) of the…

Networking and Internet Architecture · Computer Science 2026-02-24 Alireza Mohammadhosseini , Jacob Chakareski , Nicholas Mastronarde

Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Jan Held , Sanghyun Son , Renaud Vandeghen , Daniel Rebain , Matheus Gadelha , Yi Zhou , Anthony Cioppa , Ming C. Lin , Marc Van Droogenbroeck , Andrea Tagliasacchi