Video Frame Interpolation via Generalized Deformable Convolution
Abstract
Video frame interpolation aims at synthesizing intermediate frames from nearby source frames while maintaining spatial and temporal consistencies. The existing deep-learning-based video frame interpolation methods can be roughly divided into two categories: flow-based methods and kernel-based methods. The performance of flow-based methods is often jeopardized by the inaccuracy of flow map estimation due to oversimplified motion models, while that of kernel-based methods tends to be constrained by the rigidity of kernel shape. To address these performance-limiting issues, a novel mechanism named generalized deformable convolution is proposed, which can effectively learn motion information in a data-driven manner and freely select sampling points in space-time. We further develop a new video frame interpolation method based on this mechanism. Our extensive experiments demonstrate that the new method performs favorably against the state-of-the-art, especially when dealing with complex motions.
Cite
@article{arxiv.2008.10680,
title = {Video Frame Interpolation via Generalized Deformable Convolution},
author = {Zhihao Shi and Xiaohong Liu and Kangdi Shi and Linhui Dai and Jun Chen},
journal= {arXiv preprint arXiv:2008.10680},
year = {2021}
}
Comments
13pages, journal