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Viewport prediction is the crucial task for adaptive 360-degree video streaming, as the bitrate control algorithms usually require the knowledge of the user's viewing portions of the frames. Various methods are studied and adopted for…

Multimedia · Computer Science 2024-03-06 Lei Zhang , Tao Long , Weizhen Xu , Laizhong Cui , Jiangchuan Liu

Online video streaming has fundamental limitations on the transmission bandwidth and computational capacity and super-resolution is a promising potential solution. However, applying existing video super-resolution methods to online…

Image and Video Processing · Electrical Eng. & Systems 2023-07-26 Guanghao Yin , Zefan Qu , Xinyang Jiang , Shan Jiang , Zhenhua Han , Ningxin Zheng , Xiaohong Liu , Huan Yang , Yuqing Yang , Dongsheng Li , Lili Qiu

Point cloud video is the most popular representation of hologram, which is the medium to precedent natural content in VR/AR/MR and is expected to be the next generation video. Point cloud video system provides users immersive viewing…

Multimedia · Computer Science 2020-02-21 Jie Li , Cong Zhang , Zhi Liu , Wei Sun , Qiyue Li

As a widely adopted technique in data transmission, video compression effectively reduces the size of files, making it possible for real-time cloud computing. However, it comes at the cost of visual quality, posing challenges to the…

Computer Vision and Pattern Recognition · Computer Science 2025-04-23 Huimin Zeng , Jiacheng Li , Zhiwei Xiong

Streaming data applications are becoming more common due to the ability of different information sources to continuously capture or produce data, such as sensors and social media. Despite recent advances, most visualization approaches, in…

Signal Processing · Electrical Eng. & Systems 2020-03-23 Tácito T. A. T. Neves , Rafael M. Martins , Danilo B. Coimbra , Kostiantyn Kucher , Andreas Kerren , Fernando V. Paulovich

Real-time understanding of long video streams remains challenging for multimodal large language models (VLMs) due to redundant frame processing and rapid forgetting of past context. Existing streaming systems rely on fixed-interval decoding…

Computer Vision and Pattern Recognition · Computer Science 2026-01-23 Zhenghui Guo , Yuanbin Man , Junyuan Sheng , Bowen Lin , Ahmed Ahmed , Bo Jiang , Boyuan Zhang , Miao Yin , Sian Jin , Omprakash Gnawal , Chengming Zhang

3D Gaussian Splatting has demonstrated remarkable real-time rendering capabilities and superior visual quality in novel view synthesis for static scenes. Building upon these advantages, researchers have progressively extended 3D Gaussians…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Han Jiao , Jiakai Sun , Lei Zhao , Zhanjie Zhang , Wei Xing , Huaizhong Lin

This paper introduces a novel dynamic optimization framework for video streaming that leverages Network Digital Twin (NDT) technology to address the challenges posed by fluctuating wireless network conditions. Traditional adaptive streaming…

Networking and Internet Architecture · Computer Science 2025-08-05 Zurh Farus , Betty Searcy , Tina Nassisid , Kevin Muhammad

Dynamic 3D scene reconstruction is essential for immersive media such as VR, MR, and XR, yet remains challenging for long multi-view sequences with large-scale motion. Existing dynamic Gaussian approaches are either Frame-Stream, offering…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Jie Liang , Jiahao Wu , Chao Wang , Jiayu Yang , Xiaoyun Zheng , Kaiqiang Xiong , Zhanke Wang , Jinbo Yan , Feng Gao , Ronggang Wang

This paper proposes and evaluates a novel algorithm for streaming video over HTTP. The problem is formulated as a non-convex optimization problem which is constrained by the predicted available bandwidth, chunk deadlines, available video…

Networking and Internet Architecture · Computer Science 2019-01-23 Anis Elgabli , Vaneet Aggarwal

Consumer Virtual Reality (VR) has been widely used in various application areas, such as entertainment and medicine. In spite of the superb immersion experience, to enable high-quality VR on untethered mobile devices remains an extremely…

Networking and Internet Architecture · Computer Science 2022-10-03 Songzhou Yang , Yuan He , Xiaolong Zheng

Point cloud streaming is increasingly getting popular, evolving into the norm for interactive service delivery and the future Metaverse. However, the substantial volume of data associated with point clouds presents numerous challenges,…

Computer Vision and Pattern Recognition · Computer Science 2024-08-16 Yanlong Li , Chamara Madarasingha , Kanchana Thilakarathna

We consider a multi-user video streaming service optimization problem over a time-varying and mutually interfering multi-cell wireless network. The key research challenge is to appropriately adapt each user's video streaming rate according…

Multimedia · Computer Science 2019-02-05 Kexin Tang , Nuowen Kan , Junni Zou , Xiao Fu , Mingyi Hong , Hongkai Xiong

With the popularity of 3D volumetric video applications, such as Autonomous Driving, Virtual Reality, and Mixed Reality, current developers have turned to deep learning for compressing volumetric video frames, i.e., point clouds for video…

Cryptography and Security · Computer Science 2025-02-26 Rui Lu , Bihai Zhang , Dan Wang

Dense 3D reconstruction from continuous image streams requires both accurate geometric aggregation and stable long-term memory management. Recent feed-forward reconstruction frameworks integrate observations through persistent memory…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Feifei Li , Qi Song , Chi Zhang , Rui Huang

High frame rate and accurate depth estimation plays an important role in several tasks crucial to robotics and automotive perception. To date, this can be achieved through ToF and LiDAR devices for indoor and outdoor applications,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-13 Andrea Conti , Matteo Poggi , Valerio Cambareri , Stefano Mattoccia

Topology change is a challenging problem for 4D reconstruction of dynamic scenes. In the classic volumetric fusion-based framework, a mesh is usually extracted from the TSDF volume as the canonical surface representation to help estimating…

Computer Vision and Pattern Recognition · Computer Science 2020-07-15 Chao Li , Xiaohu Guo

Video frame transmission delay is critical in real-time applications such as online video gaming, live show, etc. The receiving deadline of a new frame must catch up with the frame rendering time. Otherwise, the system will buffer a while,…

Computer Vision and Pattern Recognition · Computer Science 2021-03-18 Wang Shen , Wenbo Bao , Guangtao Zhai , Charlie L Wang , Jerry W Hu , Zhiyong Gao

Volumetric video enables immersive experiences by capturing dynamic 3D scenes, enabling diverse applications for virtual reality, education, and telepresence. However, traditional methods struggle with fixed lighting conditions, while…

Graphics · Computer Science 2025-09-10 Yu Hong , Yize Wu , Zhehao Shen , Chengcheng Guo , Yuheng Jiang , Yingliang Zhang , Jingyi Yu , Lan Xu

Fully immersive experiences that tightly integrate 6-DoF visual and auditory interaction are essential for virtual and augmented reality. While such experiences can be achieved through computer-generated content, constructing them directly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Zhengxian Yang , Shengqi Wang , Shi Pan , Hongshuai Li , Haoxiang Wang , Lin Li , Guanjun Li , Zhengqi Wen , Borong Lin , Jianhua Tao , Tao Yu