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An acoustic reverberator consisting of a network of delay lines connected via scattering junctions is proposed. All parameters of the reverberator are derived from physical properties of the enclosure it simulates. It allows for simulation…

Sound · Computer Science 2015-07-10 Enzo De Sena , Huseyin Hacihabiboglu , Zoran Cvetkovic , Julius O. Smith

We address voice activity detection in acoustic environments of transients and stationary noises, which often occur in real life scenarios. We exploit unique spatial patterns of speech and non-speech audio frames by independently learning…

Sound · Computer Science 2021-06-28 Amir Ivry , Baruch Berdugo , Israel Cohen

We consider the problem of audio voice separation for binaural applications, such as earphones and hearing aids. While today's neural networks perform remarkably well (separating $4+$ sources with 2 microphones) they assume a known or fixed…

Sound · Computer Science 2022-07-18 Zhongweiyang Xu , Romit Roy Choudhury

Self-supervised audio-visual learning aims to capture useful representations of video by leveraging correspondences between visual and audio inputs. Existing approaches have focused primarily on matching semantic information between the…

Computer Vision and Pattern Recognition · Computer Science 2020-06-15 Karren Yang , Bryan Russell , Justin Salamon

Physical environment understanding is vital in delivering immersive and interactive mobile augmented reality (AR) user experiences. Recently, we have witnessed a transition in the design of environment understanding systems, from visual…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-10-18 Yiqin Zhao , Ashkan Ganj , Tian Guo

Binaural reproduction aims to deliver immersive spatial audio with high perceptual realism over headphones. Loss functions play a central role in optimizing and evaluating algorithms that generate binaural signals. However, traditional…

Audio and Speech Processing · Electrical Eng. & Systems 2026-04-03 Boaz Rafaely , Stefan Weinzierl , Or Berebi , Fabian Brinkmann

While many text-to-audio systems produce monophonic or fixed-stereo outputs, generating audio with user-defined spatial properties remains a challenge. Existing deep learning-based spatialization methods often rely on latent-space…

Sound · Computer Science 2025-09-16 Tutti Chi , Letian Gao , Yixiao Zhang

In this paper, we address the problem of single-microphone speech separation in the presence of ambient noise. We propose a generative unsupervised technique that directly models both clean speech and structured noise components, training…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-19 Yochai Yemini , Rami Ben-Ari , Sharon Gannot , Ethan Fetaya

We propose a new framework to improve automatic speech recognition (ASR) systems in resource-scarce environments using a generative adversarial network (GAN) operating on acoustic input features. The GAN is used to enhance the features of…

Sound · Computer Science 2022-10-07 Walter Heymans , Marelie H. Davel , Charl van Heerden

The Room Acoustics and Speaker Distance Estimation (SDE) Challenge at ICASSP 2025 explores the effectiveness of augmented room impulse response (RIR) data for improving SDE model performance. This challenge at GenDARA involves generating…

Sound · Computer Science 2026-05-04 Anton Ratnarajah , Mehmet Ergezer , Arun Nair , Mrudula Athi

Next-generation augmented reality (AR) promises a high degree of context-awareness - a detailed knowledge of the environmental, user, social and system conditions in which an AR experience takes place. This will facilitate both the closer…

Human-Computer Interaction · Computer Science 2023-03-27 Tim Scargill , Sangjun Eom , Ying Chen , Maria Gorlatova

We tackle the multi-party speech recovery problem through modeling the acoustic of the reverberant chambers. Our approach exploits structured sparsity models to perform room modeling and speech recovery. We propose a scheme for…

Machine Learning · Computer Science 2012-10-26 Afsaneh Asaei , Mohammad Golbabaee , Hervé Bourlard , Volkan Cevher

Binaural audio generation (BAG) aims to convert monaural audio to stereo audio using visual prompts, requiring a deep understanding of spatial and semantic information. However, current models risk overfitting to room environments and lose…

In Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time…

Dynamic objects in the environment, such as people and other agents, lead to challenges for existing simultaneous localization and mapping (SLAM) approaches. To deal with dynamic environments, computer vision researchers usually apply some…

Robotics · Computer Science 2021-08-04 Tianwei Zhang , Huayan Zhang , Xiaofei Li , Junfeng Chen , Tin Lun Lam , Sethu Vijayakumar

We investigate the impact of more realistic room simulation for training far-field keyword spotting systems without fine-tuning on in-domain data. To this end, we study the impact of incorporating the following factors in the room impulse…

Sound · Computer Science 2020-11-19 Eric Bezzam , Robin Scheibler , Cyril Cadoux , Thibault Gisselbrecht

This work introduces a feature extracted from stereophonic/binaural audio signals aiming to represent a measure of perceived quality degradation in processed spatial auditory scenes. The feature extraction technique is based on a simplified…

Audio and Speech Processing · Electrical Eng. & Systems 2022-12-06 Pablo M. Delgado , Jürgen Herre

Non-interactive and linear experiences like cinema film offer high quality surround sound audio to enhance immersion, however the listener's experience is usually fixed to a single acoustic perspective. With the rise of virtual reality,…

Audio and Speech Processing · Electrical Eng. & Systems 2024-10-30 Lachlan Birnie , Thushara Abhayapala , Vladimir Tourbabin , Prasanga Samarasinghe

Deep generative models have emerged as a promising approach in the medical image domain to address data scarcity. However, their use for sequential data like respiratory sounds is less explored. In this work, we propose a straightforward…

Sound · Computer Science 2023-11-14 June-Woo Kim , Chihyeon Yoon , Miika Toikkanen , Sangmin Bae , Ho-Young Jung

Virtual acoustic environments enable the creation and simulation of realistic and ecologically valid daily-life situations with applications in hearing research and audiology. Hereby, reverberant indoor environments play an important role.…

Audio and Speech Processing · Electrical Eng. & Systems 2025-01-28 Stefan Fichna , Steven van de Par , Stephan D. Ewert