Related papers: Blind Spatial Impulse Response Generation from Sep…
Recent work has shown the possibility of adversarial attacks on automatic speechrecognition (ASR) systems. However, in the vast majority of work in this area, theattacks have been executed only in the digital space, or have involved short…
Vision-based perception and reasoning is essential for scene understanding in any autonomous system. RGB and depth images are commonly used to capture both the semantic and geometric features of the environment. Developing methods to…
As humans, we hear sound every second of our life. The sound we hear is often affected by the acoustics of the environment surrounding us. For example, a spacious hall leads to more reverberation. Room Impulse Responses (RIR) are commonly…
Sound event localization and detection (SELD) is an important task in machine listening. Major advancements rely on simulated data with sound events in specific rooms and strong spatio-temporal labels. SELD data is simulated by convolving…
The classification of acoustic environments allows for machines to better understand the auditory world around them. The use of deep learning in order to teach machines to discriminate between different rooms is a new area of research.…
In augmented reality (AR), where digital content is overlaid onto the real world, realistic thermal feedback has been shown to enhance immersion. Yet current thermal feedback devices, heavily influenced by the needs of virtual reality,…
A common problem in acoustic design is the placement of speakers or receivers for public address systems, telecommunications, and home smart speakers or digital personal assistants. We present a novel algorithm to automatically place a…
Single-channel speech dereverberation aims at extracting a dry speech signal from a recording affected by the acoustic reflections in a room. However, most current deep learning-based approaches for speech dereverberation are not…
Speech enhancement in hearing aids remains a difficult task in nonstationary acoustic environments, mainly because current signal processing algorithms rely on fixed, manually tuned parameters that cannot adapt in situ to different users or…
Recently, diffusion models have achieved great success in mono-channel audio generation. However, when it comes to stereo audio generation, the soundscapes often have a complex scene of multiple objects and directions. Controlling stereo…
Virtual acoustic environments enable the creation and simulation of realistic and eco-logically valid daily-life situations vital for hearing research and audiology. Reverberant indoor environments are particularly important. For real-time…
The objective of augmented reality (AR) is to add digital content to natural images and videos to create an interactive experience between the user and the environment. Scene analysis and object recognition play a crucial role in AR, as…
Spatial audio is a crucial component in creating immersive experiences. Traditional simulation-based approaches to generate spatial audio rely on expertise, have limited scalability, and assume independence between semantic and spatial…
The generation of sounding videos has seen significant advancements with the advent of diffusion models. However, existing methods often lack the fine-grained control needed to generate viewpoint-specific content from larger, immersive…
Air absorption is an important effect to consider when simulating room acoustics as it leads to significant attenuation in high frequencies. In this study, an offline method for adding air absorption to simulated room impulse responses is…
In a range of recent works, object-centric architectures have been shown to be suitable for unsupervised scene decomposition in the vision domain. Inspired by these methods we present AudioSlots, a slot-centric generative model for blind…
Multimodal research and applications are becoming more commonplace as Virtual Reality (VR) technology integrates different sensory feedback, enabling the recreation of real spaces in an audio-visual context. Within VR experiences, numerous…
In this work we use deep reinforcement learning to create an autonomous agent that can navigate in a two-dimensional space using only raw auditory sensory information from the environment, a problem that has received very little attention…
Generating combined visual and auditory sensory experiences is critical for the consumption of immersive content. Recent advances in neural generative models have enabled the creation of high-resolution content across multiple modalities…
Room acoustical parameters (RAPs), room geometrical parameters (RGPs) and instantaneous occupancy level are essential metrics for parameterizing the room acoustical characteristics (RACs) of a sound field around a listener's local…