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Region based knowledge graph embeddings represent relations as geometric regions. This has the advantage that the rules which are captured by the model are made explicit, making it straightforward to incorporate prior knowledge and to…

Artificial Intelligence · Computer Science 2024-06-19 Victor Charpenay , Steven Schockaert

A matching is compatible to two or more labeled point sets of size $n$ with labels $\{1,\dots,n\}$ if its straight-line drawing on each of these point sets is crossing-free. We study the maximum number of edges in a matching compatible to…

Computational Geometry · Computer Science 2022-09-07 Oswin Aichholzer , Alan Arroyo , Zuzana Masárová , Irene Parada , Daniel Perz , Alexander Pilz , Josef Tkadlec , Birgit Vogtenhuber

Given a set of $n$ red and $n$ blue points in the plane, we are interested in matching red points with blue points by straight line segments so that the segments do not cross. We develop a range of tools for dealing with the non-crossing…

Computational Geometry · Computer Science 2021-11-19 Marko Savić , Miloš Stojaković

A geometric graph is a graph whose vertices are points in general position in the plane and its edges are straight line segments joining these points. In this paper we give an $O(n^2 \log n)$ algorithm to compute the number of pairs of…

Computational Geometry · Computer Science 2020-09-04 Frank Duque , Ruy Fabila-Monroy , César Hernández-Vélez , Carlos Hidalgo-Toscano

Polyominoes are a subset of polygons which can be constructed from integer-length squares fused at their edges. A system of polygons P is interlocked if no subset of the polygons in P can be removed arbitrarily far away from the rest. It is…

Combinatorics · Mathematics 2011-12-20 Sidharth Dhawan , Zachary Abel

We show that the max-min-angle polygon in a planar point set can be found in time $O(n\log n)$ and a max-min-solid-angle convex polyhedron in a three-dimensional point set can be found in time $O(n^2)$. We also study the maxmin-angle…

Computational Geometry · Computer Science 2025-07-08 David Eppstein

We propose an algorithm based on Newton's method and subdivision for finding all zeros of a polynomial system in a bounded region of the plane. This algorithm can be used to find the intersections between a line and a surface, which has…

Numerical Analysis · Mathematics 2025-10-20 Gun Srijuntongsiri , Stephen A. Vavasis

There exists a surface of a convex polyhedron P and a partition L of P into geodesic convex polygons such that there are no connected "edge" unfoldings of P without self-intersections (whose spanning tree is a subset of the edge skeleton of…

Computational Geometry · Computer Science 2008-10-06 Alexey S Tarasov

A $3$-Prismatoid is the convex hull of two convex polygons $A$ and $B$ which lie in parallel planes $H_A, H_B\subset\mathbb{R}^3$. Let $A'$ be the orthogonal projection of $A$ onto $H_B$. A prismatoid is called nested if $A'$ is properly…

Metric Geometry · Mathematics 2023-12-25 Manuel Radons

A line g is a transversal to a family F of convex polytopes in 3-dimensional space if it intersects every member of F. If, in addition, g is an isolated point of the space of line transversals to F, we say that F is a pinning of g. We show…

Metric Geometry · Mathematics 2015-02-18 Boris Aronov , Otfried Cheong , Xavier Goaoc , Günter Rote

The Maximum Weight Independent Set of Polygons problem is a fundamental problem in computational geometry. Given a set of weighted polygons in the 2-dimensional plane, the goal is to find a set of pairwise non-overlapping polygons with…

Data Structures and Algorithms · Computer Science 2013-07-17 Anna Adamaszek , Andreas Wiese

Given an undirected planar graph G with n vertices and a set S of n points inside a simple polygon P, a point-set embedding of G on S is a planar drawing of G such that each vertex is mapped to a distinct point of S and the edges are…

Computational Geometry · Computer Science 2013-10-22 Fatemeh Rajabi-Alni , Alireza Bagheri

We consider the problem of finding an optimal piecewise linear path (polygonal line) connecting two given points with the possibility of making n turns at some points (the absolute value of each turn angle does not exceed a prescribed…

Optimization and Control · Mathematics 2026-05-18 Nefedov V. N

We analyze a probabilistic algorithm for matching shapes modeled by planar regions under translations and rigid motions (rotation and translation). Given shapes $A$ and $B$, the algorithm computes a transformation $t$ such that with high…

Computational Geometry · Computer Science 2009-02-26 Helmut Alt , Ludmila Scharf , Daria Schymura

We study the problem of simultaneous geometric embedding of two paths without self-intersections on an integer grid. We show that minimizing the length of the longest edge of such an embedding is NP-hard. We also show that we can minimize…

Computational Geometry · Computer Science 2026-03-11 Stephen Kobourov , William Lenhart , Giuseppe Liotta , Daniel Perz , Pavel Valtr , Johannes Zink

We show that, for planar point sets, the number of non-crossing Hamiltonian paths is polynomially bounded in the number of non-crossing paths, and the number of non-crossing Hamiltonian cycles (polygonalizations) is polynomially bounded in…

Computational Geometry · Computer Science 2024-10-28 David Eppstein

We study the problem of moving a vertex in an unstructured mesh of triangular, quadrilateral, or tetrahedral elements to optimize the shapes of adjacent elements. We show that many such problems can be solved in linear time using…

Computational Geometry · Computer Science 2010-01-21 Nina Amenta , Marshall Bern , David Eppstein

In the maximum independent set of convex polygons problem, we are given a set of $n$ convex polygons in the plane with the objective of selecting a maximum cardinality subset of non-overlapping polygons. Here we study a special case of the…

Computational Geometry · Computer Science 2024-02-13 Fabrizio Grandoni , Edin Husić , Mathieu Mari , Antoine Tinguely

The objective here is to find the maximum polygon, in area, which can be enclosed in a given triangle, for the polygons: parallelograms, rectangles and squares. It will initially be assumed that the choices are inscribed polygons, that is…

History and Overview · Mathematics 2025-01-15 James M Parks

We study a turn-based game in a simply connected polygonal environment $Q$ between a pursuer $P$ and an adversarial evader $E$. Both players can move in a straight line to any point within unit distance during their turn. The pursuer $P$…

Computational Geometry · Computer Science 2020-05-21 Lindsay Berry , Andrew Beveridge , Jane Butterfield , Volkan Isler , Zachary Keller , Alana Shine , Junyi Wang