Related papers: Nesting of Touching Polygons
Let $P$ be a crossing-free polygon and $\mathcal C$ a set of shortcuts, where each shortcut is a directed straight-line segment connecting two vertices of $P$. A shortcut hull of $P$ is another crossing-free polygon that encloses $P$ and…
Let $\mathcal{T}$ be a rooted and weighted tree, where the weight of any node is equal to the sum of the weights of its children. The popular Treemap algorithm visualizes such a tree as a hierarchical partition of a square into rectangles,…
We present filling as a type of spatial subdivision problem similar to covering and packing. Filling addresses the optimal placement of overlapping objects lying entirely inside an arbitrary shape so as to cover the most interior volume. In…
Planes are familiar mathematical objects which lie at the subtle boundary between continuous geometry and discrete combinatorics. A plane is geometrical, certainly, but the ways that two planes can interact break cleanly into discrete sets:…
Cutting and packing problems arise in a large variety of industrial applications, where there is a need to cut pieces from a large object, or placing them inside a containers, without overlap. When the pieces or the containers have…
Many algorithmic problems can be solved (almost) as efficiently in metric spaces of bounded doubling dimension as in Euclidean space. Unfortunately, the metric space defined by points in a simple polygon equipped with the geodesic distance…
Given a polygon $P$ in the plane that can be translated, rotated and enlarged arbitrarily inside a unit square, the goal is to find a set of lines such that at least one of them always hits $P$ and the number of lines is minimized. We prove…
A closed plane meander of order $n$ is a closed self-avoiding curve intersecting an infinite line $2n$ times. Meanders are considered distinct up to any smooth deformation leaving the line fixed. We have developed an improved algorithm,…
Guarding a polygon with few guards is an old and well-studied problem in computational geometry. Here we consider the following variant: We assume that the polygon is orthogonal and thin in some sense, and we consider a point $p$ to guard a…
We study the problem of minimum enclosing rectangle with outliers, which asks to find, for a given set of $n$ planar points, a rectangle with minimum area that encloses at least $(n-t)$ points. The uncovered points are regarded as outliers.…
Let $B$ be a point robot moving in the plane, whose path is constrained to forward motions with curvature at most one, and let $P$ be a convex polygon with $n$ vertices. Given a starting configuration (a location and a direction of travel)…
This is a study of the construction of particular regular sub-n-gons T in regular n-gons P using a special system of chords of P. In particular, some of these sub-n-gons have areas which are integer divisors of the area of the given n-gon…
Let $P$ be a convex polyhedron and $Q$ be a convex polygon with $n$ vertices in total in three-dimensional space. We present a deterministic algorithm that finds a translation vector $v \in \mathbb{R}^3$ maximizing the overlap area $|P \cap…
We present a simple sublinear time algorithm for testing the following geometric property. Let $P_1, ..., P_n$ be $n$ convex sets in $\mathbb{R}^d$ ($n \gg d$), such as polytopes, balls, etc. We assume that the complexity of each set…
We are interested in embedding trees T with maximum degree at most four in a rectangular grid, such that the vertices of T correspond to grid points, while edges of T correspond to non-intersecting straight segments of the grid lines. Such…
We study the problem of finding neck-like features on a surface. Applications for such cuts include robotics, mesh segmentation, and algorithmic applications. We provide a new definition for a surface bottleneck -- informally, it is the…
In the projective plane, we consider congruences of straight lines with the combinatorics of the square grid and with all elementary quadrilaterals possessing touching inscribed conics. The inscribed conics of two combinatorially…
We study the problem of computing a shortest tour that visits a sequence of $k$ polygons $P_1,\dots, P_k$ with a total number of $n$ vertices. A tour is an oriented curve such that there exist points $p_i\in P_i$ for all $i$ where $p_i$…
In this paper a new algorithm has been proposed which can fix the problem of Weiler Atherton algorithm. The problem of Weiler Atherton algorithm lies in clipping self intersecting polygon. Clipping self intersecting polygon is not…
A terrain is an $x$-monotone polygon whose lower boundary is a single line segment. We present an algorithm to find in a terrain a triangle of largest area in $O(n \log n)$ time, where $n$ is the number of vertices defining the terrain. The…