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Early and reliable detection of cognitive decline is one of the most important challenges of current healthcare. In this project we developed an approach whereby a frequently played computer game can be used to assess a variety of cognitive…

Quantitative Methods · Quantitative Biology 2016-11-15 Stuart Hagler , Holly B. Jimison , Misha Pavel

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

Computer Science and Game Theory · Computer Science 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

Game-playing ability serves as an indicator for evaluating the strategic reasoning capability of large language models (LLMs). While most existing studies rely on utility performance metrics, which are not robust enough due to variations in…

Artificial Intelligence · Computer Science 2025-08-19 Hongtao Liu , Zhicheng Du , Zihe Wang , Weiran Shen

The study of cultural evolution benefits from detailed analysis of cultural transmission in specific human domains. Chess provides a platform for understanding the transmission of knowledge due to its active community of players, precise…

Physics and Society · Physics 2026-05-22 Egor Lappo , Noah A. Rosenberg , Marcus W. Feldman

This article discusses in detail the rating system that won the kaggle competition "Chess Ratings: Elo vs the rest of the world". The competition provided a historical dataset of outcomes for chess games, and aimed to discover whether novel…

Machine Learning · Computer Science 2015-03-17 Yannis Sismanis

Strength estimation and adjustment are crucial in designing human-AI interactions, particularly in games where AI surpasses human players. This paper introduces a novel strength system, including a strength estimator (SE) and an SE-based…

Artificial Intelligence · Computer Science 2025-03-24 Chun Jung Chen , Chung-Chin Shih , Ti-Rong Wu

This paper presents an empirical investigation of the relation between decision speed and decision quality for a real-world setting of cognitively-demanding decisions in which the timing of decisions is endogenous: professional chess.…

General Economics · Economics 2022-01-27 Uwe Sunde , Dainis Zegners , Anthony Strittmatter

Large Language Models (LLMs) exhibit emergent capabilities in structured domains, suggesting they may implicitly internalize high-fidelity representations of world models. While probing techniques have shown promising signs of this in…

Artificial Intelligence · Computer Science 2025-08-28 Romain Harang , Jason Naradowsky , Yaswitha Gujju , Yusuke Miyao

The opening book is an important component of a chess engine, and thus computer chess programmers have been developing automated methods to improve the quality of their books. For chess, which has a very rich opening theory, large databases…

Artificial Intelligence · Computer Science 2007-05-23 Mark Levene , Judit Bar-Ilan

Chessboard and chess piece recognition is a computer vision problem that has not yet been efficiently solved. However, its solution is crucial for many experienced players who wish to compete against AI bots, but also prefer to make…

Computer Vision and Pattern Recognition · Computer Science 2020-06-25 Maciej A. Czyzewski , Artur Laskowski , Szymon Wasik

Recent work has fine-tuned language models on chess data and reported high benchmark scores as evidence that the resulting models can understand the rules of chess, play full chess games at a professional level, or generate human-readable…

Artificial Intelligence · Computer Science 2026-05-19 Ethan Tang

The early outcome prediction of ongoing or completed processes confers competitive advantage to organizations. The performance of classic machine learning and, more recently, deep learning techniques such as Long Short-Term Memory (LSTM) on…

Machine Learning · Computer Science 2021-04-15 Hans Weytjens , Jochen De Weerdt

Aiming at the problem of low accuracy of flight trajectory prediction caused by the high speed of fighters, the diversity of tactical maneuvers, and the transient nature of situational change in close range air combat, this paper proposes…

Machine Learning · Computer Science 2024-05-01 Qinzhi Hao , Jiali Zhang , Tengyu Jing , Wei Wang

The world of competitive Esports and video gaming has seen and continues to experience steady growth in popularity and complexity. Correspondingly, more research on the topic is being published, ranging from social network analyses to the…

Machine Learning · Computer Science 2020-02-18 Alfonso White , Daniela M. Romano

In this note, I introduce Estimated Performance Rating (PR$^e$), a novel system for evaluating player performance in sports and games. PR$^e$ addresses a key limitation of the Tournament Performance Rating (TPR) system, which is undefined…

Theoretical Economics · Economics 2023-12-21 Mehmet S. Ismail

Chess provides an ideal testbed for evaluating the reasoning, modeling, and abstraction capabilities of large language models (LLMs), as it has well-defined structure and objective ground truth while admitting a wide spectrum of skill…

Machine Learning · Computer Science 2025-10-29 Qianfeng Wen , Zhenwei Tang , Ashton Anderson

We introduce a novel system of matching and scoring players in tournaments, called Multi-Tier Tournaments, illustrated by chess and based on the following rules: 1. Players are divided into skill-based tiers, based on their Elo ratings. 2.…

Theoretical Economics · Economics 2024-07-22 Steven J. Brams , Mehmet S. Ismail

Chess recognition is the task of extracting the chess piece configuration from a chessboard image. Current approaches use a pipeline of separate, independent, modules such as chessboard detection, square localization, and piece…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Athanasios Masouris , Jan van Gemert

Technological advances have paved the way for collecting high-resolution network data in basketball, football, and other team-based sports. Such data consist of interactions among players of competing teams indexed by space and time.…

Applications · Statistics 2024-02-14 Nicholas Grieshop , Yong Feng , Guanyu Hu , Michael Schweinberger

We propose and throughly investigate a temporalized version of the popular Massey's technique for rating actors in sport competitions. The method can be described as a dynamic temporal process in which team ratings are updated at every…

Social and Information Networks · Computer Science 2017-02-03 Massimo Franceschet , Enrico Bozzo