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As robotics continues to advance, the need for adaptive and continuously-learning embodied agents increases, particularly in the realm of assistance robotics. Quick adaptability and long-term information retention are essential to operate…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Paolo Cudrano , Xiaoyu Luo , Matteo Matteucci

A new approach in team sports analysis consists in studying positioning and movements of players during the game in relation to team performance. State of the art tracking systems produce spatio-temporal traces of players that have…

Applications · Statistics 2017-07-06 Rodolfo Metulini , Marica Manisera , Paola Zuccolotto

Camera pose estimation in large-scale environments is still an open question and, despite recent promising results, it may still fail in some situations. The research so far has focused on improving subcomponents of estimation pipelines, to…

Computer Vision and Pattern Recognition · Computer Science 2020-10-02 Luca Ferranti , Xiaotian Li , Jani Boutellier , Juho Kannala

We describe a method for performing active localization of objects in instances of visual situations. A visual situation is an abstract concept---e.g., "a boxing match", "a birthday party", "walking the dog", "waiting for a bus"---whose…

Computer Vision and Pattern Recognition · Computer Science 2016-07-05 Max H. Quinn , Anthony D. Rhodes , Melanie Mitchell

Skiing is a popular winter sport discipline with a long history of competitive events. In this domain, computer vision has the potential to enhance the understanding of athletes' performance, but its application lags behind other sports due…

Computer Vision and Pattern Recognition · Computer Science 2024-04-12 Matteo Dunnhofer , Luca Sordi , Niki Martinel , Christian Micheloni

The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR products, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. One of the main applications of virtual reality…

Multimedia · Computer Science 2017-05-16 Tarek El-Ganainy

We review the literature on swimming in complex fluids. A classification is proposed by comparing the length and time scales of a swimmer with those of nearby obstacles, interpreted broadly, extending from rigid or soft confining boundaries…

Fluid Dynamics · Physics 2023-01-02 Saverio E. Spagnolie , Patrick T. Underhill

We introduce the concept of "dynamic image", a novel compact representation of videos useful for video analysis, particularly in combination with convolutional neural networks (CNNs). A dynamic image encodes temporal data such as RGB or…

Computer Vision and Pattern Recognition · Computer Science 2017-08-22 Hakan Bilen , Basura Fernando , Efstratios Gavves , Andrea Vedaldi

Sports analysis has gained paramount importance for coaches, scouts, and fans. Recently, computer vision researchers have taken on the challenge of collecting the necessary data by proposing several methods of automatic player and ball…

Computer Vision and Pattern Recognition · Computer Science 2022-04-11 Pegah Rahimian , Laszlo Toka

The powerful representation capacity of deep learning has made it inevitable for the underwater image enhancement community to employ its potential. The exploration of deep underwater image enhancement networks is increasing over time, and…

Computer Vision and Pattern Recognition · Computer Science 2019-07-19 Saeed Anwar , Chongyi Li

This paper introduces a novel self-learning framework that automates the label acquisition process for improving models for detecting players in broadcast footage of sports games. Unlike most previous self-learning approaches for improving…

Computer Vision and Pattern Recognition · Computer Science 2013-07-30 Kenji Okuma , David G. Lowe , James J. Little

In this paper, we present a new feature representation for first-person videos. In first-person video understanding (e.g., activity recognition), it is very important to capture both entire scene dynamics (i.e., egomotion) and salient local…

Computer Vision and Pattern Recognition · Computer Science 2015-05-07 M. S. Ryoo , Brandon Rothrock , Larry Matthies

Fencing is a sport that relies heavily on the use of tactics. However, most existing methods for analyzing fencing data are based on statistical models in which hidden patterns are difficult to discover. Unlike sequential games, such as…

Human-Computer Interaction · Computer Science 2020-11-04 Mingdong Zhang , Li Chen , Xiaoru Yuan , Renpei Huang , Shuang Liu , Junhai Yong

The increasing complexity and volume of network data demand effective analysis approaches, with visual exploration proving particularly beneficial. Immersive technologies, such as augmented reality, virtual reality, and large display walls,…

Human-Computer Interaction · Computer Science 2025-09-11 Lucas Joos , Maximilian T. Fischer , Julius Rauscher , Daniel A. Keim , Tim Dwyer , Falk Schreiber , Karsten Klein

Spatio-temporal action detection is an important and challenging problem in video understanding. The existing action detection benchmarks are limited in aspects of small numbers of instances in a trimmed video or low-level atomic actions.…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Yixuan Li , Lei Chen , Runyu He , Zhenzhi Wang , Gangshan Wu , Limin Wang

The emergence of several trends, including the increased availability of wireless networks, miniaturization of electronics and sensing technologies, and novel input and output devices, is creating a demand for integrated, full-time displays…

Human-Computer Interaction · Computer Science 2018-11-22 Jannick Rolland , Ozan Cakmakci , Jeff Covelli , Cali Fidopiastis , Florian Fournier , Ricardo Martins , Felix G. Hamza-Lup , Denise Nicholson

The impact of physical exercise on emotional well-being is one of the most important factors that drive sustained physical activity engagement. It is also one of the least studied topics on account of the rather elaborated setups required…

Human-Computer Interaction · Computer Science 2021-04-14 Rohit Khurana , Aurel Coza

Digital Watermarking is an extremely wide aspect of information security, either by its applications, by its properties, or by its designs. In particular, a lot of research has been made about video watermarking and it can make it quite…

Image and Video Processing · Electrical Eng. & Systems 2019-08-26 Romain Artru , Alexandre Gouaillard , Touradj Ebrahimi

Depictions of similar human body configurations can vary with changing viewpoints. Using only 2D information, we would like to enable vision algorithms to recognize similarity in human body poses across multiple views. This ability is…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Jennifer J. Sun , Jiaping Zhao , Liang-Chieh Chen , Florian Schroff , Hartwig Adam , Ting Liu

The visual simultaneous localization and mapping(vSLAM) is widely used in GPS-denied and open field environments for ground and surface robots. However, due to the frequent perception failures derived from lacking visual texture or the…

Robotics · Computer Science 2023-05-23 Zhihao Wang , Haoyao Chen , Shiwu Zhang , Yunjiang Lou