Related papers: Situated Visualization in Motion for Swimming
As robotics continues to advance, the need for adaptive and continuously-learning embodied agents increases, particularly in the realm of assistance robotics. Quick adaptability and long-term information retention are essential to operate…
A new approach in team sports analysis consists in studying positioning and movements of players during the game in relation to team performance. State of the art tracking systems produce spatio-temporal traces of players that have…
Camera pose estimation in large-scale environments is still an open question and, despite recent promising results, it may still fail in some situations. The research so far has focused on improving subcomponents of estimation pipelines, to…
We describe a method for performing active localization of objects in instances of visual situations. A visual situation is an abstract concept---e.g., "a boxing match", "a birthday party", "walking the dog", "waiting for a bus"---whose…
Skiing is a popular winter sport discipline with a long history of competitive events. In this domain, computer vision has the potential to enhance the understanding of athletes' performance, but its application lags behind other sports due…
The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR products, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. One of the main applications of virtual reality…
We review the literature on swimming in complex fluids. A classification is proposed by comparing the length and time scales of a swimmer with those of nearby obstacles, interpreted broadly, extending from rigid or soft confining boundaries…
We introduce the concept of "dynamic image", a novel compact representation of videos useful for video analysis, particularly in combination with convolutional neural networks (CNNs). A dynamic image encodes temporal data such as RGB or…
Sports analysis has gained paramount importance for coaches, scouts, and fans. Recently, computer vision researchers have taken on the challenge of collecting the necessary data by proposing several methods of automatic player and ball…
The powerful representation capacity of deep learning has made it inevitable for the underwater image enhancement community to employ its potential. The exploration of deep underwater image enhancement networks is increasing over time, and…
This paper introduces a novel self-learning framework that automates the label acquisition process for improving models for detecting players in broadcast footage of sports games. Unlike most previous self-learning approaches for improving…
In this paper, we present a new feature representation for first-person videos. In first-person video understanding (e.g., activity recognition), it is very important to capture both entire scene dynamics (i.e., egomotion) and salient local…
Fencing is a sport that relies heavily on the use of tactics. However, most existing methods for analyzing fencing data are based on statistical models in which hidden patterns are difficult to discover. Unlike sequential games, such as…
The increasing complexity and volume of network data demand effective analysis approaches, with visual exploration proving particularly beneficial. Immersive technologies, such as augmented reality, virtual reality, and large display walls,…
Spatio-temporal action detection is an important and challenging problem in video understanding. The existing action detection benchmarks are limited in aspects of small numbers of instances in a trimmed video or low-level atomic actions.…
The emergence of several trends, including the increased availability of wireless networks, miniaturization of electronics and sensing technologies, and novel input and output devices, is creating a demand for integrated, full-time displays…
The impact of physical exercise on emotional well-being is one of the most important factors that drive sustained physical activity engagement. It is also one of the least studied topics on account of the rather elaborated setups required…
Digital Watermarking is an extremely wide aspect of information security, either by its applications, by its properties, or by its designs. In particular, a lot of research has been made about video watermarking and it can make it quite…
Depictions of similar human body configurations can vary with changing viewpoints. Using only 2D information, we would like to enable vision algorithms to recognize similarity in human body poses across multiple views. This ability is…
The visual simultaneous localization and mapping(vSLAM) is widely used in GPS-denied and open field environments for ground and surface robots. However, due to the frequent perception failures derived from lacking visual texture or the…