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Datasets of visualization play a crucial role in automating data-driven visualization pipelines, serving as the foundation for supervised model training and algorithm benchmarking. In this paper, we survey the literature on visualization…

Human-Computer Interaction · Computer Science 2024-07-24 Can Liu , Ruike Jiang , Shaocong Tan , Jiacheng Yu , Chaofan Yang , Hanning Shao , Xiaoru Yuan

Swim extends the actor model to support applications composed of linked distributed actors that continuously analyze boundless streams of events from millions of sources, to respond in-sync with the real-world. Swim builds a running…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-05-24 Chris Sachs , Ajay Govindarajan , Simon Crosby

Recently, data mining studies are being successfully conducted to estimate several parameters in a variety of domains. Data mining techniques have attracted the attention of the information industry and society as a whole, due to a large…

Artificial Intelligence · Computer Science 2018-10-31 Robson P. Bonidia , Luiz A. L. Rodrigues , Anderson P. Avila-Santos , Danilo S. Sanches , Jacques D. Brancher

In this paper we address the problems of detecting objects of interest in a video and of estimating their locations, solely from the gaze directions of people present in the video. Objects can be indistinctly located inside or outside the…

Computer Vision and Pattern Recognition · Computer Science 2019-03-01 Benoit Massé , Stéphane Lathuilière , Pablo Mesejo , Radu Horaud

The Semantic Robot Vision Competition provided an excellent opportunity for our research lab to integrate our many ideas under one umbrella, inspiring both collaboration and new research. The task, visual search for an unknown object, is…

Computer Vision and Pattern Recognition · Computer Science 2009-08-20 Scott Helmer , David Meger , Pooja Viswanathan , Sancho McCann , Matthew Dockrey , Pooyan Fazli , Tristram Southey , Marius Muja , Michael Joya , Jim Little , David Lowe , Alan Mackworth

Badminton is a fast-paced sport that requires a strategic combination of spatial, temporal, and technical tactics. To gain a competitive edge at high-level competitions, badminton professionals frequently analyze match videos to gain…

Human-Computer Interaction · Computer Science 2023-08-09 Tica Lin , Alexandre Aouididi , Zhutian Chen , Johanna Beyer , Hanspeter Pfister , Jui-Hsien Wang

In this work, I use a survey of senior visualization researchers and thinkers to ideate about the notion of progress in visualization research: how are we growing as a field, what are we building towards, and are our existing methods…

Human-Computer Interaction · Computer Science 2023-04-07 Michael Correll

The rise of capturing systems for objects and scenes in 3D with increased fidelity and immersion has led to the popularity of volumetric video contents that can be seen from any position and angle in 6 degrees of freedom navigation. Such…

Multimedia · Computer Science 2022-09-07 Irene Viola , Pablo Cesar

In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion capture suite. We…

Human-Computer Interaction · Computer Science 2016-04-21 Stefan Marks , Javier E. Estevez , Andy M. Connor

eSports is a developing multidisciplinary research area. At present, there is a lack of relevant data collected from real eSports athletes and lack of platforms which could be used for the data collection and further analysis. In this…

Human-Computer Interaction · Computer Science 2019-08-20 Alexander Korotin , Nikita Khromov , Anton Stepanov , Andrey Lange , Evgeny Burnaev , Andrey Somov

Embeddings mapping high-dimensional discrete input to lower-dimensional continuous vector spaces have been widely adopted in machine learning applications as a way to capture domain semantics. Interviewing 13 embedding users across…

Human-Computer Interaction · Computer Science 2022-03-07 Angie Boggust , Brandon Carter , Arvind Satyanarayan

In this work, we present a novel approach for motion customization in video generation, addressing the widespread gap in the exploration of motion representation within video generative models. Recognizing the unique challenges posed by the…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Luozhou Wang , Ziyang Mai , Guibao Shen , Yixun Liang , Xin Tao , Pengfei Wan , Di Zhang , Yijun Li , Yingcong Chen

The perception of 3D motion of surrounding traffic participants is crucial for driving safety. While existing works primarily focus on general large motions, we contend that the instantaneous detection and quantification of subtle motions…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Di Liu , Bingbing Zhuang , Dimitris N. Metaxas , Manmohan Chandraker

This work aims to combine these two fields together by presenting a practical implementation of machine learning to the particular form of mental training that is the art of memory, taken in its competitive version called "Memory Sports".…

Machine Learning · Computer Science 2023-07-19 Emanuele Regnani

Visual localization is the problem of estimating the position and orientation from which a given image (or a sequence of images) is taken in a known scene. It is an important part of a wide range of computer vision and robotics…

Computer Vision and Pattern Recognition · Computer Science 2021-09-13 Ara Jafarzadeh , Manuel Lopez Antequera , Pau Gargallo , Yubin Kuang , Carl Toft , Fredrik Kahl , Torsten Sattler

Inclusion and accessibility in visualization research have gained increasing attention in recent years. However, many challenges still remain to be solved on the road toward a more inclusive, shared-experience-driven visualization design…

Human-Computer Interaction · Computer Science 2022-09-13 Katrin Angerbauer , Michael Sedlmair

In each of the last five years, a few dozen empirical studies appeared in visualization journals and conferences. The existing empirical studies have already featured a large number of variables. There are many more variables yet to be…

Human-Computer Interaction · Computer Science 2020-09-29 Min Chen , Alfie Abdul-Rahman , David H. Laidlaw

Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology…

Graphics · Computer Science 2023-10-10 Chen Zhu-Tian , Yifang Wang , Tianchen Sun , Xiang Gao , Wei Chen , Zhigeng Pan , Huamin Qu , Yingcai Wu

Sports action classification representing complex body postures and player-object interactions is an emerging area in image-based sports analysis. Some works have contributed to automated sports action recognition using machine learning…

Computer Vision and Pattern Recognition · Computer Science 2025-07-16 Palash Ray , Mahuya Sasmal , Asish Bera

As the intermediate-level representations bridging the two levels, structured representations of visual scenes, such as visual relationships between pairwise objects, have been shown to not only benefit compositional models in learning to…

Computer Vision and Pattern Recognition · Computer Science 2022-07-12 Meng-Jiun Chiou
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