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Related papers: Situated Visualization in Motion for Swimming

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Motion capture systems, used across various domains, make body representations concrete through technical processes. We argue that the measurement of bodies and the validation of measurements for motion capture systems can be understood as…

Computers and Society · Computer Science 2024-08-28 Emma Harvey , Hauke Sandhaus , Abigail Z. Jacobs , Emanuel Moss , Mona Sloane

In this paper, we explore some of the applications of computer vision to sports analytics. Sport analytics deals with understanding and discovering patterns from a corpus of sports data. Analysing such data provides important performance…

Computer Vision and Pattern Recognition · Computer Science 2020-04-15 Neha Bhargava , Fabio Cuzzolin

With the recent development of Deep Learning applied to Computer Vision, sport video understanding has gained a lot of attention, providing much richer information for both sport consumers and leagues. This paper introduces…

Computer Vision and Pattern Recognition · Computer Science 2022-08-18 Gabriel Van Zandycke , Vladimir Somers , Maxime Istasse , Carlo Del Don , Davide Zambrano

Camera virtualization -- an emerging solution to novel view synthesis -- holds transformative potential for visual entertainment, live performances, and sports broadcasting by enabling the generation of photorealistic images from novel…

Computer Vision and Pattern Recognition · Computer Science 2026-02-18 Yunxiao Zhang , William Stone , Suryansh Kumar

The current study presents a systematic investigation of the locomotion performance of a swimmer with a wide range of parameter settings. Two-dimensional simulations with the immersed boundary method are employed for the fluid-structure…

Fluid Dynamics · Physics 2023-12-21 Wenkang Wang , Xu Chu

As basketball's popularity surges, fans often find themselves confused and overwhelmed by the rapid game pace and complexity. Basketball tactics, involving a complex series of actions, require substantial knowledge to be fully understood.…

Human-Computer Interaction · Computer Science 2024-08-12 Chunggi Lee , Tica Lin , Hanspeter Pfister , Chen Zhu-Tian

We propose a novel framework for accurate 3D human pose estimation in combat sports using sparse multi-camera setups. Our method integrates robust multi-view 2D pose tracking via a transformer-based top-down approach, employing epipolar…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Hossein Feiz , David Labbé , Thomas Romeas , Jocelyn Faubert , Sheldon Andrews

Human pose estimation has made significant advancement in recent years. However, the existing datasets are limited in their coverage of pose variety. In this paper, we introduce a novel benchmark FollowMeUp Sports that makes an important…

Computer Vision and Pattern Recognition · Computer Science 2019-11-20 Ying Huang , Bin Sun , Haipeng Kan , Jiankai Zhuang , Zengchang Qin

When people browse online news, small thumbnail images accompanying links to articles attract their attention and help them to decide which articles to read. As an increasing proportion of online news can be construed as data journalism, we…

Human-Computer Interaction · Computer Science 2019-08-20 Hwiyeon Kim , Juyoung Oh , Yunha Han , Sungahn Ko , Matthew Brehmer , Bum Chul Kwon

Swimming in curved spacetimes is a phenomenon whereby free bodies in curved spacetimes are able to propel themselves by performing cyclic internal motions. When originally proposed, it was further suggested that, in the limit of fast…

General Relativity and Quantum Cosmology · Physics 2025-06-12 Rodrigo Andrade e Silva

Large collections of high-dimensional data have become nearly ubiquitous across many academic fields and application domains, ranging from biology to the humanities. Since working directly with high-dimensional data poses challenges, the…

Research on graph representation learning has received a lot of attention in recent years since many data in real-world applications come in form of graphs. High-dimensional graph data are often in irregular form, which makes them more…

Machine Learning · Computer Science 2020-06-03 Fenxiao Chen , Yuncheng Wang , Bin Wang , C. -C. Jay Kuo

Monitoring swimmer performance is crucial for improving training and enhancing athletic techniques. Traditional methods for tracking swimmers, such as above-water and underwater cameras, face limitations due to the need for multiple cameras…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Thu Tran , Kenny Tsu Wei Choo , Shaohui Foong , Hitesh Bhardwaj , Shane Kyi Hla Win , Wei Jun Ang , Kenneth Goh , Rajesh Krishna Balan

The self-propelled motion of microscopic bodies immersed in a fluid medium is studied using molecular dynamics simulation. The advantage of the atomistic approach is that the detailed level of description allows complete freedom in…

Soft Condensed Matter · Physics 2007-12-06 D. C. Rapaport

Team-based invasion sports such as football, basketball and hockey are similar in the sense that the players are able to move freely around the playing area; and that player and team performance cannot be fully analysed without considering…

Other Computer Science · Computer Science 2017-04-17 Joachim Gudmundsson , Michael Horton

Streaming data applications are becoming more common due to the ability of different information sources to continuously capture or produce data, such as sensors and social media. Despite recent advances, most visualization approaches, in…

Signal Processing · Electrical Eng. & Systems 2020-03-23 Tácito T. A. T. Neves , Rafael M. Martins , Danilo B. Coimbra , Kostiantyn Kucher , Andreas Kerren , Fernando V. Paulovich

In this work, we propose a swimming analytics system for automatically determining swimmer stroke rates from overhead race video (ORV). General ORV is defined as any footage of swimmers in competition, taken for the purposes of viewing or…

Image and Video Processing · Electrical Eng. & Systems 2021-05-24 Timothy Woinoski , Ivan V. Bajić

People increasingly wear smartwatches that can track a wide variety of data. However, it is currently unknown which data people consume and how it is visualized. To better ground research on smartwatch visualization, it is important to…

Human-Computer Interaction · Computer Science 2020-09-16 Alaul Islam , Anastasia Bezerianos , Bongshin Lee , Tanja Blascheck , Petra Isenberg

Virtual Reality, and Extended Reality in general, connect the physical body with the virtual world. Movement of our body translates to interactions with this virtual world. Only by moving our head will we see a different perspective. By…

Multimedia · Computer Science 2022-12-09 Glenn Van Wallendael , Lucas Liegeois , Julie Artois , Peter Lambert

We examine visual representations of data that make use of combinations of both 2D and 3D data mappings. Combining 2D and 3D representations is a common technique that allows viewers to understand multiple facets of the data with which they…

Human-Computer Interaction · Computer Science 2024-04-25 Jiayi Hong , Rostyslav Hnatyshyn , Ebrar A. D. Santos , Ross Maciejewski , Tobias Isenberg