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We present iBall, a basketball video-watching system that leverages gaze-moderated embedded visualizations to facilitate game understanding and engagement of casual fans. Video broadcasting and online video platforms make watching…

Human-Computer Interaction · Computer Science 2024-05-14 Chen Zhu-Tian , Qisen Yang , Jiarui Shan , Tica Lin , Johanna Beyer , Haijun Xia , Hanspeter Pfister

Action scene understanding in soccer is a challenging task due to the complex and dynamic nature of the game, as well as the interactions between players. This article provides a comprehensive overview of this task divided into action…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Karolina Seweryn , Anna Wróblewska , Szymon Łukasik

With the rise of the open data movement a lot of statistical data has been made publicly available by governments, statistical offices and other organizations. First efforts to visualize are made by the data providers themselves. Data…

Human-Computer Interaction · Computer Science 2011-10-17 Daniel Hienert , Benjamin Zapilko , Philipp Schaer , Brigitte Mathiak

Recent advances in machine learning technology have enabled highly portable and performant models for many common tasks, especially in image recognition. One emerging field, 3D human pose recognition extrapolated from video, has now…

Artificial Intelligence · Computer Science 2022-03-24 Alex Moran , Bart Gebka , Joshua Goldshteyn , Autumn Beyer , Nathan Johnson , Alexander Neuwirth

With the advancement of technology, we have supercomputers with high processing power and affordable prices. In addition, using multimedia expanded all around the world. This caused a vast use of images and videos in different fields. As…

Multimedia · Computer Science 2021-05-20 Shahrokh Paravarzar , Javaneh Alavi

A growing number of efforts aim to understand what people see when using a visualization. These efforts provide scientific grounding to complement design intuitions, leading to more effective visualization practice. However, published…

Human-Computer Interaction · Computer Science 2020-09-16 Madison Elliott , Christine Nothelfer , Cindy Xiong , Danielle Szafir

Data visualization is becoming an increasingly popular field of design practice. Although many studies have highlighted the knowledge required for effective data visualization design, their focus has largely been on formal knowledge and…

Human-Computer Interaction · Computer Science 2020-09-08 Paul Parsons , Colin M. Gray , Ali Baigelenov , Ian Carr

Monocular 3D human pose and shape estimation is challenging due to the many degrees of freedom of the human body and thedifficulty to acquire training data for large-scale supervised learning in complex visual scenes. In this paper we…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Andrei Zanfir , Eduard Gabriel Bazavan , Hongyi Xu , Bill Freeman , Rahul Sukthankar , Cristian Sminchisescu

The filming of sporting events projects and flattens the movement of athletes in the world onto a 2D broadcast image. The pixel locations of joints in these images can be detected with high validity. Recovering the actual 3D movement of the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Tobias Baumgartner , Stefanie Klatt

What is the right way to reason about human activities? What directions forward are most promising? In this work, we analyze the current state of human activity understanding in videos. The goal of this paper is to examine datasets,…

Computer Vision and Pattern Recognition · Computer Science 2017-08-10 Gunnar A. Sigurdsson , Olga Russakovsky , Abhinav Gupta

Underwater imaging is fundamentally challenging due to wavelength-dependent light attenuation, strong scattering from suspended particles, turbidity-induced blur, and non-uniform illumination. These effects impair standard cameras and make…

Computer Vision and Pattern Recognition · Computer Science 2026-01-16 Nick Truong , Pritam P. Karmokar , William J. Beksi

Tracking people in a video sequence is a challenging task that has been approached from many perspectives. This task becomes even more complicated when the person to track is a player in a broadcasted sport event, the reasons being the…

Computer Vision and Pattern Recognition · Computer Science 2020-03-11 Roberto L. Castro , Diego Andrade , Basilio Fraguela

We address the problem of controlling a dynamical system governing the motion of a 3D weighted shape changing body swimming in a perfect fluid. The rigid displacement of the swimmer results from the exchange of momentum between prescribed…

Optimization and Control · Mathematics 2011-03-30 Thomas Chambrion , Alexandre Munnier

The scene perception, understanding, and simulation are fundamental techniques for embodied-AI agents, while existing solutions are still prone to segmentation deficiency, dynamic objects' interference, sensor data sparsity, and…

Computer Vision and Pattern Recognition · Computer Science 2025-10-15 Zhiliu Yang , Jinyu Dai , Jianyuan Zhang , Zhu Yang

The increasing number of spectators and players in e-sports, along with the development of optimized communication solutions and cloud computing technology, has motivated the constant growth of the online game industry. Even though…

Artificial Intelligence · Computer Science 2025-10-23 Silvia García-Méndez , Francisco de Arriba-Pérez

Esports has emerged as a popular genre for players as well as spectators, supporting a global entertainment industry. Esports analytics has evolved to address the requirement for data-driven feedback, and is focused on cyber-athlete…

Artificial Intelligence · Computer Science 2017-11-20 Victoria Hodge , Sam Devlin , Nick Sephton , Florian Block , Anders Drachen , Peter Cowling

With changing attitudes around knowledge, medicine, art, and technology, the human body has become a source of information and, ultimately, shareable and analyzable data. Centuries of illustrations and visualizations of the body occur…

Human-Computer Interaction · Computer Science 2025-07-21 Michael Correll , Laura A. Garrison

It has been argued that an extended, quasi-rigid body evolving freely in curved spacetime can deviate from its natural trajectory by simply performing cyclic deformations. More interestingly, in the limit of rapid cycles, the amount of…

General Relativity and Quantum Cosmology · Physics 2017-03-28 Rodrigo Andrade e Silva , George E. A. Matsas , Daniel A. T. Vanzella

The use of statistical methods in sport analytics has gained a rapidly growing interest over the last decade, and nowadays is common practice. In particular, the interest in understanding and predicting an athlete's performance throughout…

Methodology · Statistics 2021-01-21 Patric Dolmeta , Raffaele Argiento , Silvia Montagna

Visual representations play a crucial role in developing generalist robotic policies. Previous vision encoders, typically pre-trained with single-image reconstruction or two-image contrastive learning, tend to capture static information,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Yucheng Hu , Yanjiang Guo , Pengchao Wang , Xiaoyu Chen , Yen-Jen Wang , Jianke Zhang , Koushil Sreenath , Chaochao Lu , Jianyu Chen
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