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Multi-object tracking (MOT) aims to associate target objects across video frames in order to obtain entire moving trajectories. With the advancement of deep neural networks and the increasing demand for intelligent video analysis, MOT has…

Computer Vision and Pattern Recognition · Computer Science 2024-03-13 Gaoang Wang , Mingli Song , Jenq-Neng Hwang

A long-standing question in physical reasoning is whether video-based models need to rely on factorized representations of physical variables in order to make physically accurate predictions, or whether they can implicitly represent such…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Sonia Joseph , Quentin Garrido , Randall Balestriero , Matthew Kowal , Thomas Fel , Shahab Bakhtiari , Blake Richards , Mike Rabbat

We consider the task of underwater robot navigation for the purpose of collecting scientifically relevant video data for environmental monitoring. The majority of field robots that currently perform monitoring tasks in unstructured natural…

As large language models (LLMs) continue to advance and gain influence, the development of embodied AI has accelerated, drawing significant attention, particularly in navigation scenarios. Embodied navigation requires an agent to perceive,…

Artificial Intelligence · Computer Science 2025-08-11 Zixia Wang , Jia Hu , Ronghui Mu

3D modeling is becoming a well-developed field of medicine, but its applicability can be limited due to the lack of software allowing for easy utilizations of generated 3D visualizations. By leveraging recent advances in virtual reality, we…

Human-Computer Interaction · Computer Science 2020-12-07 Alex J. Deakyne , Erik N. Gaasedelen , Tinen L. Iles , Paul A. Iaizzo

A plethora of state estimation techniques have appeared in the last decade using visual data, and more recently with added inertial data. Datasets typically used for evaluation include indoor and urban environments, where supporting videos…

Current large-scale video datasets focus on general human activity, but lack depth of coverage on fine-grained activities needed to address physical skill learning. We introduce SportSkills, the first large-scale sports dataset geared…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Kumar Ashutosh , Chi Hsuan Wu , Kristen Grauman

Augmented reality (AR) technology provides means for embedding visualization in a real-world context. Such techniques allow situated analyses of live data in their spatial domain. However, as existing techniques have to be adapted for this…

Human-Computer Interaction · Computer Science 2022-09-07 Kuno Kurzhals , Michael Becher , Nelusa Pathmanathan , Guido Reina

With rapidly evolving internet technologies and emerging tools, sports related videos generated online are increasing at an unprecedentedly fast pace. To automate sports video editing/highlight generation process, a key task is to precisely…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Xin Zhou , Le Kang , Zhiyu Cheng , Bo He , Jingyu Xin

Gamification represents an effective way to incentivize user behavior across a number of computing applications. However, despite the fact that physical activity is essential for a healthy lifestyle, surprisingly little is known about how…

Computers and Society · Computer Science 2017-02-27 Ali Shameli , Tim Althoff , Amin Saberi , Jure Leskovec

The swimming trajectories of self-propelled organisms or synthetic devices in a viscous fluid can be altered by hydrodynamic interactions with nearby boundaries. We explore a multipole description of swimming bodies and provide a general…

Fluid Dynamics · Physics 2012-11-30 Saverio E. Spagnolie , Eric Lauga

Gender bias in Language and Vision datasets and models has the potential to perpetuate harmful stereotypes and discrimination. We analyze gender bias in two Language and Vision datasets. Consistent with prior work, we find that both…

Computer Vision and Pattern Recognition · Computer Science 2023-05-25 Sophia Harrison , Eleonora Gualdoni , Gemma Boleda

While seamful design has been part of discourses and work within HCI contexts for some time, it has not yet been fully explored in data visualization design. At the same time, critics of visualization have been arguing that the…

Human-Computer Interaction · Computer Science 2022-03-07 Nicole Hengesbach

We present the results of a brainstorming exercise focused on how situated visualizations could be used to better understand the state of the environment and our personal behavioral impact on it. Specifically, we conducted a day long…

Analysis of player movements is a crucial subset of sports analysis. Existing player movement analysis methods use recorded videos after the match is over. In this work, we propose an end-to-end framework for player movement analysis for…

Computer Vision and Pattern Recognition · Computer Science 2023-08-24 Nitin Nilesh , Tushar Sharma , Anurag Ghosh , C. V. Jawahar

Data visualizations have been increasingly used in oral presentations to communicate data patterns to the general public. Clear verbal introductions of visualizations to explain how to interpret the visually encoded information are…

Human-Computer Interaction · Computer Science 2021-12-24 Leni Yang , Cindy Xiong , Jason K. Wong , Aoyu Wu , Huamin Qu

The beauty of synchronized dancing lies in the synchronization of body movements among multiple dancers. While dancers utilize camera recordings for their practice, standard video interfaces do not efficiently support their activities of…

Human-Computer Interaction · Computer Science 2022-09-15 Zhongyi Zhou , Anran Xu , Koji Yatani

Multivariate spatial data plays an important role in computational science and engineering simulations. The potential features and hidden relationships in multivariate data can assist scientists to gain an in-depth understanding of a…

Human-Computer Interaction · Computer Science 2019-08-30 Xiangyang He , Yubo Tao , Qirui Wang , Hai Lin

In dynamic environments, learned controllers are supposed to take motion into account when selecting the action to be taken. However, in existing reinforcement learning works motion is rarely treated explicitly; it is rather assumed that…

Machine Learning · Computer Science 2019-02-04 Artemij Amiranashvili , Alexey Dosovitskiy , Vladlen Koltun , Thomas Brox

The rapid increase in the number of online videos provides the marketing and advertising agents ample opportunities to reach out to their audience. One of the most widely used strategies is product placement, or embedded marketing, wherein…

Computer Vision and Pattern Recognition · Computer Science 2019-04-17 Soumyabrata Dev , Murhaf Hossari , Matthew Nicholson , Killian McCabe , Atul Nautiyal , Clare Conran , Jian Tang , Wei Xu , François Pitié