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Long-tail and rare event problems become crucial when autonomous driving algorithms are applied in the real world. For the purpose of evaluating systems in challenging settings, we propose a generative framework to create safety-critical…

Robotics · Computer Science 2020-07-24 Wenhao Ding , Baiming Chen , Minjun Xu , Ding Zhao

Generative Adversarial Networks (GANs) are powerful models able to synthesize data samples closely resembling the distribution of real data, yet the diversity of those generated samples is limited due to the so-called mode collapse…

Computer Vision and Pattern Recognition · Computer Science 2023-06-26 Jan Dubiński , Kamil Deja , Sandro Wenzel , Przemysław Rokita , Tomasz Trzciński

Autonomous driving has a natural bi-level structure. The goal of the upper behavioural layer is to provide appropriate lane change, speeding up, and braking decisions to optimize a given driving task. However, this layer can only indirectly…

Robotics · Computer Science 2022-12-06 Arun Kumar Singh , Jatan Shrestha , Nicola Albarella

Single-image-to-3D generative models can now produce high-quality geometry, yet conditioning on a single view inevitably introduces ambiguity about unseen regions. Multi-view conditioning can reduce this ambiguity, but existing methods…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Hanxiao Sun , Mingxin Yang , Shuhui Yang , Zebin He , Xintong Han , Hongbo Fu , Chunchao Guo , Wenhan Luo

Although recent complex scene conditional generation models generate increasingly appealing scenes, it is very hard to assess which models perform better and why. This is often due to models being trained to fit different data splits, and…

Computer Vision and Pattern Recognition · Computer Science 2020-12-09 Arantxa Casanova , Michal Drozdzal , Adriana Romero-Soriano

Score-based generative models can produce high quality image samples comparable to GANs, without requiring adversarial optimization. However, existing training procedures are limited to images of low resolution (typically below 32x32), and…

Machine Learning · Computer Science 2020-10-27 Yang Song , Stefano Ermon

We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning process to construct blends between level design models learned…

Artificial Intelligence · Computer Science 2016-03-10 Matthew Guzdial , Mark Riedl

Text-based audio generation models have limitations as they cannot encompass all the information in audio, leading to restricted controllability when relying solely on text. To address this issue, we propose a novel model that enhances the…

Sound · Computer Science 2023-12-29 Zhifang Guo , Jianguo Mao , Rui Tao , Long Yan , Kazushige Ouchi , Hong Liu , Xiangdong Wang

Generative Adversarial Networks (GANs) are a powerful indirect genotype-to-phenotype mapping for evolutionary search. Much previous work applying GANs to level generation focuses on fixed-size segments combined into a whole level, but…

Neural and Evolutionary Computing · Computer Science 2022-05-02 Jacob Schrum , Benjamin Capps , Kirby Steckel , Vanessa Volz , Sebastian Risi

Generative Adversarial Networks (GAN) (Goodfellow et al., 2014) are an effective method for training generative models of complex data such as natural images. However, they are notoriously hard to train and can suffer from the problem of…

Recent progress in generative models has stimulated significant innovations in many fields, such as image generation and chatbots. Despite their success, these models often produce sketchy and misleading solutions for complex multi-agent…

Artificial Intelligence · Computer Science 2024-10-04 Zeyang Liu , Xinrui Yang , Shiguang Sun , Long Qian , Lipeng Wan , Xingyu Chen , Xuguang Lan

We propose a unified game-theoretical framework to perform classification and conditional image generation given limited supervision. It is formulated as a three-player minimax game consisting of a generator, a classifier and a…

Machine Learning · Computer Science 2020-09-15 Chongxuan Li , Kun Xu , Jiashuo Liu , Jun Zhu , Bo Zhang

Conditional domain generation is a good way to interactively control sample generation process of deep generative models. However, once a conditional generative model has been created, it is often expensive to allow it to adapt to new…

Machine Learning · Computer Science 2018-05-28 Yingjing Lu

We consider the task of generating diverse and realistic videos guided by natural audio samples from a wide variety of semantic classes. For this task, the videos are required to be aligned both globally and temporally with the input audio:…

Machine Learning · Computer Science 2023-09-29 Guy Yariv , Itai Gat , Sagie Benaim , Lior Wolf , Idan Schwartz , Yossi Adi

Sequence generation applications require satisfying semantic constraints, such as ensuring that programs are correct, using certain keywords, or avoiding undesirable content. Language models, whether fine-tuned or prompted with few-shot…

Computation and Language · Computer Science 2022-11-02 Sean Welleck , Ximing Lu , Peter West , Faeze Brahman , Tianxiao Shen , Daniel Khashabi , Yejin Choi

Vision-and-Language Navigation (VLN) requires the agent to follow language instructions to navigate through 3D environments. One main challenge in VLN is the limited availability of photorealistic training environments, which makes it hard…

Computer Vision and Pattern Recognition · Computer Science 2023-05-31 Jialu Li , Mohit Bansal

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

We present a method of generating diverse collections of neural cellular automata (NCA) to design video game levels. While NCAs have so far only been trained via supervised learning, we present a quality diversity (QD) approach to…

Neural and Evolutionary Computing · Computer Science 2022-02-21 Sam Earle , Justin Snider , Matthew C. Fontaine , Stefanos Nikolaidis , Julian Togelius

For planning of power systems and for the calibration of operational tools, it is essential to analyse system performance in a large range of representative scenarios. When the available historical data is limited, generative models are a…

Systems and Control · Electrical Eng. & Systems 2022-12-16 Chenguang Wang , Ensieh Sharifnia , Zhi Gao , Simon H. Tindemans , Peter Palensky

Designing a 3D game scene is a tedious task that often requires a substantial amount of work. Typically, this task involves synthesis, coloring, and placement of 3D models within the game scene. To lessen this workload, we can apply machine…

Computer Vision and Pattern Recognition · Computer Science 2021-08-04 Ivan Kostiuk , Przemysław Stachura , Sławomir K. Tadeja , Tomasz Trzciński , Przemysław Spurek