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Games generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiable games often proceed by simultaneous or alternating gradient updates. In machine learning, games…

In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover different rules and game mechanics. Procedural personas can…

Artificial Intelligence · Computer Science 2022-04-12 Michael Cerny Green , Ahmed Khalifa , M Charity , Julian Togelius

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

Artificial Intelligence · Computer Science 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Recent work suggests that large language models may implicitly learn world models. How should we assess this possibility? We formalize this question for the case where the underlying reality is governed by a deterministic finite automaton.…

Computation and Language · Computer Science 2024-11-12 Keyon Vafa , Justin Y. Chen , Ashesh Rambachan , Jon Kleinberg , Sendhil Mullainathan

Although machine learning has been successfully used to propose novel molecules that satisfy desired properties, it is still challenging to explore a large chemical space efficiently. In this paper, we present a conditional molecular design…

Machine Learning · Computer Science 2019-04-02 Seokho Kang , Kyunghyun Cho

Class imbalance occurs in many real-world applications, including image classification, where the number of images in each class differs significantly. With imbalanced data, the generative adversarial networks (GANs) leans to majority class…

Computer Vision and Pattern Recognition · Computer Science 2022-01-14 Yuchong Yao , Xiaohui Wangr , Yuanbang Ma , Han Fang , Jiaying Wei , Liyuan Chen , Ali Anaissi , Ali Braytee

In this work, we present TOAD-GAN (Token-based One-shot Arbitrary Dimension Generative Adversarial Network), a novel Procedural Content Generation (PCG) algorithm that generates token-based video game levels. TOAD-GAN follows the SinGAN…

Machine Learning · Computer Science 2020-08-05 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

In this paper, we study a class of bilevel optimization problems, also known as simple bilevel optimization, where we minimize a smooth objective function over the optimal solution set of another convex constrained optimization problem.…

Optimization and Control · Mathematics 2023-04-25 Ruichen Jiang , Nazanin Abolfazli , Aryan Mokhtari , Erfan Yazdandoost Hamedani

This paper explores adaptive problem solving with a game designed to support the development of problem-solving skills. Using an adaptive, AI-powered puzzle game, our adaptive problem-solving system dynamically generates pathfinding-based…

Artificial Intelligence · Computer Science 2025-12-09 Matthew McConnell , Richard Zhao

Safe deployment of large language models (LLMs) may benefit from a reliable method for assessing their generated content to determine when to abstain or to selectively generate. While likelihood-based metrics such as perplexity are widely…

Computation and Language · Computer Science 2023-12-18 Jie Ren , Yao Zhao , Tu Vu , Peter J. Liu , Balaji Lakshminarayanan

Variational Autoencoders (VAEs) are expressive latent variable models that can be used to learn complex probability distributions from training data. However, the quality of the resulting model crucially relies on the expressiveness of the…

Machine Learning · Computer Science 2018-06-12 Lars Mescheder , Sebastian Nowozin , Andreas Geiger

Many mathematical optimization algorithms fail to sufficiently explore the solution space of high-dimensional nonlinear optimization problems due to the curse of dimensionality. This paper proposes generative models as a complement to…

Neural and Evolutionary Computing · Computer Science 2021-05-05 Pouya Rezazadeh Kalehbasti , Michael D. Lepech , Samarpreet Singh Pandher

Many of the core disciplines of artificial intelligence have sets of standard benchmark problems well known and widely used by the community when developing new algorithms. Constraint programming and automated planning are examples of these…

Artificial Intelligence · Computer Science 2020-09-23 Özgür Akgün , Nguyen Dang , Joan Espasa , Ian Miguel , András Z. Salamon , Christopher Stone

Curriculum learning--ordering training examples in a sequence to aid machine learning--takes inspiration from human learning, but has not gained widespread acceptance. Static strategies for scoring item difficulty rely on indirect proxy…

Machine Learning · Computer Science 2026-03-17 Zhenwei Tang , Amogh Inamdar , Ashton Anderson , Richard Zemel

The variational auto-encoder has become a leading framework for symbolic music generation, and a popular research direction is to study how to effectively control the generation process. A straightforward way is to control a model using…

Sound · Computer Science 2022-09-16 Jingwei Zhao , Gus Xia , Ye Wang

Reinforcement learning for code generation relies on verifiable rewards from unit test pass rates. Yet high-quality test suites are scarce, existing datasets offer limited coverage, and static rewards fail to adapt as models improve. Recent…

Computation and Language · Computer Science 2026-03-17 Aozhe Wang , Yuchen Yan , Nan Zhou , Zhengxi Lu , Weiming Lu , Jun Xiao , Yueting Zhuang , Yongliang Shen

Determining conditional independence (CI) relationships between random variables is a fundamental yet challenging task in machine learning and statistics, especially in high-dimensional settings. Existing generative model-based CI testing…

Machine Learning · Computer Science 2025-05-30 Yixin Ren , Chenghou Jin , Yewei Xia , Li Ke , Longtao Huang , Hui Xue , Hao Zhang , Jihong Guan , Shuigeng Zhou

Recent research shows how diffusion models can unconditionally generate tile-based game levels, but use of diffusion models for text-to-level generation is underexplored. There are practical considerations for creating a usable model:…

Machine Learning · Computer Science 2025-08-18 Jacob Schrum , Olivia Kilday , Emilio Salas , Bess Hagan , Reid Williams

Deep reinforcement learning (RL) has shown impressive results in a variety of domains, learning directly from high-dimensional sensory streams. However, when neural networks are trained in a fixed environment, such as a single level in a…

Machine Learning · Computer Science 2018-11-30 Niels Justesen , Ruben Rodriguez Torrado , Philip Bontrager , Ahmed Khalifa , Julian Togelius , Sebastian Risi

Conditioning image generation on specific features of the desired output is a key ingredient of modern generative models. However, existing approaches lack a general and unified way of representing structural and semantic conditioning at…

Computer Vision and Pattern Recognition · Computer Science 2024-07-08 Luca Butera , Andrea Cini , Alberto Ferrante , Cesare Alippi
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