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In this paper, we explore the Transformer based architectures for reinforcement learning in both online and offline settings within the Doom game environment. Our investigation focuses on two primary approaches: Deep Transformer Q- learning…

Machine Learning · Computer Science 2025-04-28 Karmanbir Batth , Krish Sethi , Aly Shariff , Leo Shi , Hetul Patel

Recent works have demonstrated that transformer can achieve promising performance in computer vision, by exploiting the relationship among image patches with self-attention. While they only consider the attention in a single feature layer,…

Computer Vision and Pattern Recognition · Computer Science 2023-06-12 Nannan Li , Yaran Chen , Weifan Li , Zixiang Ding , Dongbin Zhao

Vision Transformers (ViTs) have shown impressive performance and have become a unified backbone for multiple vision tasks. However, both the attention mechanism and multi-layer perceptrons (MLPs) in ViTs are not sufficiently efficient due…

Machine Learning · Computer Science 2024-07-26 Haoran You , Huihong Shi , Yipin Guo , Yingyan Celine Lin

In reinforcement learning, it is often difficult to automate high-dimensional, rapid decision-making in dynamic environments, especially when domains require real-time online interaction and adaptive strategies such as web-based games. This…

Machine Learning · Computer Science 2024-05-30 Prabhath Reddy Gujavarthy

This paper tackles a significant challenge faced by Vision Transformers (ViTs): their constrained scalability across different image resolutions. Typically, ViTs experience a performance decline when processing resolutions different from…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Qihang Fan , Quanzeng You , Xiaotian Han , Yongfei Liu , Yunzhe Tao , Huaibo Huang , Ran He , Hongxia Yang

The transformer model has gained widespread adoption in computer vision tasks in recent times. However, due to the quadratic time and memory complexity of self-attention, which is proportional to the number of input tokens, most existing…

Computer Vision and Pattern Recognition · Computer Science 2023-11-13 Wei Tan , Yifeng Geng , Xuansong Xie

Video games have served as useful benchmarks for the decision-making community, but going beyond Atari games towards modern games has been prohibitively expensive for the vast majority of the research community. Prior work in modern video…

In order perform a large variety of tasks and to achieve human-level performance in complex real-world environments, Artificial Intelligence (AI) Agents must be able to learn from their past experiences and gain both knowledge and an…

Machine Learning · Computer Science 2019-05-13 Andrei Claudiu Roibu

Vision Transformers (ViT) is known for its scalability. In this work, we target to scale down a ViT to fit in an environment with dynamic-changing resource constraints. We observe that smaller ViTs are intrinsically the sub-networks of a…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Yitian Zhang , Huseyin Coskun , Xu Ma , Huan Wang , Ke Ma , Xi , Chen , Derek Hao Hu , Yun Fu

The recent observation of neural power-law scaling relations has made a significant impact in the field of deep learning. A substantial amount of attention has been dedicated as a consequence to the description of scaling laws, although…

Machine Learning · Computer Science 2023-02-14 Oren Neumann , Claudius Gros

Games are a simplified model of reality and often serve as a favored platform for Artificial Intelligence (AI) research. Much of the research is concerned with game-playing agents and their decision making processes. The game of Guandan…

Artificial Intelligence · Computer Science 2024-02-22 Yifan Yanggong , Hao Pan , Lei Wang

Deep learning models are increasingly utilized on resource-constrained edge devices for real-time data analytics. Recently, Vision Transformer and their variants have shown exceptional performance in various computer vision tasks. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Xiang Liu , Yijun Song , Xia Li , Yifei Sun , Huiying Lan , Zemin Liu , Linshan Jiang , Jialin Li

There still remains an extreme performance gap between Vision Transformers (ViTs) and Convolutional Neural Networks (CNNs) when training from scratch on small datasets, which is concluded to the lack of inductive bias. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2023-01-02 Zhiying Lu , Hongtao Xie , Chuanbin Liu , Yongdong Zhang

The Arcade Learning Environment (ALE) is a popular platform for evaluating reinforcement learning agents. Much of the appeal comes from the fact that Atari games demonstrate aspects of competency we expect from an intelligent agent and are…

Machine Learning · Computer Science 2019-06-10 Kenny Young , Tian Tian

Imitation learning is a powerful tool for training agents by leveraging expert knowledge, and being able to replicate a given trajectory is an integral part of it. In complex environments, like modern 3D video games, distribution shift and…

Vision Transformer (ViT) has prevailed in computer vision tasks due to its strong long-range dependency modelling ability. \textcolor{blue}{However, its large model size and weak local feature modeling ability hinder its application in real…

Computer Vision and Pattern Recognition · Computer Science 2025-09-12 Yi Zhang , Lingxiao Wei , Bowei Zhang , Ziwei Liu , Kai Yi , Shu Hu

Vision transformers (ViTs) have been successfully applied in image classification tasks recently. In this paper, we show that, unlike convolution neural networks (CNNs)that can be improved by stacking more convolutional layers, the…

Computer Vision and Pattern Recognition · Computer Science 2021-04-20 Daquan Zhou , Bingyi Kang , Xiaojie Jin , Linjie Yang , Xiaochen Lian , Zihang Jiang , Qibin Hou , Jiashi Feng

Vision Transformers (ViTs) have proven to be effective, in solving 2D image understanding tasks by training over large-scale image datasets; and meanwhile as a somehow separate track, in modeling the 3D visual world too such as voxels or…

Computer Vision and Pattern Recognition · Computer Science 2022-09-20 Yi Wang , Zhiwen Fan , Tianlong Chen , Hehe Fan , Zhangyang Wang

Legged robots, particularly quadrupeds, offer promising navigation capabilities, especially in scenarios requiring traversal over diverse terrains and obstacle avoidance. This paper addresses the challenge of enabling legged robots to…

Robotics · Computer Science 2023-10-12 Jianwei Liu , Shirui Lyu , Denis Hadjivelichkov , Valerio Modugno , Dimitrios Kanoulas

We study repeated multi-player vector-valued games in which a player observes a payoff vector each round and evaluates outcomes through linear scalarizations of those vectors. Different from most prior works, the choice of scalarization is…

Computer Science and Game Theory · Computer Science 2026-05-12 Ehsan Asadollahi , Calvin Hawkins , Matthew Hale
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