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We analyse a coalition formation game between strategic service providers of a congestible service. The key novelty of our formulation is that it is a constant sum game, i.e., the total payoff across all service providers (or coalitions of…

Computer Science and Game Theory · Computer Science 2023-04-26 Shiksha Singhal , Veeraruna Kavitha , Jayakrishnan Nair

In cooperative games, the core is the most popular solution concept, and its properties are well known. In the classical setting of cooperative games, it is generally assumed that all coalitions can form, i.e., they are all feasible. In…

Computer Science and Game Theory · Computer Science 2013-04-04 Michel Grabisch

Motivated by understanding non-strict and strict pure strategy equilibria in network anti-coordination games, we define notions of stable and, respectively, strictly stable colorings in graphs. We characterize the cases when such colorings…

Computer Science and Game Theory · Computer Science 2013-08-16 Jeremy Kun , Brian Powers , Lev Reyzin

Graph convolutional neural networks (GCNNs) have emerged as powerful tools for analyzing graph-structured data, achieving remarkable success across diverse applications. However, the theoretical understanding of the stability of these…

Machine Learning · Computer Science 2025-10-28 Ning Zhang , Henry Kenlay , Li Zhang , Mihai Cucuringu , Xiaowen Dong

Persistent homology, a technique from computational topology, has recently shown strong empirical performance in the context of graph classification. Being able to capture long range graph properties via higher-order topological features,…

Machine Learning · Computer Science 2024-12-20 Rubén Ballester , Bastian Rieck

We study strategic games on weighted directed graphs, where the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy augmented by a fixed non-negative bonus for picking a given…

Computer Science and Game Theory · Computer Science 2016-04-19 Sunil Simon , Dominik Wojtczak

We consider a hypergraph (I,C), with possible multiple (hyper)edges and loops, in which the vertices $i\in I$ are interpreted as agents, and the edges $c\in C$ as contracts that can be concluded between agents. The preferences of each agent…

Combinatorics · Mathematics 2023-05-16 Vladimir I. Danilov , Alexander V. Karzanov

Score-based approaches in the structure learning task are thriving because of their scalability. Continuous relaxation has been the key reason for this advancement. Despite achieving promising outcomes, most of these methods are still…

Machine Learning · Computer Science 2023-09-07 Quang-Duy Tran , Phuoc Nguyen , Bao Duong , Thin Nguyen

How do networks of relationships evolve over time? We analyse a dataset tracking the social interactions of 900 individuals over four years. Despite continuous shifts in individual relationships, the macroscopic structural properties of the…

Physics and Society · Physics 2025-06-04 Miguel A. González-Casado , Andreia Sofia Teixeira , Angel Sánchez

Evolution occurs in populations of reproducing individuals. The structure of a biological population affects which traits evolve. Understanding evolutionary game dynamics in structured populations is difficult. Precise results have been…

Populations and Evolution · Quantitative Biology 2017-08-16 Benjamin Allen , Gabor Lippner , Yu-Ting Chen , Babak Fotouhi , Naghmeh Momeni , Martin A. Nowak , Shing-Tung Yau

We establish a network formation game for the Internet's Autonomous System (AS) interconnection topology. The game includes different types of players, accounting for the heterogeneity of ASs in the Internet. We incorporate reliability…

Computer Science and Game Theory · Computer Science 2014-12-31 Eli A. Meirom , Shie Mannor , Ariel Orda

A matching game is a cooperative profit game defined on an edge-weighted graph, where the players are the vertices and the profit of a coalition is the maximum weight of matchings in the subgraph induced by the coalition. A population…

Computer Science and Game Theory · Computer Science 2021-05-04 Han Xiao , Qizhi Fang

Competing bimodal coalitions among a group of actors are discussed. First, a model from political sciences is revisited. Most of the model statements are found not to be contained in the model. Second, a new coalition model is built. It…

Condensed Matter · Physics 2015-06-25 Serge Galam

We construct a model of strategic imitation in an arbitrary network of players who interact through an additive game. Assuming a discrete time update, we show a condition under which the resulting difference equations converge to consensus.…

Dynamical Systems · Mathematics 2019-04-15 Christopher Griffin , Sarah Rajtmajer , Anna Squicciarini , Andrew Belmonte

We use the indirect evolutionary approach to study evolutionarily stable preferences against multiple mutations in single- and multi-population matching settings, respectively. Players choose strategies to maximize their subjective…

Computer Science and Game Theory · Computer Science 2025-07-08 Yu-Sung Tu , Wei-Torng Juang

We consider the dynamics, existence and stability of the equilibrium states for large populations of individuals who can play various types of non--cooperative games. The players imitate the most attractive strategies, and the choice is…

Adaptation and Self-Organizing Systems · Physics 2012-04-02 Tadeusz Platkowski , Jan Zakrzewski

The quest for optimal/stable paths in graphs has gained attention in a few practical or theoretical areas. To take part in this quest this chapter adopts an equilibrium-oriented approach that is abstract and general: it works with…

Computer Science and Game Theory · Computer Science 2007-12-11 Stéphane Le Roux

We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a win. We explore and compare several criteria for establishing…

Computer Science and Game Theory · Computer Science 2008-11-12 Marco Faella

We consider coalition formation games in which each player has preferences over the other players and his preferences over coalitions are based on the best player ($\mathcal{B}$-/B-hedonic games) or the worst player ($\mathcal{W}$/W-hedonic…

Computer Science and Game Theory · Computer Science 2011-12-06 Haris Aziz , Paul Harrenstein , Evangelia Pyrga

We propose two solution concepts for matchings under preferences: robustness and near stability. The former strengthens while the latter relaxes the classic definition of stability by Gale and Shapley (1962). Informally speaking, robustness…

Computer Science and Game Theory · Computer Science 2019-06-06 Jiehua Chen , Piotr Skowron , Manuel Sorge
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