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A generalization of hyperopic cops and robber, analogous to the $k$-visibility cops and robber, is introduced in this paper. For a positive integer $k$ the $k$-hyperopic game of cops and robber is defined similarly as the usual cops and…

Combinatorics · Mathematics 2024-10-24 Nicholas Crawford , Vesna Iršič Chenoweth

In the game of Cops and Robbers, one of the most useful results is that an isometric path in a graph can be guarded by one cop. In this paper, we introduce the concept of wide shadow in a subgraph, and use it to characterize all 1-guardable…

Combinatorics · Mathematics 2024-06-04 Sebastián González Hermosillo de la Maza , Bojan Mohar

The game of Cops and Robber is traditionally played on a finite graph. The purpose of this paper is to introduce and analyse the game that is played on an arbitrary geodesic space (a compact, path-connected space endowed with intrinsic…

Metric Geometry · Mathematics 2026-01-14 Bojan Mohar

In this paper, the notions of {\em trapping} and {\em confining} the robber on a graph are introduced. We present some structural necessary conditions for graphs $G$ not containing the path on $k$ vertices (referred to as $P_k$-free graphs)…

Combinatorics · Mathematics 2020-09-15 Masood Masjoody

We consider a variant of the game of Cops and Robbers, called Containment, in which cops move from edge to adjacent edge, the robber moves from vertex to adjacent vertex (but cannot move along an edge occupied by a cop). The cops win by…

Combinatorics · Mathematics 2015-05-08 Pawel Pralat

In the `Covering' pursuit game on a graph, a robber and a set of cops play alternately, with the cops each moving to an adjacent vertex (or not moving) and the robber moving to a vertex at distance at most 2 from his current vertex. The aim…

Combinatorics · Mathematics 2025-04-22 Benjamin Gillott

We investigate extremal graphs related to the game of Cops and Robbers. We focus on graphs where a single cop can catch the robber; such graphs are called cop-win. The capture time of a cop-win graph is the minimum number of moves the cop…

Combinatorics · Mathematics 2019-03-21 David Offner , Kerry Ojakian

\textit{Pursuit-evasion games} have been intensively studied for several decades due to their numerous applications in artificial intelligence, robot motion planning, database theory, distributed computing, and algorithmic theory.…

Discrete Mathematics · Computer Science 2023-07-11 Harmender Gahlawat , Meirav Zehavi

We provide a sublinear bound on the cop throttling number of a connected graph. Related to the graph searching game Cops and Robbers, the cop throttling number, written $\mathrm{th}_c(G)$, is given by…

Combinatorics · Mathematics 2019-01-28 Anthony Bonato , Sean English

The game of cops and robber is a two-player turn-based game played on a graph where the cops try to capture the robber. The cop number of a graph $G$, denoted by $c(G)$ is the minimum number of cops required to capture the robber. For a…

Discrete Mathematics · Computer Science 2025-05-22 Arnab Char , Paras Vinubhai Maniya , Dinabandhu Pradhan

The game of cops and robber has been studied for many years. Denoting $\mathsf{Forb}(4K_1)$ to be the family of all graphs that contain no induced subgraph isomorphic to $4K_1$ (e.g., with independence number less than $4$), we prove that…

Combinatorics · Mathematics 2026-01-15 Zhaoyu Wu

We investigate a cops and robber game on directed graphs, where the robber moves along the arcs of the graph, while the cops can select any position at each time step. Our main focus is on the cop number: the minimum number of cops required…

Computational Complexity · Computer Science 2024-10-08 Walid Ben-Ameur , Alessandro Maddaloni

Aigner and Fromme initiated the systematic study of the cop number of a graph by proving the elegant and sharp result that in every connected planar graph, three cops are sufficient to win a natural pursuit game against a single robber.…

Combinatorics · Mathematics 2015-07-07 Po-Shen Loh , Siyoung Oh

We consider a variant of the Cops and Robber game, introduced by Fomin, Golovach, Kratochvil, in which the robber has unbounded speed, i.e. can take any path from her vertex in her turn, but she is not allowed to pass through a vertex…

Combinatorics · Mathematics 2011-04-19 Abbas Mehrabian

We consider a variant of the Cops and Robber game, in which the robber has unbounded speed, i.e. can take any path from her vertex in her turn, but she is not allowed to pass through a vertex occupied by a cop. Let c_{infty}(G) denote the…

Combinatorics · Mathematics 2014-03-18 Abbas Mehrabian

In this paper we study the concurrent cops and robber (CCCR) game. CCCR follows the same rules as the classical, turn-based game, except for the fact that the players move simultaneously. The cops' goal is to capture the robber and the…

Discrete Mathematics · Computer Science 2015-06-12 Georgios Konstantinidis , Athanasios Kehagias

The game of cops and robbers is played on a fixed (finite or infinite) graph $G$. The cop chooses his starting position, then the robber chooses his. After that, they take turns and move to adjacent vertices, or stay at their current…

Combinatorics · Mathematics 2025-07-31 Tomáš Flídr , Maria-Romina Ivan

Cops and Robbers is a pursuit-evasion game played on graphs, of which many variants have been developed and studied. We introduce a variant of this game, "Sneaky-Active Cops and Robbers", where all cops and robber must move on their turn,…

Combinatorics · Mathematics 2026-03-16 Tien Chih , Laura Scull

We study a variant of the classical cop-robber game played on compact metric graphs, where each edge is assigned a positive length and identified with a real interval of corresponding length. In this setting, both the cop and the robber…

Combinatorics · Mathematics 2025-12-23 Daniel Berend , Michael D. Boshernitzan

A hole in a graph is an induced cycle of length at least 4. We give a simple winning strategy for t-3 cops to capture a robber in the game of cops and robbers played in a graph that does not contain a hole of length at least t. This…

Combinatorics · Mathematics 2020-01-03 Vaidy Sivaraman