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Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to…

Computation and Language · Computer Science 2022-04-22 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Joey Tianyi Zhou , Chengqi Zhang

To safely navigate intricate real-world scenarios, autonomous vehicles must be able to adapt to diverse road conditions and anticipate future events. World model (WM) based reinforcement learning (RL) has emerged as a promising approach by…

Robotics · Computer Science 2024-07-29 Dechen Gao , Shuangyu Cai , Hanchu Zhou , Hang Wang , Iman Soltani , Junshan Zhang

The large language models represented by ChatGPT have a disruptive impact on the field of artificial intelligence. But it mainly focuses on natural language processing, speech recognition, machine learning and natural language…

Artificial Intelligence · Computer Science 2023-12-19 Y. Sun , J. Zhao , C. Yu , W. Wang , X. Zhou

Automated game design (AGD), the study of automatically generating game rules, has a long history in technical games research. AGD approaches generally rely on approximations of human play, either objective functions or AI agents. Despite…

Artificial Intelligence · Computer Science 2023-10-06 Johor Jara Gonzalez , Seth Cooper , Matthew Guzdial

Simulations, along with other similar applications like virtual worlds and video games, require computational models of intelligence that generate realistic and credible behavior for the participating synthetic characters. Cognitive…

Artificial Intelligence · Computer Science 2021-01-08 Volkan Ustun , Paul S. Rosenbloom , Seyed Sajjadi , Jeremy Nuttal

Game Description Generation (GDG) is the task of generating a game description written in a Game Description Language (GDL) from natural language text. Previous studies have explored generation methods leveraging the contextual…

Computation and Language · Computer Science 2025-06-30 Tsunehiko Tanaka , Edgar Simo-Serra

Do We Need Role Models? How do Role Models Shape Collective Morality? To explore the questions, we build a multi-agent simulation powered by a Large Language Model, where agents with diverse intrinsic drives, ranging from cooperative to…

Multiagent Systems · Computer Science 2026-03-17 Junjie Liao , Huacong Tang , Zhou Ziheng , Yizhou Wang , Fangwei Zhong

Despite advancements in Large Language Models (LLMs) and Large Multimodal Models (LMMs), their integration into language-grounded, human-like embodied agents remains incomplete, hindering complex real-life task performance in physical…

Computation and Language · Computer Science 2024-08-20 Zhili Cheng , Zhitong Wang , Jinyi Hu , Shengding Hu , An Liu , Yuge Tu , Pengkai Li , Lei Shi , Zhiyuan Liu , Maosong Sun

Serious games are defined as applied games that focus on the gamification of an experience (e.g., learning and training activities) and are not strictly for entertainment purposes. In recent years, serious games have become increasingly…

Software Engineering · Computer Science 2025-04-30 Alexandros Gazis , Eleftheria Katsiri

With deep learning and computer vision technology development, autonomous driving provides new solutions to improve traffic safety and efficiency. The importance of building high-quality datasets is self-evident, especially with the rise of…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Guohang Yan , Jiahao Pi , Jianfei Guo , Zhaotong Luo , Min Dou , Nianchen Deng , Qiusheng Huang , Daocheng Fu , Licheng Wen , Pinlong Cai , Xing Gao , Xinyu Cai , Bo Zhang , Xuemeng Yang , Yeqi Bai , Hongbin Zhou , Botian Shi

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

We describe GNOME (Generating Novelty in Open-world Multi-agent Environments), an experimental platform that is designed to test the effectiveness of multi-agent AI systems when faced with \emph{novelty}. GNOME separates the development of…

Artificial Intelligence · Computer Science 2025-07-08 Mayank Kejriwal , Shilpa Thomas

Large Language Models (LLMs) are increasingly being deployed as autonomous agents in real-world environments. As these deployments scale, multi-agent interactions become inevitable, making it essential to understand strategic behavior in…

Machine Learning · Computer Science 2025-10-10 Marta Emili Garcia Segura , Stephen Hailes , Mirco Musolesi

Recent studies have delved into constructing generalist agents for open-world environments like Minecraft. Despite the encouraging results, existing efforts mainly focus on solving basic programmatic tasks, e.g., material collection and…

Artificial Intelligence · Computer Science 2025-06-03 Shunyu Liu , Yaoru Li , Kongcheng Zhang , Zhenyu Cui , Wenkai Fang , Yuxuan Zheng , Tongya Zheng , Mingli Song

Recent works leverage LLMs to roleplay realistic social scenarios, aiding novices in practicing their social skills. However, simulating sensitive interactions, such as in mental health, is challenging. Privacy concerns restrict data…

Computation and Language · Computer Science 2024-07-16 Ryan Louie , Ananjan Nandi , William Fang , Cheng Chang , Emma Brunskill , Diyi Yang

Large Language Model (LLM) agents are increasingly deployed in settings where they interact with a wide variety of people, including users who are unclear, impatient, or reluctant to share information. However, collecting real interaction…

Artificial Intelligence · Computer Science 2026-05-14 Harshita Chopra , Kshitish Ghate , Aylin Caliskan , Tadayoshi Kohno , Chirag Shah , Natasha Jaques

Much work has been done on conversational LLM agents which directly assist human users with tasks. We present an alternative paradigm for interacting with LLM agents, which we call "overhearing agents". These overhearing agents do not…

Computation and Language · Computer Science 2025-09-08 Andrew Zhu , Evan Osgood , Chris Callison-Burch

Game development sits at the intersection of creative design and intricate software engineering, demanding the joint orchestration of game engines, real-time loops, and tightly coupled state across many files. While Large Language Models…

Software Engineering · Computer Science 2026-04-21 Yilei Jiang , Jinyuan Hu , Qianyin Xiao , Yaozhi Zheng , Ruize Ma , Kaituo Feng , Jiaming Han , Tianshuo Peng , Kaixuan Fan , Manyuan Zhang , Xiangyu Yue

The rapid development of large language and multimodal models has sparked significant interest in using proprietary models, such as GPT-4o, to develop autonomous agents capable of handling real-world scenarios like web navigation. Although…

Computation and Language · Computer Science 2024-10-28 Hongliang He , Wenlin Yao , Kaixin Ma , Wenhao Yu , Hongming Zhang , Tianqing Fang , Zhenzhong Lan , Dong Yu

Computer games play an important role in our society and motivate people to learn computer science. Since artificial intelligence is integral to most games, they can also be used to teach artificial intelligence. We introduce the Game AI…

Computers and Society · Computer Science 2015-11-25 Mark O. Riedl