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Related papers: Gender in video games: Creativity for inclusivity

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Gender biases in language generation systems are challenging to mitigate. One possible source for these biases is gender representation disparities in the training and evaluation data. Despite recent progress in documenting this problem and…

Utopian images in XR-games are often ambiguous. How can ambiguity be consciously designed in virtual worlds? What are the design principles for game designers? Ambiguity arises from discontinuity and decontextualization, from the deliberate…

Human-Computer Interaction · Computer Science 2021-09-07 Wolfgang Höhl

Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Jiwen Yu , Yiran Qin , Haoxuan Che , Quande Liu , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

Besides the ability to utilize visualizations, the process of creating and authoring them is of equal importance. However, for visualization environments beyond the desktop, like multi-display or immersive analytics environments, this…

Human-Computer Interaction · Computer Science 2021-10-28 Marc Satkowski , Weizhou Luo , Raimund Dachselt

Automated game design is a rapidly growing area of research, yet many aspects of game design lie largely unexamined still, as most systems focus on two-dimensional games with clear objectives and goal-oriented gameplay. This paper describes…

Artificial Intelligence · Computer Science 2021-04-26 Michael Cook

Video games are increasingly accessible to blind and low vision (BLV) players, yet many aspects remain inaccessible. One aspect is the joy players feel when they explore environments and make new discoveries, which is integral to many…

Human-Computer Interaction · Computer Science 2024-03-18 Vishnu Nair , Hanxiu 'Hazel' Zhu , Peize Song , Jizhong Wang , Brian A. Smith

Perceptions of gender are a significant aspect of human-human interaction, and gender has wide-reaching social implications for robots deployed in contexts where they are expected to interact with humans. This work explored two flexible…

Robotics · Computer Science 2024-12-23 Nathaniel S. Dennler , Mina Kian , Stefanos Nikolaidis , Maja Matarić

Methods for learning latent user representations from historical behavior logs have gained traction for recommendation tasks in e-commerce, content streaming, and other settings. However, this area still remains relatively underexplored in…

This paper introduces a collection of board games specifically chosen to serve as a basis for programming exercises. We examine the attractiveness of board games in this context as well as features that make a particular game a good…

Human-Computer Interaction · Computer Science 2022-08-02 Maxim Mozgovoy , Marina Purgina

Blind and low-vision (BLV) players face critical challenges in engaging with video games due to the inaccessibility of visual elements, difficulties navigating interfaces, and limitations in performing interaction. Meanwhile, the…

Human-Computer Interaction · Computer Science 2025-09-29 Tianrun Qiu , Changxin Chen , Sizhe Cheng , Xuyang Liu , Xumeng Wang , Zhicong Lu , Yuxin Ma

Images are often termed as representations of perceived reality. As such, racial and gender biases in popular culture and visual media could play a critical role in shaping people's perceptions of society. While previous research has made…

Computers and Society · Computer Science 2024-11-20 Nouar AlDahoul , Hazem Ibrahim , Minsu Park , Talal Rahwan , Yasir Zaki

Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…

Human-Computer Interaction · Computer Science 2014-07-04 Michael Meder , Brijnesh-Johannes Jain

While research on applications and evaluations of explanation methods continues to expand, fairness of the explanation methods concerning disparities in their performance across subgroups remains an often overlooked aspect. In this paper,…

Computation and Language · Computer Science 2025-05-05 Mahdi Dhaini , Ege Erdogan , Nils Feldhus , Gjergji Kasneci

Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the…

Artificial Intelligence · Computer Science 2025-11-05 Sihao Hu , Tiansheng Huang , Gaowen Liu , Ramana Rao Kompella , Fatih Ilhan , Selim Furkan Tekin , Yichang Xu , Zachary Yahn , Ling Liu

In open-source software design, the inclusion of women is often highlighted simply to remind programmers that women exist. Yet, little attention is given to how greater gender diversity, specifically women's participation, could…

Software Engineering · Computer Science 2025-10-20 Sian Brooke

Gender inclusivity in language technologies has become a prominent research topic. In this study, we explore gender-neutral translation (GNT) as a form of gender inclusivity and a goal to be achieved by machine translation (MT) models,…

Computation and Language · Computer Science 2023-07-06 Andrea Piergentili , Dennis Fucci , Beatrice Savoldi , Luisa Bentivogli , Matteo Negri

This paper proposes the concept of "live-action virtual reality games" as a new genre of digital games based on an innovative combination of live-action, mixed-reality, context-awareness, and interaction paradigms that comprise tangible…

Human-Computer Interaction · Computer Science 2016-05-26 Luis Valente , Esteban Clua , Alexandre Ribeiro Silva , Bruno Feijó

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

Multimedia · Computer Science 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

A game's theme is an important part of its design -- it conveys narrative information, rhetorical messages, helps the player intuit strategies, aids in tutorialisation and more. Thematic elements of games are notoriously difficult for AI…

Artificial Intelligence · Computer Science 2024-05-17 Rabii Younès , Cook Michael

Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of…