Related papers: Gender in video games: Creativity for inclusivity
Virtual reality games always provide the player with the most verisimilitude experience. With the advancement of VR hardware, it may become mainstream how people feel and attach to a virtual world. The paper discusses a possible solution to…
Textbooks play a critical role in shaping children's understanding of the world. While previous studies have identified gender inequality in individual countries' textbooks, few have examined the issue cross-culturally. This study applies…
Rapidly growing virtual reality (VR) technologies and techniques have gained importance over the past few years, and academics and practitioners have been searching for efficient visualizations in VR. To date, emphasis has been on the…
Targeted evaluations have found that machine translation systems often output incorrect gender, even when the gender is clear from context. Furthermore, these incorrectly gendered translations have the potential to reflect or amplify social…
Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user control over the environment for reproducible, editable…
Agender euphoria is a new term representing the powerful feelings of happiness, joy, and contentment derived from experiences in gender-free embodiments, spaces, and activities. People with and without agender and adjacent identities (e.g.,…
Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…
Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can…
The successful application of neural methods to machine translation has realized huge quality advances for the community. With these improvements, many have noted outstanding challenges, including the modeling and treatment of gendered…
Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…
Machine learning technology has become ubiquitous, but, unfortunately, often exhibits bias. As a consequence, disparate stakeholders need to interact with and make informed decisions about using machine learning models in everyday systems.…
This paper investigates the player's body as a system capable of unfamiliar interactive movement achieved through digital mediation in a playful environment. Body interactions in both digital and non-digital environments can be considered…
Vast availability of text data has enabled widespread training and use of AI systems that not only learn and predict attributes from the text but also generate text automatically. However, these AI models also learn gender, racial and…
This paper examines gender bias in AI-generated imagery of construction workers, highlighting discrepancies in the portrayal of male and female figures. Grounded in Griselda Pollock's theories on visual culture and gender, the analysis…
Machine translation (MT) technology has facilitated our daily tasks by providing accessible shortcuts for gathering, elaborating and communicating information. However, it can suffer from biases that harm users and society at large. As a…
Games allow us to construct and explore identities and offer us role models, good and bad. Game characters are a reflection of us -- players and creators alike -- or could be. But do games also encode identities, values, and orientations…
Both text and video data are abundant on the internet and support large-scale self-supervised learning through next token or frame prediction. However, they have not been equally leveraged: language models have had significant real-world…
Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…
The swift evolution of Large-scale Models (LMs), either language-focused or multi-modal, has garnered extensive attention in both academy and industry. But despite the surge in interest in this rapidly evolving area, there are scarce…
Categorization via gender is omnipresent throughout society, and thus also computing; gender identity is often requested of users before they use software or web services. Despite this fact, no research has explored how software developers…