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Related papers: Gender in video games: Creativity for inclusivity

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Virtual reality games always provide the player with the most verisimilitude experience. With the advancement of VR hardware, it may become mainstream how people feel and attach to a virtual world. The paper discusses a possible solution to…

Human-Computer Interaction · Computer Science 2024-03-15 Zhongsheng Li , Wuji Li , Yudong He

Textbooks play a critical role in shaping children's understanding of the world. While previous studies have identified gender inequality in individual countries' textbooks, few have examined the issue cross-culturally. This study applies…

Computation and Language · Computer Science 2025-06-04 Tairan Liu

Rapidly growing virtual reality (VR) technologies and techniques have gained importance over the past few years, and academics and practitioners have been searching for efficient visualizations in VR. To date, emphasis has been on the…

Human-Computer Interaction · Computer Science 2022-03-16 Elif Hilal Korkut , Elif Surer

Targeted evaluations have found that machine translation systems often output incorrect gender, even when the gender is clear from context. Furthermore, these incorrectly gendered translations have the potential to reflect or amplify social…

Computation and Language · Computer Science 2021-04-19 Prafulla Kumar Choubey , Anna Currey , Prashant Mathur , Georgiana Dinu

Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user control over the environment for reproducible, editable…

Artificial Intelligence · Computer Science 2026-04-01 Ryan Po , David Junhao Zhang , Amir Hertz , Gordon Wetzstein , Neal Wadhwa , Nataniel Ruiz

Agender euphoria is a new term representing the powerful feelings of happiness, joy, and contentment derived from experiences in gender-free embodiments, spaces, and activities. People with and without agender and adjacent identities (e.g.,…

Human-Computer Interaction · Computer Science 2026-04-20 Katie Seaborn , Shano Liang , Rua M. Williams , Phoebe O. Toups Dugas

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

Computers and Society · Computer Science 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can…

The successful application of neural methods to machine translation has realized huge quality advances for the community. With these improvements, many have noted outstanding challenges, including the modeling and treatment of gendered…

Computation and Language · Computer Science 2020-10-16 Hila Gonen , Kellie Webster

Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…

Human-Computer Interaction · Computer Science 2013-10-09 Vasco Pereira Torres

Machine learning technology has become ubiquitous, but, unfortunately, often exhibits bias. As a consequence, disparate stakeholders need to interact with and make informed decisions about using machine learning models in everyday systems.…

Human-Computer Interaction · Computer Science 2024-01-12 Aimen Gaba , Zhanna Kaufman , Jason Chueng , Marie Shvakel , Kyle Wm. Hall , Yuriy Brun , Cindy Xiong Bearfield

This paper investigates the player's body as a system capable of unfamiliar interactive movement achieved through digital mediation in a playful environment. Body interactions in both digital and non-digital environments can be considered…

Human-Computer Interaction · Computer Science 2016-04-22 Matthew Martin , James Charlton , Andy M. Connor

Vast availability of text data has enabled widespread training and use of AI systems that not only learn and predict attributes from the text but also generate text automatically. However, these AI models also learn gender, racial and…

Computation and Language · Computer Science 2018-04-12 Nishtha Madaan , Gautam Singh , Sameep Mehta , Aditya Chetan , Brihi Joshi

This paper examines gender bias in AI-generated imagery of construction workers, highlighting discrepancies in the portrayal of male and female figures. Grounded in Griselda Pollock's theories on visual culture and gender, the analysis…

Computers and Society · Computer Science 2024-07-29 Amalia Foka

Machine translation (MT) technology has facilitated our daily tasks by providing accessible shortcuts for gathering, elaborating and communicating information. However, it can suffer from biases that harm users and society at large. As a…

Computation and Language · Computer Science 2021-05-10 Beatrice Savoldi , Marco Gaido , Luisa Bentivogli , Matteo Negri , Marco Turchi

Games allow us to construct and explore identities and offer us role models, good and bad. Game characters are a reflection of us -- players and creators alike -- or could be. But do games also encode identities, values, and orientations…

Computers and Society · Computer Science 2023-10-10 Katie Seaborn

Both text and video data are abundant on the internet and support large-scale self-supervised learning through next token or frame prediction. However, they have not been equally leveraged: language models have had significant real-world…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Sherry Yang , Jacob Walker , Jack Parker-Holder , Yilun Du , Jake Bruce , Andre Barreto , Pieter Abbeel , Dale Schuurmans

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

Human-Computer Interaction · Computer Science 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

The swift evolution of Large-scale Models (LMs), either language-focused or multi-modal, has garnered extensive attention in both academy and industry. But despite the surge in interest in this rapidly evolving area, there are scarce…

Artificial Intelligence · Computer Science 2024-03-18 Xinrun Xu , Yuxin Wang , Chaoyi Xu , Ziluo Ding , Jiechuan Jiang , Zhiming Ding , Börje F. Karlsson

Categorization via gender is omnipresent throughout society, and thus also computing; gender identity is often requested of users before they use software or web services. Despite this fact, no research has explored how software developers…

Human-Computer Interaction · Computer Science 2023-02-13 Elijah Bouma-Sims , Yasemin Acar
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