Related papers: Gender in video games: Creativity for inclusivity
With the rise of artificial intelligence (AI) and the growing use of deep-learning architectures, the question of ethics, transparency and fairness of AI systems has become a central concern within the research community. We address…
When software is designed by people from diverse identities and experiences, it is more likely to be inclusive and address a broader range of user needs. However, for transgender and non-binary students in software engineering, the path to…
Very little has been explored about the narrative as a process when constructing entertainment for interactive media. Simultaneously, the interest in narrative vehicles increases while certain occupations, seeing the narrative as a…
Educational games are commonly used to motivate students and provide enhanced learning opportunities. Apps and mobile games play an increasingly important role in education and smartphones are part of the daily lives of most female…
Artificial Intelligence-Generated Content (AIGC) has the potential to transform how people build and interact with virtual environments. Within this paper, we discuss potential benefits but also challenges that AIGC has for the creation of…
We examine prosodic entrainment in cooperative game dialogs for new feature sets describing register, pitch accent shape, and rhythmic aspects of utterances. For these as well as for established features we present entrainment profiles to…
Most software systems today do not support cognitive diversity. Further, because of differences in problem-solving styles that cluster by gender, software that poorly supports cognitive diversity can also embed gender biases. To help…
Dialogue authoring in large games requires not only content creation but the subtlety of its delivery, which can vary from character to character. Manually authoring this dialogue can be tedious, time-consuming, or even altogether…
The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in.…
Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…
Virtual reality technology is biased. It excludes approximately 95% the world's population by being primarily designed for male, western, educated, industrial, rich, and democratic populations. This bias may be due to the lack of diversity…
Gender is widely discussed in the context of language tasks and when examining the stereotypes propagated by language models. However, current discussions primarily treat gender as binary, which can perpetuate harms such as the cyclical…
Gender-inclusive machine translation (MT) should preserve gender ambiguity in the source to avoid misgendering and representational harms. While gender ambiguity often occurs naturally in notional gender languages such as English,…
Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…
Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and…
We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions…
Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements.…
Context: Diversity can impact team communication, productivity, cohesiveness, and creativity. Analyzing the existing knowledge about diversity in open source software (OSS) projects can provide directions for future research and raise…
In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…
As academic interest in procedural content generation (PCG) for games has increased, so has the need for methodologies for comparing and contrasting the output spaces of alternative PCG systems. In this paper we introduce and evaluate a…