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Large parts of professional human communication proceed in a request-reply fashion, whereby requests contain specifics of the information desired while replies can deliver the required information. However, time limitations often force…

Social and Information Networks · Computer Science 2013-12-25 Kristian Moss Bendtsen , Florian Uekermann , Jan O. Haerter

Working in complex industrial facilities requires spatial navigation skills that people build up with time and field experience. Training sessions consisting in guided tours help discover places but they are insufficient to become…

Human-Computer Interaction · Computer Science 2018-07-12 Arnaud Mas , Idriss Ismaël , Nicolas Filliard

In this Information system age many organizations consider information system as their weapon to compete or gain competitive advantage or give the best services for non profit organizations. Game Information System as combining Information…

Artificial Intelligence · Computer Science 2010-07-15 Spits Warnars H. L. H

Interactive urgent computing is a small but growing user of supercomputing resources. However there are numerous technical challenges that must be overcome to make supercomputers fully suited to the wide range of urgent workloads which…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-06-29 Nick Brown , Rupert Nash , Gordon Gibb , Evgenij Belikov , Artur Podobas , Wei Der Chien , Stefano Markidis , Markus Flatken , Andreas Gerndt

One major function of social networks (e.g., massive online social networks) is the dissemination of information, such as scientific knowledge, news, and rumors. Information can be propagated by the users of the network via natural…

Social and Information Networks · Computer Science 2011-06-28 Dmitry Zinoviev , Vy Duong

In this work, we examine a sequential setting of a cooperative game in which players arrive dynamically to form coalitions and complete tasks either together or individually, depending on the value created. Upon arrival, a new player as a…

Computer Science and Game Theory · Computer Science 2025-07-17 Yao Zhang , Indrajit Saha , Zhaohong Sun , Makoto Yokoo

Many natural processes rely on optimizing the success ratio of a search process. We use an experimental setup consisting of a simple online game in which players have to find a target hidden on a board, to investigate the how the rounds are…

Biological Physics · Physics 2017-05-19 Ricardo Martinez-Garcia , Justin M. Calabrese , Cristobal Lopez

Recent research shows that visualizing linguistic bias mitigates its negative effects. However, reliable automatic detection methods to generate such visualizations require costly, knowledge-intensive training data. To facilitate data…

Human-Computer Interaction · Computer Science 2024-07-25 Smi Hinterreiter , Timo Spinde , Sebastian Oberdörfer , Isao Echizen , Marc Erich Latoschik

The information decomposition problem requires an additive decomposition of the mutual information between the input and target variables into nonnegative terms. The recently introduced solution to this problem, Information Attribution,…

Information Theory · Computer Science 2022-07-13 Tomáš Kroupa , Sara Vannucci , Tomáš Votroubek

E-polis is a multi-platform serious game that gamifies a sociological survey for studying young people's opinions regarding their ideal society. The gameplay is based on a user navigating through a digital city, experiencing the changes…

Computers and Society · Computer Science 2025-04-30 Alexandros Gazis , Eleftheria Katsiri

Wildfire evacuation behavior is highly variable and influenced by complex interactions among household resources, preparedness, and situational cues. Using a large-scale MTurk survey of residents in California, Colorado, and Oregon, this…

Machine Learning · Computer Science 2026-03-04 Sazzad Bin Bashar Polock , Anandi Dutta , Subasish Das

This paper studies a novel user cooperation model in a wireless powered mobile edge computing system where two wireless users harvest wireless power transferred by one energy node and can offload part of their computation tasks to an edge…

Networking and Internet Architecture · Computer Science 2019-09-05 Binqi He , Suzhi Bi , Hong Xing , Xiaohui Lin

Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be…

Computer Science and Game Theory · Computer Science 2014-04-22 Neil Burch , Michael Johanson , Michael Bowling

For decades, the evolution of cooperation has piqued the interest of numerous academic disciplines such as game theory, economics, biology, and computer science. In this work, we demonstrate the emergence of a novel and effective resource…

Multiagent Systems · Computer Science 2023-07-06 Jack Garbus , Jordan Pollack

In the usual models of cooperative game theory, the outcome of a coalition formation process is either the grand coalition or a coalition structure that consists of disjoint coalitions. However, in many domains where coalitions are…

Computer Science and Game Theory · Computer Science 2014-01-17 Georgios Chalkiadakis , Edith Elkind , Evangelos Markakis , Maria Polukarov , Nicholas Robert Jennings

Cores of cooperative games are ubiquitous in information theory, and arise most frequently in the characterization of fundamental limits in various scenarios involving multiple users. Examples include classical settings in network…

Information Theory · Computer Science 2009-01-05 Mokshay Madiman

Global games form a subclass of games with incomplete information where a set of agents decide actions against a regime with an underlying fundamental $\theta$ representing its power. Each agent has access to an independent noisy…

Social and Information Networks · Computer Science 2017-10-31 Hessam Mahdavifar , Ahmad Beirami , Behrouz Touri , Jeff S. Shamma

Device-to-Device (D2D) communications, which allow direct communication among mobile devices, have been proposed as an enabler of local services in 3GPP LTE-Advanced (LTE-A) cellular networks. This work investigates a hierarchical LTE-A…

Networking and Internet Architecture · Computer Science 2015-01-06 Xiao Lu , Ping Wang , Dusit Niyato

Procedural generation is used across game design to achieve a wide variety of ends, and has led to the creation of several game subgenres by injecting variance, surprise or unpredictability into otherwise static designs. Information games…

Artificial Intelligence · Computer Science 2020-04-07 Michael Cook

Mobile devices are often presented with multiple connectivity options usually making a selection either randomly or based on load/wireless conditions metrics, as is the case of current offloading schemes. In this paper we claim that…

Networking and Internet Architecture · Computer Science 2016-02-02 Konstantinos V. Katsaros , Vasilis Sourlas , Ioannis Psaras , Sergi Rene , George Pavlou
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