Related papers: Info Overload: A Cooperative Evacuation Game
We propose a type of non-cooperative game, termed multi-cluster aggregative game, which is composed of clusters as players, where each cluster consists of collaborative agents with cost functions depending on their own decisions and the…
We study the problem of evacuation planning for natural disasters, focusing on wildfire evacuations. By creating pre-planned evacuation routes that can be updated based on real-time data, we provide an easily adjustable approach to…
Evacuation is one of the main disaster management solutions to reduce the impact of man-made and natural threats on building occupants. To date, several modern technologies and gamification concepts, e.g. immersive virtual reality and…
The Jump-Jump game, as a simple yet challenging casual game, provides an ideal testing environment for studying LLM decision-making capabilities. The game requires players to precisely control jumping force based on current position and…
Nonprofit crowdsourcing platforms such as food recovery organizations rely on volunteers to perform time-sensitive tasks. To encourage volunteers to complete a task, platforms use nudging mechanisms to notify a subset of volunteers with the…
Common knowledge is crucial for safe group coordination. In its absence, humans must rely on shared knowledge, which is inherently limited in depth and therefore prone to coordination failures, because any finite-order knowledge attribution…
Excessive smartphone use is now widely considered a personal and societal problem. It is recognized by application and smartphone makers, who provide tools to track the amount of use, set limits, or block certain services at predefined…
Understanding an information forager's actions during interaction is very important for the study of interactive information retrieval. Although information spread in uncertain information space is substantially complex due to the high…
In the context of the evacuation of populations, some citizens/volunteers may want and be able to participate in the evacuation of populations in difficulty by coming to lend a hand to emergency/evacuation vehicles with their own vehicles.…
The advent of 5G networking technologies has increased the expectations from mobile devices, in that, more sophisticated, computationally intense applications are expected to be delivered on the mobile device which are themselves getting…
The development of multi-synchronous decision support systems to facilitate collaboration between diverse users is an emerging field in emergency management. Traditionally, information management for emergency response has been a…
One major function of social networks (e.g., massive online social networks) is the dissemination of information such as scientific knowledge, news, and rumors. Information can be propagated by the users of the network via natural…
This paper considers a two-player game where each player chooses a resource from a finite collection of options. Each resource brings a random reward. Both players have statistical information regarding the rewards of each resource.…
In the aftermath of large-scale disasters, the scarcity of resources and the paralysis of infrastructure raise severe challenges to effective post-disaster recovery. Efficient coordination between shelters and victims plays a crucial role…
Task offloading provides a promising way to enhance the capability of the mobile terminal (also called terminal user) that is distributed on network edge and communicates edge clouds with wireless. Generally, there are multiple edge cloud…
Equilibrium notions for games with unawareness in the literature cannot be interpreted as steady-states of a learning process because players may discover novel actions during play. In this sense, many games with unawareness are…
The cognitive load can be used to assess if someone is struggling while performing a task. It can be used in many different situations such as in driving, piloting, studying, playing, working, etc. This information can help to design better…
Understanding validity of user behaviour in Virtual Environments (VEs) is critical as they are increasingly being used for serious Health and Safety applications such as predicting human behaviour and training in hazardous situations. This…
We study a canonical collective action game with incomplete information. Individuals attempt to coordinate to achieve a shared goal, while also facing a temptation to free-ride. Consuming more similar information about the fundamentals can…
This paper aims at designing of adaptive framework for supporting collaborative work of different actors in public safety and disaster recovery missions. In such scenarios, firemen and robots interact to each other to reach a common goal;…