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Generalized feed-forward Gaussian models have achieved significant progress in sparse-view 3D reconstruction by leveraging prior knowledge from large multi-view datasets. However, these models often struggle to represent high-frequency…

Computer Vision and Pattern Recognition · Computer Science 2025-03-10 Seungtae Nam , Xiangyu Sun , Gyeongjin Kang , Younggeun Lee , Seungjun Oh , Eunbyung Park

In high dimensional settings, density estimation algorithms rely crucially on their inductive bias. Despite recent empirical success, the inductive bias of deep generative models is not well understood. In this paper we propose a framework…

Machine Learning · Computer Science 2018-11-09 Shengjia Zhao , Hongyu Ren , Arianna Yuan , Jiaming Song , Noah Goodman , Stefano Ermon

In the generalized Russian cards problem, we have a card deck $X$ of $n$ cards and three participants, Alice, Bob, and Cathy, dealt $a$, $b$, and $c$ cards, respectively. Once the cards are dealt, Alice and Bob wish to privately communicate…

Cryptography and Security · Computer Science 2014-08-06 Colleen M. Swanson , Douglas R. Stinson

Compact representations of objects is a common concept in computer science. Automated planning can be viewed as a case of this concept: a planning instance is a compact implicit representation of a graph and the problem is to find a path (a…

Artificial Intelligence · Computer Science 2014-01-24 Christer Bäckström , Peter Jonsson

Pretrained representations from large-scale vision models have boosted the performance of downstream embodied policy learning. We look to understand whether additional self-supervised pretraining on exploration trajectories can build on…

Robotics · Computer Science 2023-12-19 Yuxuan Li , Luca Weihs

Artificial general intelligence (AGI) refers to research aimed at tackling the full problem of artificial intelligence, that is, create truly intelligent agents. This sets it apart from most AI research which aims at solving relatively…

Artificial Intelligence · Computer Science 2011-09-08 Tom Schaul , Julian Togelius , Jürgen Schmidhuber

The paper presents an application of non-linear stacking ensembles for prediction of Go player attributes. An evolutionary algorithm is used to form a diverse ensemble of base learners, which are then aggregated by a stacking ensemble. This…

Artificial Intelligence · Computer Science 2017-09-25 Josef Moudřík , Roman Neruda

Humans can pursue a near-infinite variety of tasks, but typically can only pursue a small number at the same time. We hypothesize that humans leverage experience on one task to preemptively learn solutions to other tasks that were…

Machine Learning · Computer Science 2026-05-06 Wilka Carvalho , Sam Hall-McMaster , Honglak Lee , Samuel J. Gershman

Generative Adversarial Networks (GANs) are a recent advancement in unsupervised machine learning. They are a cat-and-mouse game between two neural networks: [1] a discriminator network which learns to validate whether a sample is real or…

Cosmology and Nongalactic Astrophysics · Physics 2020-06-23 Olivia Curtis , Tereasa G. Brainerd

Identifying the configuration of chess pieces from an image of a chessboard is a problem in computer vision that has not yet been solved accurately. However, it is important for helping amateur chess players improve their games by…

Computer Vision and Pattern Recognition · Computer Science 2021-06-03 Georg Wölflein , Ognjen Arandjelović

Training facial emotion recognition models requires large sets of data and costly annotation processes. To alleviate this problem, we developed a gamified method of acquiring annotated facial emotion data without an explicit labeling effort…

Computer Vision and Pattern Recognition · Computer Science 2022-11-10 Krist Shingjergji , Deniz Iren , Felix Bottger , Corrie Urlings , Roland Klemke

Training intelligent agents that can drive autonomously in various urban and highway scenarios has been a hot topic in the robotics society within the last decades. However, the diversity of driving environments in terms of road topology…

Robotics · Computer Science 2022-04-06 Behrad Toghi , Rodolfo Valiente , Ramtin Pedarsani , Yaser P. Fallah

While Poker, as a family of games, has been studied extensively in the last decades, collectible card games have seen relatively little attention. Only recently have we seen an agent that can compete with professional human players in…

Artificial Intelligence · Computer Science 2024-04-26 Radovan Haluska , Martin Schmid

Using machine learning models to generate synthetic data has become common in many fields. Technology to generate synthetic transactions that can be used to detect fraud is also growing fast. Generally, this synthetic data contains only…

Machine Learning · Computer Science 2023-06-30 Shuo Wang , Terrence Tricco , Xianta Jiang , Charles Robertson , John Hawkin

Digital collectible card games are not only a growing part of the video game industry, but also an interesting research area for the field of computational intelligence. This game genre allows researchers to deal with hidden information,…

Neural and Evolutionary Computing · Computer Science 2024-10-28 Pablo García-Sánchez , Alberto Tonda , Antonio J. Fernández-Leiva , Carlos Cotta

Machine Learning techniques have been used to teach computer programs how to play games as complicated as Chess and Go. These were achieved using powerful tools such as Neural Networks and Parallel Computing on Supercomputers. In this…

Populations and Evolution · Quantitative Biology 2017-12-01 Pedro M. F. Pereira

While supervised learning has enabled great progress in many applications, unsupervised learning has not seen such widespread adoption, and remains an important and challenging endeavor for artificial intelligence. In this work, we propose…

Machine Learning · Computer Science 2019-01-23 Aaron van den Oord , Yazhe Li , Oriol Vinyals

Strategic games admit a multi-graph representation, in which two kinds of relations, accessibility, and preferences, are used to describe how the players compare the possible outcomes. A category of games with a fixed set of players…

Category Theory · Mathematics 2025-02-19 Fernando Tohmé , Ignacio Viglizzo

Strategy card game is a well-known genre that is demanding on the intelligent game-play and can be an ideal test-bench for AI. Previous work combines an end-to-end policy function and an optimistic smooth fictitious play, which shows…

Machine Learning · Computer Science 2023-05-30 Changnan Xiao , Yongxin Zhang , Xuefeng Huang , Qinhan Huang , Jie Chen , Peng Sun

Recent breakthroughs in generative artificial intelligence (AI) and large language models (LLMs) unravel new capabilities for AI personal assistants to overcome cognitive bandwidth limitations of humans, providing decision support or even…

Artificial Intelligence · Computer Science 2026-02-10 Srijoni Majumdar , Edith Elkind , Evangelos Pournaras