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Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

Human-Computer Interaction · Computer Science 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

Web applications play a crucial role in our daily lives, making it essential to employ testing methods that ensure their quality. Typically, Web testing automation frameworks rely on locators to interact with the graphical user interface,…

Software Engineering · Computer Science 2025-06-02 Dario Olianas , Diego Clerissi , Maurizio Leotta , Filippo Ricca

Emphasizing problem formulation in AI literacy activities with children is vital, yet we lack empirical studies on their structure and affordances. We propose that participatory design involving teachable machines facilitates problem…

Human-Computer Interaction · Computer Science 2024-03-01 Utkarsh Dwivedi , Salma Elsayed-Ali , Elizabeth Bonsignore , Hernisa Kacorri

Educational games are being increasingly used to support self-paced learning. However, educators and system designers often face challenges in monitoring student affect and cognitive load. Existing assessments in game-based learning…

Human-Computer Interaction · Computer Science 2024-05-10 Minghao Cai , Carrie Demmans Epp

Federated learning is a setting where agents, each with access to their own data source, combine models from local data to create a global model. If agents are drawing their data from different distributions, though, federated learning…

Computer Science and Game Theory · Computer Science 2020-12-18 Kate Donahue , Jon Kleinberg

When executed well, project-based learning (PBL) engages students' intrinsic motivation, encourages students to learn far beyond a course's limited curriculum, and prepares students to think critically and maturely about the skills and…

Computers and Society · Computer Science 2025-03-11 Gati Aher , Robin Schmucker , Tom Mitchell , Zachary C. Lipton

We extend the theory of disciplinary integration of games for science education beyond the virtual world of games, and identify two key themes of a practice-based theoretical commitment to science learning: (1) materiality in the classroom…

Physics Education · Physics 2016-07-19 Pratim Sengupta , Doug Clark

Agile methods are best taught in a hands-on fashion in realistic projects. The main challenge in doing so is to assess whether students apply the methods correctly without requiring complete supervision throughout the entire project. This…

Software Engineering · Computer Science 2018-09-05 Christoph Matthies , Thomas Kowark , Keven Richly , Matthias Uflacker , Hasso Plattner

The digital age is changing the role of educators and pushing for a paradigm shift in the education system as a whole. Growing demand for general and specialized education inside and outside classrooms is at the heart of this rising trend.…

Computers and Society · Computer Science 2023-10-12 Tommaso Martorella , Antonio Bucchiarone

This study examines the acceptance of technology and behavioral intention to use learning management systems (LMS). In specific, the aim of this research is to examine whether students ultimately accept and use educational learning systems…

Human-Computer Interaction · Computer Science 2018-06-04 Anastasia Revythi , Nikolaos Tselios

We study whether latent motivation signals in short Spanish admission responses predict engagement and performance in an early quantum computing pathway run by QuantumHub Peru. We analyze N=241 applicants' open responses and link them to…

Physics Education · Physics 2026-02-24 Daniella Alexandra Crysti Vargas Saldana , Freddy Herrera Cueva

The number of women in technical fields is far below the average number of males, especially in developed countries. Gender differences in STEM are already present in secondary schools in students aged between 12 to 15 years. Adolescence is…

Computers and Society · Computer Science 2018-09-03 Bernadette Spieler , Wolfgang Slany

Abstract concepts like software design patterns and the OSI model often pose challenges for engineering students, and traditional methods may fall short in promoting deep understanding and individual accountability. This study explores the…

Computers and Society · Computer Science 2025-08-26 Daniel San Martin , Carlos Manzano , Valter Vieira de Camargo

A game's theme is an important part of its design -- it conveys narrative information, rhetorical messages, helps the player intuit strategies, aids in tutorialisation and more. Thematic elements of games are notoriously difficult for AI…

Artificial Intelligence · Computer Science 2024-05-17 Rabii Younès , Cook Michael

The presence of toxic and gender-identity derogatory language in open-source software (OSS) communities has recently become a focal point for researchers. Such comments not only lead to frustration and disengagement among developers but may…

Software Engineering · Computer Science 2024-03-18 Sayma Sultana , Gias Uddin , Amiangshu Bosu

Testing is an important aspect of software development, but unfortunately, it is often neglected. While test quality analyses such as code coverage or mutation analysis inform developers about the quality of their tests, such reports are…

Software Engineering · Computer Science 2023-10-18 Philipp Straubinger , Gordon Fraser

This study protocol outlines the design and methodology of a research study investigating collaborative game elements to promote physical activity within digital health interventions. The study aims to examine how social relatedness…

Human-Computer Interaction · Computer Science 2025-03-18 Faith Young , Dmitry Alexandrovsky , Daniela Wurhofer , Eva-Maria Krah , Jan Smeddinck

Can outreach inspire and lead to research and vice versa? In this work, we introduce our approach to the gamification of research in mathematics and computer science through three illustrative examples. We discuss our primary motivations…

History and Overview · Mathematics 2024-11-18 Alexis Langlois-Rémillard , Élise Raphael , Erika Roldan

Implementation of cognitive apprenticeship in an introductory physics lab group problem solving exercise may be mitigated by epistemic views toward physics of non-physics science majors. Quantitative pre-post data of the Force Concept…

Physics Education · Physics 2016-03-01 Andrew J. Mason , Charles A. Bertram

For a federated learning model to perform well, it is crucial to have a diverse and representative dataset. However, the data contributors may only be concerned with the performance on a specific subset of the population, which may not…

Computer Science and Game Theory · Computer Science 2023-06-12 Baihe Huang , Sai Praneeth Karimireddy , Michael I. Jordan